Player Matchup

Fafnir
Fafnir
FrizziRizzi2013
Fafnir
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Tyr
Tyr
Gorwyk
Tyr
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Terra
Terra
READY4AI
Terra
Level 66
God Stats
3W - 3L
1,500 SR
Queue Stats
290W - 281L
1,339 Elo+
Solo
Lancelot
Lancelot
SikWolf8296
Lancelot
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,441 Elo+
Party 2
Maui
Maui
SoulDreaper16
Maui
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,501 Elo+
Party 2
Team Averages
Level 82
1,500 SR
1,456 Elo+

VS

Team Averages
Level 89
1,494 SR
1,508 Elo+
Charon
Charon
Captaln Frost
Charon
Level 99
God Stats
3W - 0L
1,472 SR
Queue Stats
47W - 28L
1,595 Elo+
Solo
Chronos
Chronos
IgGravy
Chronos
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,469 Elo+
Solo
Fenrir
Fenrir
Sethtendo
Fenrir
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 176L
1,474 Elo+
Party 3
Anhur
Anhur
SouceTheMoose
Anhur
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
67W - 72L
1,500 Elo+
Party 3
Horus
Horus
SumChaos
Horus
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 9
9,036
695
11,011
19,239
24,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyr
Gorwyk
Tyr
14
2 / 6 / 7
8,405
647
10,152
20,927
20,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Terra
READY4AI
Terra
16
4 / 2 / 7
9,081
699
17,728
18,133
19,013
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
SikWolf8296
Lancelot
13
2 / 8 / 3
8,297
638
10,382
16,395
9,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
3 / 3 / 7
9,649
742
12,295
15,636
21,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 21
9,301
715
20,288
13,347
17,838
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
IgGravy
Chronos
18
9 / 2 / 9
10,357
797
26,220
12,798
8,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Sethtendo
Fenrir
16
6 / 4 / 10
9,234
710
11,591
12,465
10,457
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 4 / 14
9,281
714
11,306
10,347
6,009
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
SumChaos
Horus
18
2 / 0 / 21
10,580
814
9,198
23,809
19,320
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
98
11
Kills
23
24
Deaths
11
33
Assists
75
Player
Kills
Deaths
Assists
KDA
W
2
1
21
12.5
L
0
5
9
0.9
L
Tyr
Gorwyk
Tyr
2
6
7
0.92
W
Chronos
IgGravy
Chronos
9
2
9
6.75
L
Terra
READY4AI
Terra
4
2
7
3.75
W
Fenrir
Sethtendo
Fenrir
6
4
10
2.75
L
Lancelot
SikWolf8296
Lancelot
2
8
3
0.44
W
4
4
14
2.75
L
3
3
7
2.17
W
Horus
SumChaos
Horus
2
0
21
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,568
Damage
78,603
90,330
Taken
72,766
94,054
Mitigated
62,081
25,261
Healing
38,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,288
3,897
1,896
3,149
13,347
17,838
197
7,735
5,612
34,265
1,367
L
11,011
3,504
0
3,069
19,239
24,407
0
11,658
7,167
18,185
1,196
L
Tyr
Gorwyk
Tyr
10,152
1,147
450
2,702
20,927
20,036
0
12,570
7,878
0
19,083
W
Chronos
IgGravy
Chronos
26,220
8,160
3,477
3,515
12,798
8,457
873
6,244
6,554
42,814
0
L
Terra
READY4AI
Terra
17,728
1,017
5,705
7,652
18,133
19,013
0
6,587
11,170
30,356
2,393
W
Fenrir
Sethtendo
Fenrir
11,591
2,727
741
919
12,465
10,457
171
5,762
6,703
0
18,918
L
Lancelot
SikWolf8296
Lancelot
10,382
1,615
395
1,841
16,395
9,052
0
6,760
9,271
0
22,299
W
11,306
5,076
1,050
371
10,347
6,009
259
6,082
4,265
0
19,437
L
12,295
2,181
1,013
2,434
15,636
21,546
26
5,415
9,703
22,810
0
W
Horus
SumChaos
Horus
9,198
4,912
6,962
16,182
23,809
19,320
258
12,687
11,122
0
15,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,468
Gold Earned
48,753
116
Minions Killed
122
0
Camps Cleared
0
1,151,905
Distance Traveled
1,103,198
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,301
715
33
3
0
212,704
0
L
Fafnir
9,036
695
24
2
0
189,937
0
L
Tyr
8,405
647
20
2
0
208,327
0
W
Chronos
10,357
797
44
3
0
231,518
0
L
Terra
9,081
699
18
1
0
280,654
0
W
Fenrir
9,234
710
13
1
0
239,436
0
L
Lancelot
8,297
638
23
2
0
242,154
0
W
Anhur
9,281
714
22
2
0
192,240
0
L
Maui
9,649
742
31
2
0
230,833
0
W
Horus
10,580
814
10
1
0
227,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role