Player Matchup

Jing Wei
Jing Wei
CPT Bones 4770
Jing Wei
Level 122
God Stats
4W - 9L
1,534 SR
Queue Stats
103W - 117L
1,481 Elo+
Party 1
Baron Samedi
Baron Samedi
DaShxdowz
Baron Samedi
Level 106
God Stats
1W - 2L
1,527 SR
Queue Stats
62W - 72L
1,312 Elo+
Party 1
Sun Wukong
Sun Wukong
Erick938
Sun Wukong
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 90L
1,610 Elo+
Solo
Erlang Shen
Erlang Shen
IIJokstrII
Erlang Shen
Level 140
God Stats
0W - 3L
1,300 SR
Queue Stats
142W - 126L
1,432 Elo+
Party 1
Artio
Artio
Kamaligy
Artio
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 103L
1,509 Elo+
Party 1
Team Averages
Level 130
1,472 SR
1,469 Elo+

VS

Team Averages
Level 142
1,458 SR
1,542 Elo+
Apollo
Apollo
CPTGrinner1989
Apollo
Level 107
God Stats
4W - 2L
1,691 SR
Queue Stats
10W - 5L
1,651 Elo+
Solo
Bacchus
Bacchus
FlexdaGawd__
Bacchus
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 73L
1,650 Elo+
Solo
Ah Puch
Ah Puch
Ghost_pool-1-
Ah Puch
Level 123
God Stats
2W - 2L
1,245 SR
Queue Stats
62W - 61L
1,434 Elo+
Party 2
Bastet
Bastet
ImBusterScruggs
Bastet
Level 207
God Stats
3W - 7L
1,322 SR
Queue Stats
89W - 89L
1,474 Elo+
Solo
Osiris
Osiris
desfroller
Osiris
Level 146
God Stats
6W - 4L
1,532 SR
Queue Stats
132W - 121L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
13
0 / 4 / 0
7,005
467
3,564
10,222
3,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
DaShxdowz
Baron Samedi
12
0 / 4 / 3
6,726
448
4,045
10,351
4,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Erick938
Sun Wukong
13
0 / 3 / 0
7,473
498
8,611
13,152
14,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
IIJokstrII
Erlang Shen
14
2 / 1 / 1
7,601
507
6,721
12,997
9,902
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
Kamaligy
Artio
11
1 / 3 / 1
6,907
460
3,759
15,124
10,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 6
8,766
584
8,789
8,783
3,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
FlexdaGawd__
Bacchus
12
3 / 1 / 5
8,151
543
6,157
8,954
9,229
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Puch
14
6 / 2 / 3
8,543
570
15,182
6,724
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
2 / 0 / 6
8,253
550
3,593
10,053
4,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
desfroller
Osiris
14
1 / 0 / 2
8,402
560
7,508
13,812
14,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
3
Kills
15
15
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
4
0
0
W
3
0
6
6
L
Baron Samedi
DaShxdowz
Baron Samedi
0
4
3
0.38
L
Sun Wukong
Erick938
Sun Wukong
0
3
0
0
W
Bacchus
FlexdaGawd__
Bacchus
3
1
5
5.5
W
Ah Puch
6
2
3
3.75
L
Erlang Shen
IIJokstrII
Erlang Shen
2
1
1
2.5
W
2
0
6
5
L
Artio
Kamaligy
Artio
1
3
1
0.5
W
Osiris
desfroller
Osiris
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,700
Damage
41,229
61,846
Taken
48,326
42,457
Mitigated
34,116
16,479
Healing
18,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
3,564
2,340
0
1,412
10,222
3,257
0
2,570
7,652
0
52,472
W
8,789
5,368
0
2,970
8,783
3,676
2,216
1,717
6,947
0
71,704
L
Baron Samedi
DaShxdowz
Baron Samedi
4,045
69
391
1,636
10,351
4,324
0
6,855
3,447
41,465
1,049
L
Sun Wukong
Erick938
Sun Wukong
8,611
1,073
0
4,826
13,152
14,680
0
707
11,400
2,958
57,583
W
Bacchus
FlexdaGawd__
Bacchus
6,157
950
0
3,098
8,954
9,229
41
2,754
6,161
20,962
0
W
Ah Puch
15,182
481
0
1,164
6,724
2,478
0
1,817
4,907
63,231
0
L
Erlang Shen
IIJokstrII
Erlang Shen
6,721
4,234
0
3,215
12,997
9,902
0
4,284
8,655
0
78,448
W
3,593
1,172
0
7,198
10,053
4,131
824
1,305
8,748
0
70,901
L
Artio
Kamaligy
Artio
3,759
404
1,788
3,211
15,124
10,294
0
7,770
7,354
20,559
0
W
Osiris
desfroller
Osiris
7,508
2,290
0
4,267
13,812
14,602
750
583
11,965
0
69,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,712
Gold Earned
42,115
426
Minions Killed
457
0
Camps Cleared
0
1,490,234
Distance Traveled
1,491,026
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,005
467
89
6
0
289,854
4
W
Apollo
8,766
584
118
8
0
275,384
0
L
Baron Samedi
6,726
448
77
5
0
282,368
3
L
Sun Wukong
7,473
498
101
7
0
288,562
0
W
Bacchus
8,151
543
33
2
0
322,822
3
W
Ah Puch
8,543
570
87
6
0
251,913
0
L
Erlang Shen
7,601
507
118
8
0
329,287
1
W
Bastet
8,253
550
119
8
0
345,022
0
L
Artio
6,907
460
41
3
0
300,163
7
W
Osiris
8,402
560
100
7
0
295,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role