Player Matchup

Charybdis
Charybdis
Gold II
 
Charybdis
Gold II
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Gold II
 
Hades
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Gold V
 
Mercury
Gold V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
CaptainChurro
Kuzenbo
Gold V
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,614 MMR
Solo
Thoth
Thoth
Gold IV
owwn1981_YT
Thoth
Gold IV
Level 101
God Stats
3W - 5L
1,484 SR
Queue Stats
51W - 50L
1,636 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,497 SR
1,550 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,682 SR
1,624 MMR
Nemesis
Nemesis
Gold I
BNBears
Nemesis
Gold I
Level 141
God Stats
3W - 1L
1,732 SR
Queue Stats
85W - 76L
1,607 MMR
Solo
Kukulkan
Kukulkan
Gold V
COOKIESPARTAN23
Kukulkan
Gold V
Level 58
God Stats
3W - 3L
1,500 SR
Queue Stats
81W - 82L
1,629 MMR
Solo
Skadi
Skadi
Gold I
XJhonatanX
Skadi
Gold I
Level 139
God Stats
4W - 7L
1,705 SR
Queue Stats
250W - 245L
1,608 MMR
Solo
Nike
Nike
Gold IV
rjvlad
Nike
Gold IV
Level 145
God Stats
41W - 32L
1,797 SR
Queue Stats
54W - 47L
1,669 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
skurtSKURT74
Ne Zha
Gold IV
Level 169
God Stats
13W - 14L
1,676 SR
Queue Stats
253W - 247L
1,607 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
19
3 / 1 / 5
11,602
645
8,300
8,617
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
 
Hades
17
0 / 1 / 5
10,638
591
9,761
17,191
10,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
 
Mercury
16
6 / 2 / 7
9,986
555
8,074
13,227
5,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kuzenbo
15
1 / 0 / 10
10,050
558
6,844
9,711
10,980
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
7 / 0 / 3
12,203
678
12,532
5,644
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
Bake KujiraAo KuangOsirisHachiman

VS

Bans
ThanatosThorAwilixAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BNBears
Nemesis
14
1 / 3 / 2
8,206
456
7,684
14,419
6,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
15
0 / 3 / 0
8,501
472
1,311
6,700
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
15
0 / 4 / 0
8,449
469
4,701
13,667
4,515
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nike
rjvlad
Nike
14
3 / 4 / 0
8,789
488
10,590
18,243
18,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
11
0 / 3 / 1
7,242
402
4,684
15,302
11,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
17
Kills
4
4
Deaths
17
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
1
5
5.5
W
Hades
 
Hades
0
1
5
2.5
W
Mercury
 
Mercury
6
2
7
4.75
L
Nemesis
BNBears
Nemesis
1
3
2
0.67
L
Kukulkan
0
3
0
0
W
Kuzenbo
1
0
10
6
L
Skadi
0
4
0
0
W
7
0
3
8.5
L
Nike
rjvlad
Nike
3
4
0
0.75
L
Ne Zha
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,511
Damage
28,970
54,390
Taken
68,331
33,456
Mitigated
43,357
24,559
Healing
12,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,300
3,477
0
5,275
8,617
4,116
6,772
578
8,039
0
109,959
W
Hades
 
Hades
9,761
1,310
510
9,863
17,191
10,971
659
126
15,839
78,375
4,006
W
Mercury
 
Mercury
8,074
4,911
0
6,283
13,227
5,198
639
466
12,602
0
62,577
L
Nemesis
BNBears
Nemesis
7,684
2,586
0
1,749
14,419
6,363
0
3,948
10,471
0
82,139
L
Kukulkan
1,311
39
0
320
6,700
2,357
0
3,716
2,984
69,858
0
W
Kuzenbo
6,844
3,017
0
2,253
9,711
10,980
1,228
294
9,326
32,833
0
L
Skadi
4,701
1,891
0
3,838
13,667
4,515
0
5,921
7,746
0
87,019
W
12,532
39
0
375
5,644
2,191
258
629
5,015
104,604
2,228
L
Nike
rjvlad
Nike
10,590
1,242
0
3,068
18,243
18,129
0
9,196
9,047
0
73,244
L
Ne Zha
4,684
641
0
3,527
15,302
11,993
0
5,813
9,489
416
32,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,479
Gold Earned
41,187
653
Minions Killed
563
0
Camps Cleared
0
1,848,264
Distance Traveled
1,744,017
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,602
645
203
11
0
356,920
0
W
Hades
10,638
591
135
8
0
296,384
4
W
Mercury
9,986
555
94
5
0
417,034
2
L
Nemesis
8,206
456
108
6
0
394,331
0
L
Kukulkan
8,501
472
150
8
0
309,507
0
W
Kuzenbo
10,050
558
36
2
0
382,213
3
L
Skadi
8,449
469
146
8
0
304,314
1
W
Thoth
12,203
678
185
10
0
395,713
4
L
Nike
8,789
488
116
6
0
326,179
5
L
Ne Zha
7,242
402
43
2
0
409,686
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role