Player Matchup

Olorun
Olorun
BlackGzuss
Olorun
Level 121
God Stats
1W - 3L
1,346 SR
Queue Stats
29W - 45L
1,316 Elo+
Party 2
Horus
Horus
Its PX4
Horus
Level 109
God Stats
6W - 6L
1,500 SR
Queue Stats
341W - 344L
1,427 Elo+
Party 2
Ah Puch
Ah Puch
Just Hook93
Ah Puch
Level 47
God Stats
0W - 2L
1,507 SR
Queue Stats
52W - 65L
1,362 Elo+
Party 2
Mercury
Mercury
daddywontspankme
Mercury
Level 121
God Stats
1W - 1L
1,753 SR
Queue Stats
44W - 45L
1,563 Elo+
Party 2
Osiris
Osiris
krt og
Osiris
Level 125
God Stats
0W - 2L
1,875 SR
Queue Stats
67W - 69L
1,392 Elo+
Party 2
Team Averages
Level 105
1,596 SR
1,412 Elo+

VS

Team Averages
Level 101
1,512 SR
1,499 Elo+
Chang'e
Chang'e
GGalaXis
Chang'e
Level 42
God Stats
2W - 1L
1,689 SR
Queue Stats
117W - 99L
1,463 Elo+
Party 1
Lancelot
Lancelot
Heofty
Lancelot
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,562 Elo+
Solo
Hades
Hades
KyleOnMonster
Hades
Level 107
God Stats
9W - 6L
1,370 SR
Queue Stats
155W - 130L
1,571 Elo+
Party 1
Neith
Neith
MyDadOwnsSmite
Neith
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 29L
1,414 Elo+
Solo
Tsukuyomi
Tsukuyomi
xnxiousmonk
Tsukuyomi
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 72L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BlackGzuss
Olorun
15
0 / 4 / 0
7,981
443
6,222
11,463
5,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
Its PX4
Horus
9
0 / 5 / 0
6,649
369
3,485
19,256
15,824
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
Just Hook93
Ah Puch
13
1 / 4 / 0
7,635
424
15,559
13,093
6,887
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 7 / 1
7,001
389
5,530
17,199
6,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
krt og
Osiris
16
3 / 3 / 1
9,316
518
14,596
23,698
34,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GGalaXis
Chang'e
16
8 / 1 / 5
9,733
541
17,134
14,475
7,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
Heofty
Lancelot
16
3 / 1 / 8
10,452
581
12,566
20,927
25,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 0 / 11
11,151
620
13,012
17,806
21,711
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
4 / 0 / 5
11,031
613
8,296
9,008
4,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
xnxiousmonk
Tsukuyomi
15
2 / 2 / 5
8,857
492
10,131
18,098
8,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
56
4
Kills
22
23
Deaths
4
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Olorun
BlackGzuss
Olorun
0
4
0
0
W
Chang'e
GGalaXis
Chang'e
8
1
5
10.5
W
Lancelot
Heofty
Lancelot
3
1
8
7
L
Horus
Its PX4
Horus
0
5
0
0
L
Ah Puch
Just Hook93
Ah Puch
1
4
0
0.25
W
5
0
11
10.5
W
4
0
5
6.5
L
0
7
1
0.07
L
Osiris
krt og
Osiris
3
3
1
1.17
W
Tsukuyomi
xnxiousmonk
Tsukuyomi
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,392
Damage
61,139
84,709
Taken
80,314
67,985
Mitigated
68,022
24,924
Healing
37,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
BlackGzuss
Olorun
6,222
2,735
99
2,483
11,463
5,083
0
1,888
9,575
75,120
0
W
Chang'e
GGalaXis
Chang'e
17,134
2,011
4,804
7,085
14,475
7,486
539
7,437
6,898
64,393
1,997
W
Lancelot
Heofty
Lancelot
12,566
2,597
0
5,560
20,927
25,539
88
1,655
18,226
0
70,108
L
Horus
Its PX4
Horus
3,485
2,003
2,126
6,173
19,256
15,824
0
10,267
8,895
0
17,399
L
Ah Puch
Just Hook93
Ah Puch
15,559
766
0
4,211
13,093
6,887
0
7,870
5,120
67,641
0
W
13,012
2,125
1,108
8,165
17,806
21,711
343
7,584
10,023
46,638
1,828
W
8,296
3,524
0
3,596
9,008
4,539
3,566
3,369
5,639
0
100,906
L
5,530
2,006
0
5,564
17,199
6,161
0
5,718
11,429
0
48,173
L
Osiris
krt og
Osiris
14,596
3,895
0
4,268
23,698
34,030
0
4,041
18,281
0
76,501
W
Tsukuyomi
xnxiousmonk
Tsukuyomi
10,131
2,090
0
7,422
18,098
8,747
122
2,768
15,108
0
66,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,582
Gold Earned
51,224
416
Minions Killed
552
0
Camps Cleared
0
1,670,656
Distance Traveled
1,758,437
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,981
443
104
6
0
304,101
12
W
Chang'e
9,733
541
100
6
0
352,565
0
W
Lancelot
10,452
581
123
7
0
366,575
0
L
Horus
6,649
369
25
1
0
342,899
3
L
Ah Puch
7,635
424
91
5
0
284,836
3
W
Hades
11,151
620
65
4
0
327,214
4
W
Neith
11,031
613
162
9
0
330,029
0
L
Mercury
7,001
389
73
4
0
394,470
3
L
Osiris
9,316
518
123
7
0
344,350
2
W
Tsukuyomi
8,857
492
102
6
0
382,054
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role