Player Matchup

Nox
Nox
FullBoogie
Nox
Level 8
God Stats
0W - 1L
1,733 SR
Queue Stats
2W - 3L
1,424 Elo+
Party 1
Fenrir
Fenrir
iiKillerPenguin
Fenrir
Level 7
God Stats
0W - 1L
1,676 SR
Queue Stats
2W - 3L
1,424 Elo+
Party 1
Hercules
Hercules
iiSneeks
Hercules
Level 78
God Stats
0W - 2L
1,275 SR
Queue Stats
2W - 3L
1,424 Elo+
Party 1
Team Averages
Level 31
1,561 SR
1,424 Elo+

VS

Team Averages
Level 50
1,500 SR
1,376 Elo+
Charon
Charon
Korshai
Charon
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,129 Elo+
Solo
Xbalanque
Xbalanque
kirbb
Xbalanque
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 10L
1,554 Elo+
Solo
Hera
Hera
taftMANfresh
Hera
Level 69
God Stats
7W - 2L
1,500 SR
Queue Stats
31W - 27L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 4
10,518
701
10,043
10,045
5,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 3 / 5
9,594
640
5,829
16,206
10,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
iiSneeks
Hercules
15
2 / 3 / 6
9,565
638
5,167
17,256
17,121
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Korshai
Charon
16
1 / 3 / 4
9,690
646
7,572
10,776
9,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xbalanque
kirbb
Xbalanque
16
4 / 4 / 3
11,164
744
16,057
13,419
5,627
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 2 / 4
11,013
734
11,895
6,356
2,861
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
9
Kills
7
7
Deaths
9
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
5
1
4
7
W
Charon
Korshai
Charon
1
3
4
1
L
2
3
5
1.5
L
Hercules
iiSneeks
Hercules
2
3
6
1.67
W
Xbalanque
kirbb
Xbalanque
4
4
3
1.38
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,039
Damage
35,524
43,507
Taken
30,551
33,631
Mitigated
17,621
7,597
Healing
2,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,043
1,230
0
411
10,045
5,511
493
3,992
5,894
46,487
774
W
Charon
Korshai
Charon
7,572
707
0
0
10,776
9,133
225
4,278
6,476
22,511
0
L
5,829
649
0
1,780
16,206
10,999
92
6,971
8,780
0
31,290
L
Hercules
iiSneeks
Hercules
5,167
1,233
0
5,406
17,256
17,121
122
7,166
9,472
0
12,633
W
Xbalanque
kirbb
Xbalanque
16,057
9,505
0
2,972
13,419
5,627
2,505
4,087
9,332
0
56,428
W
11,895
2,046
0
0
6,356
2,861
706
1,566
4,775
56,851
1,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,677
Gold Earned
31,867
137
Minions Killed
195
0
Camps Cleared
0
860,442
Distance Traveled
756,787
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,518
701
87
6
0
276,878
0
W
Charon
9,690
646
32
2
0
249,136
2
L
Fenrir
9,594
640
35
2
0
295,821
0
L
Hercules
9,565
638
15
1
0
287,743
2
W
Xbalanque
11,164
744
82
5
0
244,414
0
W
Hera
11,013
734
81
5
0
263,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role