Player Matchup

Kali
Kali
 
Kali
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Braskator
Ah Puch
Level 129
God Stats
5W - 1L
1,708 SR
Queue Stats
99W - 105L
1,396 Elo+
Solo
Ishtar
Ishtar
Frenchdoggy
Ishtar
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,606 Elo+
Party 2
Amaterasu
Amaterasu
IridescentBadger
Amaterasu
Level 45
God Stats
2W - 0L
1,733 SR
Queue Stats
23W - 24L
1,506 Elo+
Party 2
Osiris
Osiris
JósephStealin
Osiris
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 55L
1,593 Elo+
Party 2
Team Averages
Level 105
1,588 SR
1,520 Elo+

VS

Team Averages
Level 97
1,500 SR
1,475 Elo+
Ullr
Ullr
BarrelAttic6148
Ullr
Level 106
God Stats
7W - 7L
1,715 SR
Queue Stats
634W - 628L
1,499 Elo+
Solo
Ishtar
Ishtar
GabriNinja
Ishtar
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,490 Elo+
Party 1
Set
Set
Kacperi_Damian
Set
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
465W - 547L
1,377 Elo+
Solo
Sol
Sol
TeakHarp2010094
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,466 Elo+
Party 1
Ne Zha
Ne Zha
davidafonso99
Ne Zha
Level 126
God Stats
1W - 3L
1,285 SR
Queue Stats
47W - 51L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
5 / 1 / 11
9,754
975
5,384
10,199
5,122
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
Braskator
Ah Puch
15
4 / 2 / 13
9,351
935
13,512
9,543
4,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ishtar
15
3 / 2 / 10
8,857
886
6,607
7,278
3,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
15
6 / 3 / 6
9,194
919
6,545
14,522
18,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
6 / 4 / 13
9,149
915
11,175
14,418
21,211
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 7
7,969
797
9,989
8,202
3,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
GabriNinja
Ishtar
13
1 / 5 / 5
7,125
713
3,966
8,929
4,029
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 5
6,888
689
5,590
8,636
4,909
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 6 / 5
6,426
643
2,620
7,900
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
7 / 6 / 2
8,776
878
10,040
12,687
6,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
35
24
Kills
11
12
Deaths
24
53
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
5
1
11
10.5
L
3
3
7
2.17
W
Ah Puch
Braskator
Ah Puch
4
2
13
5.25
W
Ishtar
3
2
10
4
L
Ishtar
GabriNinja
Ishtar
1
5
5
0.7
W
Amaterasu
6
3
6
3
W
6
4
13
3.13
L
0
4
5
0.63
L
0
6
5
0.42
L
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,223
Damage
32,205
55,960
Taken
46,354
52,391
Mitigated
21,625
17,951
Healing
6,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
5,384
1,468
1,346
4,801
10,199
5,122
630
180
10,019
0
13,732
L
9,989
3,089
596
976
8,202
3,741
0
1,237
6,571
0
14,556
W
Ah Puch
Braskator
Ah Puch
13,512
205
636
2,437
9,543
4,480
479
671
8,872
35,054
0
W
Ishtar
6,607
2,728
894
294
7,278
3,369
5,018
188
7,090
0
17,499
L
Ishtar
GabriNinja
Ishtar
3,966
2,410
12
796
8,929
4,029
0
2,731
5,917
0
13,069
W
Amaterasu
6,545
1,666
1,152
5,210
14,522
18,209
880
242
14,280
0
11,702
W
11,175
2,133
211
970
14,418
21,211
0
1,339
13,079
0
13,536
L
5,590
1,580
481
865
8,636
4,909
0
3,108
5,396
0
11,965
L
2,620
469
0
247
7,900
2,540
0
2,882
4,710
6,216
0
L
10,040
1,115
0
2,460
12,687
6,406
0
3,554
8,607
0
20,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,305
Gold Earned
37,184
108
Minions Killed
76
0
Camps Cleared
0
1,020,789
Distance Traveled
854,406
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,754
975
19
2
0
231,284
0
L
Ullr
7,969
797
13
1
0
188,257
0
W
Ah Puch
9,351
935
44
4
0
185,139
0
W
Ishtar
8,857
886
21
2
0
192,125
0
L
Ishtar
7,125
713
14
1
0
143,245
0
W
Amaterasu
9,194
919
17
2
0
218,179
0
W
Osiris
9,149
915
7
1
0
194,062
0
L
Set
6,888
689
22
2
0
186,598
0
L
Sol
6,426
643
15
2
0
176,704
0
L
Ne Zha
8,776
878
12
1
0
159,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role