Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver III
 
Danzaburou
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver I
Muffiinnzz
Osiris
Silver I
Level 125
God Stats
24W - 18L
1,306 SR
Queue Stats
97W - 101L
1,454 MMR
Solo
Fafnir
Fafnir
Bronze III
chipite
Fafnir
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,454 MMR
Solo
Loki
Loki
Bronze III
pollibo
Loki
Bronze III
Level 123
God Stats
1W - 1L
1,715 SR
Queue Stats
2W - 6L
1,454 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,504 SR
1,472 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 135
1,583 SR
1,450 MMR
Merlin
Merlin
Silver II
AstraGalatriax
Merlin
Silver II
Level 83
God Stats
11W - 10L
1,905 SR
Queue Stats
21W - 15L
1,546 MMR
Party 1
Sylvanus
Sylvanus
Silver II
BreckaLeyend
Sylvanus
Silver II
Level 155
God Stats
1W - 0L
1,277 SR
Queue Stats
42W - 43L
1,366 MMR
Party 1
Athena
Athena
Bronze III
ShadyStoodUp
Athena
Bronze III
Level 147
God Stats
3W - 3L
1,665 SR
Queue Stats
7W - 11L
1,455 MMR
Solo
Da Ji
Da Ji
Gold IV
dodotheunicorn
Da Ji
Gold IV
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
126W - 126L
1,456 MMR
Solo
Hachiman
Hachiman
Silver II
mikefromcasa
Hachiman
Silver II
Level 137
God Stats
20W - 23L
1,568 SR
Queue Stats
202W - 227L
1,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 2 / 0
5,387
539
2,417
8,885
2,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
 
Danzaburou
9
0 / 3 / 1
5,150
515
1,276
5,657
1,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Osiris
Muffiinnzz
Osiris
9
0 / 3 / 0
4,805
481
3,397
9,811
6,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fafnir
chipite
Fafnir
8
0 / 1 / 2
5,453
545
1,257
5,949
4,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
pollibo
Loki
10
2 / 3 / 0
5,259
526
4,501
8,659
3,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ThothArachneIzanami

VS

Bans
ThanatosAnhurAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
6,085
609
5,371
3,643
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
BreckaLeyend
Sylvanus
12
2 / 0 / 1
6,930
693
5,311
6,233
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
10
1 / 0 / 5
5,905
591
2,662
6,686
4,304
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
7 / 1 / 1
6,396
640
5,494
7,796
3,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
mikefromcasa
Hachiman
11
2 / 2 / 2
6,015
602
4,626
7,083
2,723
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
12
12
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
L
Danzaburou
 
Danzaburou
0
3
1
0.17
W
0
0
0
0
W
Sylvanus
BreckaLeyend
Sylvanus
2
0
1
2.5
L
Osiris
Muffiinnzz
Osiris
0
3
0
0
W
Athena
1
0
5
3.5
L
Fafnir
chipite
Fafnir
0
1
2
1
W
7
1
1
7.5
W
Hachiman
mikefromcasa
Hachiman
2
2
2
1.5
L
Loki
pollibo
Loki
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,848
Damage
23,464
38,961
Taken
31,441
19,398
Mitigated
15,532
11,352
Healing
11,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,417
1,574
0
4,461
8,885
2,862
0
4,323
4,099
40,891
0
L
Danzaburou
 
Danzaburou
1,276
583
0
957
5,657
1,930
0
572
5,085
0
34,678
W
5,371
651
0
1,000
3,643
1,312
17
1,906
1,737
43,849
0
W
Sylvanus
BreckaLeyend
Sylvanus
5,311
2,245
84
3,721
6,233
3,598
0
0
6,233
35,644
14,568
L
Osiris
Muffiinnzz
Osiris
3,397
1,000
0
2,677
9,811
6,697
0
4,611
5,200
0
29,920
W
Athena
2,662
995
0
1,701
6,686
4,304
0
459
6,227
15,466
0
L
Fafnir
chipite
Fafnir
1,257
397
144
2,446
5,949
4,656
0
1,383
4,451
16,416
0
W
5,494
1,443
0
2,120
7,796
3,595
525
583
7,213
0
37,832
W
Hachiman
mikefromcasa
Hachiman
4,626
2,448
0
2,902
7,083
2,723
570
726
6,357
0
50,072
L
Loki
pollibo
Loki
4,501
1,079
0
667
8,659
3,253
0
1,186
7,423
0
38,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,054
Gold Earned
31,331
268
Minions Killed
329
0
Camps Cleared
0
916,598
Distance Traveled
945,909
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,387
539
68
7
0
163,959
4
L
Danzaburou
5,150
515
61
6
0
170,493
1
W
Merlin
6,085
609
83
8
0
177,356
4
W
Sylvanus
6,930
693
77
8
0
148,074
0
L
Osiris
4,805
481
53
5
0
164,098
0
W
Athena
5,905
591
26
3
0
219,563
4
L
Fafnir
5,453
545
22
2
0
188,849
0
W
Da Ji
6,396
640
63
6
0
228,457
0
W
Hachiman
6,015
602
80
8
0
172,459
0
L
Loki
5,259
526
64
6
0
229,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role