Player Matchup

Maman Brigitte
Maman Brigitte
HoodedJagz
Maman Brigitte
Level 153
God Stats
1W - 3L
1,496 SR
Queue Stats
11W - 11L
1,634 Elo+
Solo
Raijin
Raijin
TOXIC NEMESIS13
Raijin
Level 147
God Stats
8W - 6L
1,725 SR
Queue Stats
158W - 154L
1,631 Elo+
Solo
Medusa
Medusa
ZipZapBamBoom
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,365 Elo+
Party 2
Cerberus
Cerberus
s0xT4stY
Cerberus
Level 164
God Stats
0W - 1L
1,715 SR
Queue Stats
15W - 7L
1,520 Elo+
Party 2
Odin
Odin
xXHASBULLAXx
Odin
Level 9
God Stats
0W - 1L
1,496 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 100
1,586 SR
1,530 Elo+

VS

Team Averages
Level 132
1,617 SR
1,448 Elo+
Ix Chel
Ix Chel
Genesvs
Ix Chel
Level 129
God Stats
7W - 1L
1,796 SR
Queue Stats
49W - 43L
1,365 Elo+
Party 1
Mercury
Mercury
Sikairin
Mercury
Level 117
God Stats
3W - 3L
1,759 SR
Queue Stats
58W - 59L
1,463 Elo+
Solo
Shiva
Shiva
iRomulus
Shiva
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 21L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
jcristales0
Cthulhu
Level 129
God Stats
25W - 11L
1,315 SR
Queue Stats
136W - 133L
1,459 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
judgment551
Ah Muzen Cab
Level 157
God Stats
1W - 0L
1,715 SR
Queue Stats
108W - 102L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
HoodedJagz
Maman Brigitte
16
1 / 5 / 4
9,186
766
8,943
14,033
6,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 4 / 3
9,131
761
13,545
13,776
5,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
0 / 5 / 1
8,087
674
3,355
12,700
5,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Cerberus
s0xT4stY
Cerberus
16
4 / 4 / 1
9,689
807
10,291
18,575
18,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
1 / 4 / 2
8,508
709
3,343
10,650
7,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Genesvs
Ix Chel
17
6 / 1 / 13
10,675
890
16,221
8,356
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Mercury
Sikairin
Mercury
17
3 / 2 / 14
10,297
858
8,370
10,450
4,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
iRomulus
Shiva
17
6 / 2 / 14
10,450
871
11,702
13,331
13,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
jcristales0
Cthulhu
16
2 / 1 / 16
10,174
848
11,836
12,866
13,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
judgment551
Ah Muzen Cab
17
5 / 0 / 10
10,341
862
11,709
9,191
3,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
89
6
Kills
22
22
Deaths
6
11
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Genesvs
Ix Chel
6
1
13
12.5
L
Maman Brigitte
HoodedJagz
Maman Brigitte
1
5
4
0.6
W
Mercury
Sikairin
Mercury
3
2
14
5
L
0
4
3
0.38
L
0
5
1
0.1
W
Shiva
iRomulus
Shiva
6
2
14
6.5
W
Cthulhu
jcristales0
Cthulhu
2
1
16
10
W
Ah Muzen Cab
judgment551
Ah Muzen Cab
5
0
10
10
L
Cerberus
s0xT4stY
Cerberus
4
4
1
1.13
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,477
Damage
59,838
69,734
Taken
54,194
44,184
Mitigated
38,803
5,938
Healing
12,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Genesvs
Ix Chel
16,221
1,925
1,870
1,759
8,356
3,435
1,188
6,288
1,957
40,083
0
L
Maman Brigitte
HoodedJagz
Maman Brigitte
8,943
132
0
625
14,033
6,212
0
5,247
8,349
32,536
575
W
Mercury
Sikairin
Mercury
8,370
4,135
0
952
10,450
4,643
1,891
6,527
3,629
0
34,908
L
13,545
819
0
500
13,776
5,940
0
4,111
9,147
42,154
0
L
3,355
1,878
0
883
12,700
5,460
210
4,917
7,605
0
14,927
W
Shiva
iRomulus
Shiva
11,702
1,060
605
1,819
13,331
13,665
198
6,733
6,212
0
25,343
W
Cthulhu
jcristales0
Cthulhu
11,836
321
1,229
2,702
12,866
13,199
0
6,686
5,244
29,465
2,221
W
Ah Muzen Cab
judgment551
Ah Muzen Cab
11,709
4,977
0
1,692
9,191
3,861
2,507
4,634
4,437
0
37,127
L
Cerberus
s0xT4stY
Cerberus
10,291
457
0
3,681
18,575
18,689
0
6,877
10,909
22,418
362
L
3,343
465
0
249
10,650
7,883
0
4,960
5,459
0
5,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,601
Gold Earned
51,937
236
Minions Killed
242
0
Camps Cleared
0
1,196,359
Distance Traveled
1,328,964
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,675
890
65
5
0
251,113
0
L
Maman Brigitte
9,186
766
57
5
0
254,163
0
W
Mercury
10,297
858
61
5
0
282,533
0
L
Raijin
9,131
761
80
7
0
231,340
0
L
Medusa
8,087
674
19
2
0
224,640
0
W
Shiva
10,450
871
22
2
0
270,268
0
W
Cthulhu
10,174
848
48
4
0
274,556
2
W
Ah Muzen Cab
10,341
862
46
4
0
250,494
2
L
Cerberus
9,689
807
70
6
0
255,976
0
L
Odin
8,508
709
10
1
0
230,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role