Player Matchup

Fafnir
Fafnir
Sabbats
Fafnir
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 54L
1,500 Elo+
Party 2
Anubis
Anubis
TheOnlyJT
Anubis
Level 68
God Stats
4W - 2L
1,637 SR
Queue Stats
72W - 75L
1,458 Elo+
Solo
Fenrir
Fenrir
darkaiklas02
Fenrir
Level 59
God Stats
4W - 2L
1,879 SR
Queue Stats
211W - 204L
1,605 Elo+
Solo
Aphrodite
Aphrodite
foxiecake
Aphrodite
Level 107
God Stats
4W - 5L
1,724 SR
Queue Stats
46W - 56L
1,500 Elo+
Party 2
Artemis
Artemis
oSUPAFLYo
Artemis
Level 155
God Stats
5W - 5L
1,715 SR
Queue Stats
126W - 127L
1,347 Elo+
Solo
Team Averages
Level 97
1,691 SR
1,482 Elo+

VS

Team Averages
Level 101
1,503 SR
1,493 Elo+
Baron Samedi
Baron Samedi
Goldensovereign
Baron Samedi
Level 126
God Stats
1W - 1L
1,305 SR
Queue Stats
27W - 35L
1,405 Elo+
Solo
Jormungandr
Jormungandr
HvnsHollow
Jormungandr
Level 126
God Stats
7W - 8L
1,500 SR
Queue Stats
43W - 51L
1,463 Elo+
Party 1
Izanami
Izanami
VnlaGorilla4443
Izanami
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 22L
1,539 Elo+
Party 1
Chaac
Chaac
WashingtonRed45
Chaac
Level 62
God Stats
2W - 2L
1,712 SR
Queue Stats
21W - 17L
1,648 Elo+
Party 1
Janus
Janus
chillbones5854
Janus
Level 65
God Stats
14W - 7L
1,500 SR
Queue Stats
323W - 318L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Sabbats
Fafnir
14
2 / 5 / 2
7,658
766
5,550
14,298
15,996
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
TheOnlyJT
Anubis
13
2 / 5 / 1
7,451
745
6,499
11,664
5,945
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
14
2 / 1 / 2
7,711
771
3,331
8,632
3,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
foxiecake
Aphrodite
13
0 / 4 / 3
7,290
729
3,744
9,175
4,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Artemis
oSUPAFLYo
Artemis
14
1 / 0 / 3
8,130
813
6,289
5,433
2,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Goldensovereign
Baron Samedi
14
0 / 3 / 9
7,694
769
5,914
7,912
3,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
HvnsHollow
Jormungandr
15
3 / 1 / 6
8,531
853
10,270
10,037
9,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 0 / 3
9,155
916
10,228
7,269
3,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 2 / 6
8,035
804
8,852
10,007
9,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 1 / 7
8,294
829
7,724
4,627
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
7
Kills
15
15
Deaths
7
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Goldensovereign
Baron Samedi
0
3
9
1.5
W
Jormungandr
HvnsHollow
Jormungandr
3
1
6
6
L
Fafnir
Sabbats
Fafnir
2
5
2
0.6
L
Anubis
TheOnlyJT
Anubis
2
5
1
0.5
W
7
0
3
8.5
W
2
2
6
2.5
W
3
1
7
6.5
L
Fenrir
2
1
2
3
L
Aphrodite
foxiecake
Aphrodite
0
4
3
0.38
L
Artemis
oSUPAFLYo
Artemis
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,413
Damage
42,988
49,202
Taken
39,852
32,542
Mitigated
27,604
12,708
Healing
7,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Goldensovereign
Baron Samedi
5,914
571
1,007
1,260
7,912
3,676
888
3,842
4,070
14,937
950
W
Jormungandr
HvnsHollow
Jormungandr
10,270
1,641
0
2,217
10,037
9,951
52
3,985
6,052
27,173
534
L
Fafnir
Sabbats
Fafnir
5,550
1,168
132
3,645
14,298
15,996
0
5,074
8,104
11,631
0
L
Anubis
TheOnlyJT
Anubis
6,499
45
0
1,695
11,664
5,945
0
5,210
5,971
17,027
0
W
10,228
4,765
0
1,174
7,269
3,013
981
1,908
5,361
0
35,876
W
8,852
444
0
1,767
10,007
9,213
94
4,709
5,298
0
20,463
W
7,724
162
0
191
4,627
1,751
488
1,349
3,278
19,302
0
L
Fenrir
3,331
204
0
867
8,632
3,767
0
3,921
4,325
0
12,989
L
Aphrodite
foxiecake
Aphrodite
3,744
529
2,608
2,785
9,175
4,671
0
4,436
4,355
16,330
0
L
Artemis
oSUPAFLYo
Artemis
6,289
1,219
0
976
5,433
2,163
630
2,898
2,218
0
24,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,240
Gold Earned
41,709
146
Minions Killed
188
0
Camps Cleared
0
920,261
Distance Traveled
1,060,188
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,694
769
23
2
0
203,575
0
W
Jormungandr
8,531
853
41
4
0
215,938
0
L
Fafnir
7,658
766
14
1
0
172,106
0
L
Anubis
7,451
745
29
3
0
181,333
2
W
Izanami
9,155
916
57
6
0
201,948
0
W
Chaac
8,035
804
40
4
0
216,008
0
W
Janus
8,294
829
27
3
0
222,719
0
L
Fenrir
7,711
771
22
2
0
228,385
0
L
Aphrodite
7,290
729
29
3
0
156,973
0
L
Artemis
8,130
813
52
5
0
181,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role