Player Matchup

Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DVSFLMS
Atlas
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Charon
Charon
Downlow40
Charon
Level 156
God Stats
4W - 2L
1,389 SR
Queue Stats
44W - 27L
1,588 Elo+
Solo
Thanatos
Thanatos
SuperSev
Thanatos
Level 158
God Stats
1W - 3L
1,270 SR
Queue Stats
2W - 4L
1,307 Elo+
Party 2
Team Averages
Level 125
1,432 SR
1,479 Elo+

VS

Team Averages
Level 100
1,580 SR
1,584 Elo+
Fenrir
Fenrir
BA HAMMY 7
Fenrir
Level 134
God Stats
17W - 22L
1,614 SR
Queue Stats
273W - 271L
1,452 Elo+
Solo
Scylla
Scylla
Dropthebasedc
Scylla
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Merlin
Merlin
Gre3nAlien
Merlin
Level 154
God Stats
8W - 10L
1,765 SR
Queue Stats
57W - 61L
1,628 Elo+
Party 1
Surtr
Surtr
HUNTER DANIEL
Surtr
Level 28
God Stats
3W - 3L
1,518 SR
Queue Stats
13W - 11L
1,650 Elo+
Party 1
Lancelot
Lancelot
timewatcher2020
Lancelot
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 25L
1,691 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 0 / 6
6,736
1,347
7,554
4,157
1,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
 
Janus
10
0 / 0 / 1
5,562
1,112
2,592
266
111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
DVSFLMS
Atlas
10
0 / 0 / 2
5,342
1,068
1,404
1,346
1,134
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charon
Downlow40
Charon
11
0 / 0 / 9
6,327
1,265
4,942
4,551
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
SuperSev
Thanatos
12
7 / 0 / 2
7,671
1,534
6,208
2,599
1,170
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

400

VS

Team 2 Tickets

343

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BA HAMMY 7
Fenrir
10
0 / 1 / 0
5,505
1,101
3,170
5,616
2,279
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 0
5,177
1,035
126
2,179
606
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
Gre3nAlien
Merlin
10
0 / 2 / 0
5,675
1,135
4,469
4,447
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,455
1,091
2,362
5,648
3,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
10
0 / 2 / 0
5,504
1,101
543
7,083
2,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
9
Kills
0
0
Deaths
9
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
6
5
W
Janus
 
Janus
0
0
1
0.5
L
Fenrir
BA HAMMY 7
Fenrir
0
1
0
0
W
Atlas
DVSFLMS
Atlas
0
0
2
1
W
Charon
Downlow40
Charon
0
0
9
4.5
L
0
2
0
0
L
Merlin
Gre3nAlien
Merlin
0
2
0
0
L
0
2
0
0
W
Thanatos
SuperSev
Thanatos
7
0
2
8
L
Lancelot
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,700
Damage
10,670
12,919
Taken
24,973
8,027
Mitigated
10,792
4,104
Healing
1,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,554
1,357
0
978
4,157
1,882
0
1,357
2,800
0
17,920
W
Janus
 
Janus
2,592
234
0
0
266
111
0
168
98
15,401
0
L
Fenrir
BA HAMMY 7
Fenrir
3,170
58
0
69
5,616
2,279
0
2,499
2,991
0
11,259
W
Atlas
DVSFLMS
Atlas
1,404
784
0
0
1,346
1,134
0
612
734
3,842
0
W
Charon
Downlow40
Charon
4,942
959
0
0
4,551
3,730
0
1,885
2,666
13,416
0
L
126
0
0
0
2,179
606
0
771
1,408
1,392
0
L
Merlin
Gre3nAlien
Merlin
4,469
339
0
640
4,447
1,756
0
1,762
2,667
17,739
671
L
2,362
838
0
365
5,648
3,571
0
2,027
3,549
356
6,844
W
Thanatos
SuperSev
Thanatos
6,208
703
0
3,126
2,599
1,170
0
524
2,075
0
12,989
L
Lancelot
543
144
0
0
7,083
2,580
0
1,637
5,420
0
7,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,638
Gold Earned
27,316
99
Minions Killed
90
5
Camps Cleared
3
486,806
Distance Traveled
462,838
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,736
1,347
20
4
1
100,438
0
W
Janus
5,562
1,112
37
7
0
86,321
0
L
Fenrir
5,505
1,101
15
3
1
128,795
0
W
Atlas
5,342
1,068
3
1
0
69,704
0
W
Charon
6,327
1,265
31
6
1
105,327
0
L
Scylla
5,177
1,035
1
0
0
30,513
0
L
Merlin
5,675
1,135
36
7
1
89,645
0
L
Surtr
5,455
1,091
15
3
0
104,115
0
W
Thanatos
7,671
1,534
8
2
3
125,016
0
L
Lancelot
5,504
1,101
23
5
1
109,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role