Player Matchup

Chang'e
Chang'e
Bronze IV
 
Chang'e
Bronze IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Silver I
 
Nemesis
Silver I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze IV
BearOwl
Achilles
Bronze IV
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,044 MMR
Solo
Rama
Rama
Silver IV
Seid98
Rama
Silver IV
Level 157
God Stats
1W - 2L
1,769 SR
Queue Stats
265W - 270L
1,069 MMR
Solo
Sobek
Sobek
Silver I
TTV_Apostllee_
Sobek
Silver I
Level 106
God Stats
5W - 6L
1,500 SR
Queue Stats
633W - 645L
1,069 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 122
1,554 SR
1,236 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 147
1,610 SR
1,223 MMR
Bacchus
Bacchus
Silver III
 
Bacchus
Silver III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Silver V
Josh245657
Pele
Silver V
Level 124
God Stats
1W - 1L
1,735 SR
Queue Stats
9W - 18L
1,223 MMR
Party 2
Surtr
Surtr
Silver V
TSR_Antman
Surtr
Silver V
Level 161
God Stats
3W - 1L
1,845 SR
Queue Stats
9W - 18L
1,223 MMR
Party 2
Janus
Janus
Silver V
antraxtor
Janus
Silver V
Level 148
God Stats
14W - 18L
1,468 SR
Queue Stats
172W - 195L
1,036 MMR
Party 1
Artemis
Artemis
Silver IV
rubenseven7verde
Artemis
Silver IV
Level 150
God Stats
5W - 6L
1,500 SR
Queue Stats
42W - 49L
1,133 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 3 / 1
5,768
524
4,381
8,490
3,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
 
Nemesis
11
1 / 0 / 0
5,748
523
5,198
9,000
3,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
BearOwl
Achilles
11
0 / 0 / 0
5,641
513
1,907
9,931
7,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
Seid98
Rama
11
0 / 3 / 0
6,124
557
1,023
6,572
2,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 0
4,860
442
2,762
11,902
8,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AthenaHachimanThanatosMercury

VS

Bans
HerculesNeithThothKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 1 / 5
6,306
573
6,966
11,102
11,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 0 / 3
6,013
547
4,040
9,145
3,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
12
0 / 0 / 0
6,878
625
5,256
6,499
3,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
antraxtor
Janus
10
3 / 0 / 1
5,802
527
3,102
4,621
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 2
7,972
725
7,491
4,081
1,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
9
9
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
3
1
0.17
L
Nemesis
 
Nemesis
1
0
0
1
W
Bacchus
 
Bacchus
1
1
5
3.5
L
Achilles
BearOwl
Achilles
0
0
0
0
W
2
0
3
3.5
L
Rama
Seid98
Rama
0
3
0
0
W
Surtr
0
0
0
0
L
0
3
0
0
W
Janus
antraxtor
Janus
3
0
1
3.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,271
Damage
26,855
45,895
Taken
35,448
24,390
Mitigated
21,494
12,036
Healing
14,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,381
205
201
2,288
8,490
3,188
0
5,035
3,361
42,685
0
L
Nemesis
 
Nemesis
5,198
1,267
0
1,237
9,000
3,756
0
940
7,910
0
53,257
W
Bacchus
 
Bacchus
6,966
1,117
0
3,535
11,102
11,492
0
3,754
7,348
18,105
4,063
L
Achilles
BearOwl
Achilles
1,907
416
0
3,792
9,931
7,065
0
342
9,589
0
36,877
W
4,040
1,423
0
5,547
9,145
3,183
0
1,364
7,781
0
45,467
L
Rama
Seid98
Rama
1,023
755
0
1,302
6,572
2,298
0
1,111
5,461
0
49,468
W
Surtr
5,256
2,093
0
2,164
6,499
3,765
0
0
6,101
1,270
49,753
L
2,762
322
0
3,216
11,902
8,083
0
1,883
10,015
16,178
0
W
Janus
antraxtor
Janus
3,102
647
0
1,250
4,621
1,318
85
1,212
3,409
34,747
0
W
7,491
4,686
0
2,442
4,081
1,736
862
813
3,268
0
67,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,141
Gold Earned
32,971
352
Minions Killed
371
0
Camps Cleared
0
1,147,169
Distance Traveled
1,145,182
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,768
524
80
7
0
218,674
3
L
Nemesis
5,748
523
88
8
0
270,398
2
W
Bacchus
6,306
573
27
2
0
230,753
2
L
Achilles
5,641
513
66
6
0
202,626
0
W
Pele
6,013
547
69
6
0
269,059
3
L
Rama
6,124
557
99
9
0
222,764
0
W
Surtr
6,878
625
87
8
0
188,583
4
L
Sobek
4,860
442
19
2
0
232,707
0
W
Janus
5,802
527
71
6
0
238,814
4
W
Artemis
7,972
725
117
11
0
217,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role