Player Matchup

Merlin
Merlin
ArmorEvoIution
Merlin
Level 164
God Stats
0W - 2L
1,609 SR
Queue Stats
70W - 80L
1,222 Elo+
Solo
Mercury
Mercury
Crazybanana07
Mercury
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,710 Elo+
Party 3
Bacchus
Bacchus
IamKaze
Bacchus
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
173W - 181L
1,510 Elo+
Party 2
Sun Wukong
Sun Wukong
Im2Bored
Sun Wukong
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,581 Elo+
Party 3
Sol
Sol
WhoIsKaze
Sol
Level 102
God Stats
4W - 6L
1,500 SR
Queue Stats
174W - 173L
1,497 Elo+
Party 2
Team Averages
Level 109
1,522 SR
1,504 Elo+

VS

Team Averages
Level 122
1,670 SR
1,512 Elo+
Horus
Horus
BigHoff30
Horus
Level 89
God Stats
9W - 2L
1,754 SR
Queue Stats
84W - 65L
1,534 Elo+
Solo
Ravana
Ravana
Jonnytlb
Ravana
Level 122
God Stats
17W - 15L
1,529 SR
Queue Stats
488W - 501L
1,532 Elo+
Party 1
Kukulkan
Kukulkan
KitsuVa1712
Kukulkan
Level 108
God Stats
20W - 23L
1,886 SR
Queue Stats
207W - 231L
1,512 Elo+
Party 1
Kuzenbo
Kuzenbo
TetraFromLOZ
Kuzenbo
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 79L
1,492 Elo+
Party 1
Izanami
Izanami
Zallish
Izanami
Level 189
God Stats
19W - 21L
1,680 SR
Queue Stats
635W - 655L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,485
499
1,823
2,819
991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
14
2 / 1 / 1
6,778
521
4,388
8,349
3,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
IamKaze
Bacchus
9
0 / 1 / 3
5,973
459
3,441
8,424
6,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
Im2Bored
Sun Wukong
10
0 / 6 / 1
5,873
452
2,439
12,557
5,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 1
6,107
470
3,799
4,899
1,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BigHoff30
Horus
14
7 / 0 / 1
8,837
680
12,411
7,845
6,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
Jonnytlb
Ravana
14
2 / 1 / 3
7,109
547
4,586
4,887
2,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
KitsuVa1712
Kukulkan
13
0 / 0 / 1
7,550
581
1,040
1,876
785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
TetraFromLOZ
Kuzenbo
11
0 / 1 / 4
6,921
532
3,675
10,247
10,769
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Zallish
Izanami
11
1 / 1 / 1
7,009
539
4,018
4,932
2,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
3
Kills
10
10
Deaths
3
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Horus
BigHoff30
Horus
7
0
1
7.5
L
Mercury
2
1
1
2.5
L
Bacchus
IamKaze
Bacchus
0
1
3
1.5
L
Sun Wukong
Im2Bored
Sun Wukong
0
6
1
0.08
W
Ravana
Jonnytlb
Ravana
2
1
3
3.5
W
Kukulkan
KitsuVa1712
Kukulkan
0
0
1
0.5
W
Kuzenbo
TetraFromLOZ
Kuzenbo
0
1
4
2
L
1
2
1
0.75
W
Izanami
Zallish
Izanami
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,890
Damage
25,730
37,048
Taken
29,787
17,683
Mitigated
22,467
8,613
Healing
9,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,823
47
0
636
2,819
991
0
796
2,023
47,739
817
W
Horus
BigHoff30
Horus
12,411
3,429
210
2,591
7,845
6,088
119
848
6,997
842
63,790
L
Mercury
4,388
2,701
0
986
8,349
3,467
0
636
7,664
0
61,847
L
Bacchus
IamKaze
Bacchus
3,441
577
0
3,046
8,424
6,839
0
2,662
5,678
18,423
0
L
Sun Wukong
Im2Bored
Sun Wukong
2,439
334
0
2,836
12,557
5,268
0
980
10,895
0
35,648
W
Ravana
Jonnytlb
Ravana
4,586
1,074
0
2,462
4,887
2,740
228
1,294
3,593
0
55,530
W
Kukulkan
KitsuVa1712
Kukulkan
1,040
46
0
85
1,876
785
0
1,250
626
53,521
0
W
Kuzenbo
TetraFromLOZ
Kuzenbo
3,675
1,394
0
2,671
10,247
10,769
107
3,513
6,734
28,668
0
L
3,799
2,328
0
1,109
4,899
1,118
0
483
4,368
34,600
499
W
Izanami
Zallish
Izanami
4,018
2,486
0
1,568
4,932
2,085
661
1,906
3,026
0
59,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,216
Gold Earned
37,426
367
Minions Killed
444
0
Camps Cleared
0
1,249,521
Distance Traveled
1,314,216
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,485
499
95
7
0
219,625
3
W
Horus
8,837
680
95
7
0
249,320
0
L
Mercury
6,778
521
110
8
0
310,631
0
L
Bacchus
5,973
459
27
2
0
251,509
3
L
Sun Wukong
5,873
452
63
5
0
227,124
0
W
Ravana
7,109
547
91
7
0
299,352
0
W
Kukulkan
7,550
581
113
9
0
257,897
4
W
Kuzenbo
6,921
532
34
3
0
273,889
2
L
Sol
6,107
470
72
6
0
240,632
0
W
Izanami
7,009
539
111
9
0
233,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role