Player Matchup

Geb
Geb
Brian80x
Geb
Level 145
God Stats
18W - 4L
1,500 SR
Queue Stats
328W - 330L
1,382 Elo+
Party 2
Surtr
Surtr
Nasramaxxus
Surtr
Level 116
God Stats
4W - 1L
1,734 SR
Queue Stats
50W - 44L
1,346 Elo+
Party 1
Chiron
Chiron
ThorButtcheeks
Chiron
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Wafflecookies
Ah Puch
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
125W - 107L
1,382 Elo+
Party 2
Guan Yu
Guan Yu
c1lop
Guan Yu
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Team Averages
Level 108
1,547 SR
1,422 Elo+

VS

Team Averages
Level 138
1,582 SR
1,548 Elo+
Bacchus
Bacchus
Enriicb
Bacchus
Level 150
God Stats
4W - 2L
1,500 SR
Queue Stats
387W - 387L
1,563 Elo+
Solo
Ra
Ra
Orion2150
Ra
Level 158
God Stats
0W - 4L
1,500 SR
Queue Stats
203W - 198L
1,623 Elo+
Party 3
Anhur
Anhur
VetoLetum
Anhur
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 60L
1,596 Elo+
Party 3
Charon
Charon
YodaBender
Charon
Level 107
God Stats
0W - 1L
1,911 SR
Queue Stats
2W - 2L
1,596 Elo+
Party 3
Sun Wukong
Sun Wukong
alexmngo
Sun Wukong
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
390W - 401L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 11
10,578
814
14,180
14,228
13,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 1 / 11
10,068
774
10,794
21,561
17,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
6 / 1 / 9
10,774
829
12,714
7,641
4,065
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
17
4 / 1 / 11
10,309
793
16,665
6,888
3,333
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
c1lop
Guan Yu
14
2 / 4 / 10
9,717
747
4,221
15,202
11,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Enriicb
Bacchus
16
4 / 4 / 2
8,698
669
9,929
16,800
22,173
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
1 / 3 / 6
8,991
692
11,607
14,439
9,296
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
VetoLetum
Anhur
15
3 / 6 / 3
8,648
665
10,827
14,493
7,623
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charon
YodaBender
Charon
7
0 / 0 / 1
6,665
513
1,108
0
0
Sun Wukong
alexmngo
Sun Wukong
15
0 / 4 / 6
7,993
615
14,593
16,392
21,996
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
17
Kills
8
8
Deaths
17
52
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
1
11
6.5
L
Bacchus
Enriicb
Bacchus
4
4
2
1.25
W
4
1
11
9.5
L
1
3
6
1.33
W
6
1
9
10.5
L
Anhur
VetoLetum
Anhur
3
6
3
0.75
W
Ah Puch
4
1
11
9.5
L
Charon
YodaBender
Charon
0
0
1
0.5
L
Sun Wukong
alexmngo
Sun Wukong
0
4
6
0.75
W
Guan Yu
c1lop
Guan Yu
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,574
Damage
48,064
65,520
Taken
62,124
50,178
Mitigated
61,088
36,936
Healing
26,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,180
662
3,749
4,718
14,228
13,496
720
4,048
10,180
28,685
1,890
L
Bacchus
Enriicb
Bacchus
9,929
846
823
1,833
16,800
22,173
0
8,410
8,390
18,704
501
W
10,794
2,626
1,908
7,169
21,561
17,443
946
7,862
13,481
567
16,675
L
11,607
1,314
10,205
6,920
14,439
9,296
0
6,688
7,751
25,834
947
W
12,714
3,642
2,436
1,603
7,641
4,065
3,338
3,124
4,418
0
28,423
L
Anhur
VetoLetum
Anhur
10,827
6,350
298
1,971
14,493
7,623
0
7,786
6,707
0
22,174
W
Ah Puch
16,665
263
832
1,290
6,888
3,333
1,815
3,016
3,722
37,349
0
L
Charon
YodaBender
Charon
1,108
0
0
0
0
0
0
0
0
6,927
0
L
Sun Wukong
alexmngo
Sun Wukong
14,593
1,513
231
3,907
16,392
21,996
0
7,509
8,883
4,236
27,209
W
Guan Yu
c1lop
Guan Yu
4,221
574
8,868
4,363
15,202
11,841
915
5,808
9,315
0
8,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,446
Gold Earned
40,995
148
Minions Killed
134
0
Camps Cleared
0
1,191,398
Distance Traveled
794,281
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,578
814
22
2
0
255,428
0
L
Bacchus
8,698
669
14
1
0
191,044
0
W
Surtr
10,068
774
26
2
0
239,597
0
L
Ra
8,991
692
45
3
0
205,340
0
W
Chiron
10,774
829
34
3
0
244,760
0
L
Anhur
8,648
665
34
3
0
179,946
0
W
Ah Puch
10,309
793
50
4
0
222,645
0
L
Charon
6,665
513
3
0
0
0
0
L
Sun Wukong
7,993
615
38
3
0
217,951
0
W
Guan Yu
9,717
747
16
1
0
228,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role