Player Matchup

Cthulhu
Cthulhu
Karnage371
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 41L
1,484 Elo+
Party 1
Sol
Sol
LegitlyCasual
Sol
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,492 Elo+
Party 1
Loki
Loki
MorOfKei
Loki
Level 48
God Stats
32W - 29L
1,589 SR
Queue Stats
249W - 238L
1,495 Elo+
Solo
Bellona
Bellona
Qwillix
Bellona
Level 88
God Stats
5W - 4L
1,511 SR
Queue Stats
91W - 87L
1,521 Elo+
Party 1
Jing Wei
Jing Wei
Richaldino12
Jing Wei
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 46L
1,451 Elo+
Party 1
Team Averages
Level 52
1,520 SR
1,489 Elo+

VS

Team Averages
Level 61
1,533 SR
1,634 Elo+
Set
Set
DiabSoule
Set
Level 68
God Stats
10W - 5L
1,449 SR
Queue Stats
99W - 75L
1,554 Elo+
Solo
Danzaburou
Danzaburou
Espefjert
Danzaburou
Level 87
God Stats
31W - 18L
1,718 SR
Queue Stats
43W - 37L
1,712 Elo+
Party 2
Ra
Ra
NDonk
Ra
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Yemoja
Yemoja
OmegaKetchup
Yemoja
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,701 Elo+
Party 2
Nike
Nike
Sobyn
Nike
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Karnage371
Cthulhu
10
1 / 2 / 1
6,322
486
8,504
13,852
9,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 0 / 0
7,498
577
2,795
6,482
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Loki
13
5 / 2 / 4
7,686
591
8,466
12,800
4,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Qwillix
Bellona
13
2 / 0 / 1
7,638
588
7,972
15,488
14,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Richaldino12
Jing Wei
11
1 / 2 / 0
6,613
509
3,425
8,979
3,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
6,811
524
7,940
12,294
5,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
Espefjert
Danzaburou
11
2 / 1 / 2
6,269
482
7,327
9,365
3,943
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ra
12
1 / 4 / 0
6,818
524
2,502
6,078
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
10
1 / 1 / 2
6,267
482
5,479
8,974
5,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
Sobyn
Nike
12
0 / 2 / 0
7,036
541
10,312
11,355
8,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
11
Kills
6
6
Deaths
12
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
4
3
0.88
W
Danzaburou
Espefjert
Danzaburou
2
1
2
3
L
Cthulhu
Karnage371
Cthulhu
1
2
1
0.75
L
2
0
0
2
L
Loki
5
2
4
3.5
W
Ra
1
4
0
0.25
W
Yemoja
1
1
2
2
L
Bellona
Qwillix
Bellona
2
0
1
2.5
L
Jing Wei
Richaldino12
Jing Wei
1
2
0
0.5
W
Nike
Sobyn
Nike
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,162
Damage
33,560
57,601
Taken
48,066
33,971
Mitigated
25,940
19,501
Healing
9,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,940
4,202
0
1,231
12,294
5,807
0
889
11,405
0
49,270
W
Danzaburou
Espefjert
Danzaburou
7,327
3,316
0
2,067
9,365
3,943
0
4,223
5,142
0
40,127
L
Cthulhu
Karnage371
Cthulhu
8,504
940
1,278
3,345
13,852
9,312
0
3,959
9,893
31,763
1,895
L
2,795
682
0
4,644
6,482
1,972
972
1,910
4,482
46,390
2,874
L
Loki
8,466
2,441
0
3,764
12,800
4,489
0
357
12,443
0
66,861
W
Ra
2,502
322
96
242
6,078
2,035
0
2,232
3,846
42,437
0
W
Yemoja
5,479
1,522
2,178
1,748
8,974
5,813
0
3,565
5,409
21,321
0
L
Bellona
Qwillix
Bellona
7,972
1,695
0
4,950
15,488
14,627
0
0
14,186
0
57,021
L
Jing Wei
Richaldino12
Jing Wei
3,425
2,432
0
1,520
8,979
3,571
0
1,665
7,314
0
43,586
W
Nike
Sobyn
Nike
10,312
773
0
2,270
11,355
8,342
0
0
11,355
0
59,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,757
Gold Earned
33,201
427
Minions Killed
317
0
Camps Cleared
0
1,268,133
Distance Traveled
1,344,345
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,811
524
64
5
0
302,041
0
W
Danzaburou
6,269
482
62
5
0
259,720
2
L
Cthulhu
6,322
486
35
3
0
253,175
1
L
Sol
7,498
577
92
7
0
228,106
2
L
Loki
7,686
591
99
8
0
267,405
0
W
Ra
6,818
524
69
5
0
273,978
0
W
Yemoja
6,267
482
24
2
0
238,442
0
L
Bellona
7,638
588
117
9
0
277,803
8
L
Jing Wei
6,613
509
84
6
0
241,644
0
W
Nike
7,036
541
98
8
0
270,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role