Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Happyinday
Ah Muzen Cab
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 95L
1,515 Elo+
Party 1
Raijin
Raijin
RadicalM
Raijin
Level 154
God Stats
7W - 3L
1,500 SR
Queue Stats
199W - 167L
1,678 Elo+
Solo
Ganesha
Ganesha
SvIrKiA
Ganesha
Level 216
God Stats
1W - 0L
1,651 SR
Queue Stats
109W - 62L
1,751 Elo+
Party 1
Thor
Thor
Vellux
Thor
Level 167
God Stats
11W - 6L
1,627 SR
Queue Stats
265W - 145L
1,603 Elo+
Party 1
Sylvanus
Sylvanus
minokino
Sylvanus
Level 158
God Stats
12W - 6L
1,500 SR
Queue Stats
140W - 65L
1,627 Elo+
Party 1
Team Averages
Level 170
1,556 SR
1,635 Elo+

VS

Team Averages
Level 141
1,500 SR
1,479 Elo+
Horus
Horus
 
Horus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
I3nrikI
Anhur
Level 151
God Stats
2W - 4L
1,500 SR
Queue Stats
84W - 104L
1,455 Elo+
Party 2
Hera
Hera
LyrixPaiiNz
Hera
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,301 Elo+
Party 2
Bastet
Bastet
NoMercyxRambo
Bastet
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 40L
1,625 Elo+
Party 2
Chang'e
Chang'e
PaCaShadowJR
Chang'e
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 94L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Happyinday
Ah Muzen Cab
12
3 / 0 / 2
6,630
663
5,516
4,742
1,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
RadicalM
Raijin
12
3 / 0 / 1
6,805
681
2,834
4,457
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
SvIrKiA
Ganesha
11
0 / 0 / 6
5,893
589
2,620
8,059
4,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Thor
Vellux
Thor
12
5 / 0 / 4
6,577
658
4,410
6,077
2,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
minokino
Sylvanus
12
2 / 0 / 1
6,745
675
4,291
6,639
4,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 2 / 0
4,756
476
516
6,246
4,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
I3nrikI
Anhur
7
0 / 3 / 0
4,759
476
1,856
5,485
1,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 3 / 0
5,433
543
2,436
5,016
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 0
4,862
486
3,098
7,537
2,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Chang'e
PaCaShadowJR
Chang'e
10
0 / 3 / 0
5,500
550
3,472
7,261
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
13
Kills
0
0
Deaths
13
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
0
0
W
Ah Muzen Cab
Happyinday
Ah Muzen Cab
3
0
2
4
L
Anhur
I3nrikI
Anhur
0
3
0
0
L
0
3
0
0
L
0
2
0
0
L
Chang'e
PaCaShadowJR
Chang'e
0
3
0
0
W
Raijin
RadicalM
Raijin
3
0
1
3.5
W
Ganesha
SvIrKiA
Ganesha
0
0
6
3
W
Thor
Vellux
Thor
5
0
4
7
W
Sylvanus
minokino
Sylvanus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,671
Damage
11,378
29,974
Taken
31,545
14,953
Mitigated
12,358
12,643
Healing
7,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
516
250
428
1,674
6,246
4,106
0
1,180
5,066
0
9,106
W
Ah Muzen Cab
Happyinday
Ah Muzen Cab
5,516
2,108
0
570
4,742
1,828
451
790
3,952
0
59,499
L
Anhur
I3nrikI
Anhur
1,856
1,746
0
1,152
5,485
1,496
0
999
4,486
0
31,252
L
2,436
1,045
0
920
5,016
1,595
0
1,766
3,250
39,308
0
L
3,098
887
0
1,264
7,537
2,960
0
1,929
5,608
0
34,674
L
Chang'e
PaCaShadowJR
Chang'e
3,472
431
80
1,946
7,261
2,201
0
3,753
3,508
35,722
1,653
W
Raijin
RadicalM
Raijin
2,834
266
0
1,182
4,457
1,623
0
1,047
3,410
47,750
915
W
Ganesha
SvIrKiA
Ganesha
2,620
468
1,383
2,437
8,059
4,421
147
658
7,401
17,932
0
W
Thor
Vellux
Thor
4,410
992
0
3,684
6,077
2,215
0
691
5,386
0
44,819
W
Sylvanus
minokino
Sylvanus
4,291
1,237
71
3,316
6,639
4,866
0
3,331
3,308
34,814
5,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,650
Gold Earned
25,310
395
Minions Killed
295
0
Camps Cleared
0
1,030,449
Distance Traveled
948,354
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,756
476
13
1
0
197,551
6
W
Ah Muzen Cab
6,630
663
131
13
0
215,892
0
L
Anhur
4,759
476
69
7
0
168,970
2
L
Hera
5,433
543
72
7
0
189,675
0
L
Bastet
4,862
486
61
6
0
217,591
0
L
Chang'e
5,500
550
80
8
0
174,567
0
W
Raijin
6,805
681
93
9
0
210,405
2
W
Ganesha
5,893
589
3
0
0
223,220
2
W
Thor
6,577
658
77
8
0
216,902
0
W
Sylvanus
6,745
675
91
9
0
164,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role