Player Matchup

Janus
Janus
Bamzemomz
Janus
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,863 Elo+
Party 1
Neith
Neith
BøtteMøkk
Neith
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,863 Elo+
Party 1
Vamana
Vamana
MrHeAvYMeT4lx
Vamana
Level 218
God Stats
12W - 5L
1,285 SR
Queue Stats
218W - 200L
1,506 Elo+
Party 4
Anubis
Anubis
TheLastApple
Anubis
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,863 Elo+
Party 1
Osiris
Osiris
gtrjamie
Osiris
Level 171
God Stats
6W - 4L
1,650 SR
Queue Stats
294W - 291L
1,602 Elo+
Party 4
Team Averages
Level 146
1,487 SR
1,739 Elo+

VS

Team Averages
Level 151
1,628 SR
1,474 Elo+
Nox
Nox
 
Nox
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
IF4rma
Chiron
Level 155
God Stats
1W - 2L
1,704 SR
Queue Stats
57W - 55L
1,452 Elo+
Party 3
Jing Wei
Jing Wei
JokerPokerPT
Jing Wei
Level 129
God Stats
7W - 1L
1,820 SR
Queue Stats
47W - 36L
1,456 Elo+
Party 3
Da Ji
Da Ji
Orange
Da Ji
Level 170
God Stats
7W - 4L
1,606 SR
Queue Stats
54W - 50L
1,492 Elo+
Party 2
Gilgamesh
Gilgamesh
TOUGHPOWER
Gilgamesh
Level 149
God Stats
4W - 4L
1,512 SR
Queue Stats
22W - 20L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bamzemomz
Janus
12
0 / 5 / 1
7,211
515
3,853
7,190
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 4 / 0
6,211
444
4,525
8,817
3,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 1 / 0
7,218
516
7,400
12,488
9,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
14
1 / 4 / 1
8,078
577
7,670
11,908
5,158
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
gtrjamie
Osiris
11
0 / 0 / 0
6,166
440
4,722
7,268
7,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
3 / 0 / 4
7,909
565
4,145
8,869
7,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
IF4rma
Chiron
14
2 / 1 / 2
8,729
624
3,464
8,383
3,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
JokerPokerPT
Jing Wei
14
2 / 1 / 2
8,066
576
4,182
9,018
3,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Orange
Da Ji
15
5 / 1 / 7
8,858
633
9,434
10,436
4,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
TOUGHPOWER
Gilgamesh
13
2 / 1 / 3
8,390
599
7,893
10,656
9,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
4
Kills
14
14
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
0
4
5
L
Janus
Bamzemomz
Janus
0
5
1
0.1
L
0
4
0
0
W
Chiron
IF4rma
Chiron
2
1
2
3
W
Jing Wei
JokerPokerPT
Jing Wei
2
1
2
3
L
3
1
0
3
W
Da Ji
Orange
Da Ji
5
1
7
8.5
W
Gilgamesh
TOUGHPOWER
Gilgamesh
2
1
3
3.5
L
Anubis
1
4
1
0.38
L
Osiris
gtrjamie
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,170
Damage
29,118
47,671
Taken
47,362
28,498
Mitigated
28,016
11,028
Healing
12,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
4,145
571
0
2,556
8,869
7,284
87
465
8,252
25,227
1,228
L
Janus
Bamzemomz
Janus
3,853
90
0
311
7,190
2,339
408
409
6,781
52,917
730
L
4,525
1,441
0
934
8,817
3,545
597
1,803
6,917
0
41,343
W
Chiron
IF4rma
Chiron
3,464
1,300
364
3,050
8,383
3,364
693
3,515
4,750
0
66,306
W
Jing Wei
JokerPokerPT
Jing Wei
4,182
2,727
0
3,567
9,018
3,370
698
448
8,278
0
70,810
L
7,400
4,514
0
2,090
12,488
9,680
0
611
11,650
0
68,867
W
Da Ji
Orange
Da Ji
9,434
2,136
0
1,142
10,436
4,950
0
2,072
8,184
0
65,948
W
Gilgamesh
TOUGHPOWER
Gilgamesh
7,893
1,425
0
2,193
10,656
9,048
0
5,236
5,355
470
58,665
L
Anubis
7,670
561
0
5,944
11,908
5,158
19
0
11,294
67,642
0
L
Osiris
gtrjamie
Osiris
4,722
1,002
0
1,749
7,268
7,776
0
1,254
5,965
0
41,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,884
Gold Earned
41,952
463
Minions Killed
474
0
Camps Cleared
0
1,374,603
Distance Traveled
1,426,660
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,909
565
34
2
0
272,443
2
L
Janus
7,211
515
118
8
0
282,023
4
L
Neith
6,211
444
78
6
0
247,206
0
W
Chiron
8,729
624
126
9
0
281,986
0
W
Jing Wei
8,066
576
130
9
0
272,857
0
L
Vamana
7,218
516
89
6
0
317,452
0
W
Da Ji
8,858
633
89
6
0
330,098
0
W
Gilgamesh
8,390
599
95
7
0
269,276
0
L
Anubis
8,078
577
122
9
0
244,380
0
L
Osiris
6,166
440
56
4
0
283,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role