Player Matchup

Khepri
Khepri
 
Khepri
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Extrasergito1
Cliodhna
Level 99
God Stats
1W - 2L
1,285 SR
Queue Stats
27W - 33L
1,517 Elo+
Party 3
Neith
Neith
GustavGanz1
Neith
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
75W - 87L
1,015 Elo+
Party 1
Olorun
Olorun
Nando2808
Olorun
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,517 Elo+
Party 3
Fenrir
Fenrir
wiesoniiich
Fenrir
Level 8
God Stats
0W - 2L
1,344 SR
Queue Stats
3W - 10L
992 Elo+
Party 1
Team Averages
Level 53
1,426 SR
1,308 Elo+

VS

Team Averages
Level 55
1,464 SR
1,369 Elo+
Artemis
Artemis
AndreTheLast
Artemis
Level 36
God Stats
2W - 3L
1,336 SR
Queue Stats
2W - 5L
1,284 Elo+
Party 4
Poseidon
Poseidon
FateStayRider
Poseidon
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 36L
1,466 Elo+
Party 2
Izanami
Izanami
MEGAMATS
Izanami
Level 29
God Stats
2W - 2L
1,735 SR
Queue Stats
2W - 3L
1,284 Elo+
Party 4
Ares
Ares
YoungCastro93
Ares
Level 100
God Stats
15W - 8L
1,288 SR
Queue Stats
35W - 33L
1,387 Elo+
Party 2
Loki
Loki
trashierink
Loki
Level 68
God Stats
5W - 7L
1,460 SR
Queue Stats
27W - 21L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
0 / 1 / 0
6,908
432
2,514
11,023
10,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cliodhna
Extrasergito1
Cliodhna
15
0 / 1 / 0
8,641
540
4,872
10,739
4,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 0
6,327
395
4,647
7,050
3,359
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Olorun
Nando2808
Olorun
12
0 / 3 / 1
7,299
456
4,175
8,804
2,981
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
11
1 / 8 / 0
6,492
406
4,045
13,492
5,407
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AndreTheLast
Artemis
14
0 / 0 / 3
8,148
509
6,199
6,946
3,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
FateStayRider
Poseidon
16
7 / 0 / 1
9,697
606
7,313
7,635
2,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
MEGAMATS
Izanami
14
3 / 0 / 1
9,252
578
5,702
7,483
2,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 0 / 0
8,435
527
7,037
9,369
8,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 1 / 6
8,474
530
6,778
12,408
5,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
14
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
1
0
0
W
Artemis
AndreTheLast
Artemis
0
0
3
1.5
L
Cliodhna
Extrasergito1
Cliodhna
0
1
0
0
W
Poseidon
FateStayRider
Poseidon
7
0
1
7.5
L
0
1
0
0
W
Izanami
MEGAMATS
Izanami
3
0
1
3.5
L
Olorun
Nando2808
Olorun
0
3
1
0.17
W
2
0
0
2
W
2
1
6
5
L
Fenrir
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,253
Damage
33,029
51,108
Taken
43,841
26,505
Mitigated
22,902
10,283
Healing
15,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
2,514
193
0
1,040
11,023
10,408
0
3,486
7,537
34,999
0
W
Artemis
AndreTheLast
Artemis
6,199
3,584
157
3,318
6,946
3,289
209
1,776
5,170
0
68,811
L
Cliodhna
Extrasergito1
Cliodhna
4,872
872
0
3,258
10,739
4,350
0
714
10,011
0
75,329
W
Poseidon
FateStayRider
Poseidon
7,313
749
0
1,348
7,635
2,969
764
1,671
5,964
71,803
2,265
L
4,647
2,031
0
2,487
7,050
3,359
0
2,612
4,438
0
44,192
W
Izanami
MEGAMATS
Izanami
5,702
4,219
0
1,327
7,483
2,703
1,137
0
7,483
0
71,827
L
Olorun
Nando2808
Olorun
4,175
1,270
0
3,140
8,804
2,981
0
3,112
5,440
43,623
5,821
W
7,037
843
0
2,261
9,369
8,729
0
738
8,631
33,701
5,524
W
6,778
2,274
0
7,515
12,408
5,212
201
1,986
10,422
0
72,146
L
Fenrir
4,045
1,893
0
358
13,492
5,407
0
3,459
9,887
0
28,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,667
Gold Earned
44,006
383
Minions Killed
539
0
Camps Cleared
0
1,432,561
Distance Traveled
1,578,316
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,908
432
41
3
0
323,843
3
W
Artemis
8,148
509
120
8
0
277,645
0
L
Cliodhna
8,641
540
148
9
0
296,193
0
W
Poseidon
9,697
606
135
8
0
309,298
0
L
Neith
6,327
395
78
5
0
272,500
0
W
Izanami
9,252
578
132
8
0
260,534
0
L
Olorun
7,299
456
82
5
0
242,648
0
W
Ares
8,435
527
39
2
0
343,708
4
W
Loki
8,474
530
113
7
0
387,131
0
L
Fenrir
6,492
406
34
2
0
297,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role