Player Matchup

Serqet
Serqet
AlmightyRetro
Serqet
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 134L
1,535 Elo+
Solo
Martichoras
Martichoras
Chocho2898
Martichoras
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 22L
1,560 Elo+
Solo
Amaterasu
Amaterasu
TrashCanJr_69
Amaterasu
Level 124
God Stats
4W - 2L
1,659 SR
Queue Stats
19W - 18L
1,587 Elo+
Solo
Geb
Geb
headhunterprooo
Geb
Level 128
God Stats
15W - 6L
1,512 SR
Queue Stats
209W - 187L
1,468 Elo+
Solo
Scylla
Scylla
lilbrownbean57
Scylla
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
279W - 278L
1,445 Elo+
Solo
Team Averages
Level 129
1,534 SR
1,519 Elo+

VS

Team Averages
Level 133
1,569 SR
1,564 Elo+
King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Alucaddd97
Thanatos
Level 69
God Stats
14W - 15L
1,476 SR
Queue Stats
110W - 138L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
Golyad
Baron Samedi
Level 159
God Stats
2W - 0L
1,601 SR
Queue Stats
27W - 22L
1,553 Elo+
Solo
Aphrodite
Aphrodite
RESIDENTEVILBITW
Aphrodite
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 7L
1,703 Elo+
Solo
Chiron
Chiron
TheFirstReaper1
Chiron
Level 147
God Stats
7W - 2L
1,770 SR
Queue Stats
80W - 65L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,903
454
3,697
11,070
5,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Martichoras
Chocho2898
Martichoras
12
1 / 3 / 1
6,779
521
9,401
8,858
3,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Amaterasu
TrashCanJr_69
Amaterasu
12
2 / 3 / 1
6,726
517
5,731
15,887
14,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 0
6,268
482
7,247
12,197
10,123
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
0 / 3 / 0
5,393
415
5,025
7,422
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
4 / 3 / 0
8,231
633
11,982
11,986
12,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Alucaddd97
Thanatos
12
3 / 2 / 1
6,517
501
2,717
11,282
4,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
Golyad
Baron Samedi
13
1 / 0 / 4
7,289
561
8,512
6,313
3,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
11
2 / 1 / 3
6,496
500
4,024
10,613
7,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
4 / 0 / 0
7,314
563
6,289
11,446
4,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
14
15
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
3
0
1.33
L
1
3
2
0.67
W
Thanatos
Alucaddd97
Thanatos
3
2
1
1.75
L
Martichoras
Chocho2898
Martichoras
1
3
1
0.5
W
Baron Samedi
Golyad
Baron Samedi
1
0
4
3
W
Aphrodite
2
1
3
3.5
W
4
0
0
4
L
Amaterasu
TrashCanJr_69
Amaterasu
2
3
1
0.83
L
1
3
0
0.33
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,101
Damage
33,524
55,434
Taken
51,640
36,409
Mitigated
31,588
12,518
Healing
25,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,982
1,683
0
1,368
11,986
12,422
0
565
10,468
2,418
64,734
L
3,697
750
0
1,751
11,070
5,067
0
3,140
7,930
0
34,267
W
Thanatos
Alucaddd97
Thanatos
2,717
603
0
7,646
11,282
4,333
0
1,627
9,297
0
48,807
L
Martichoras
Chocho2898
Martichoras
9,401
3,103
0
2,159
8,858
3,872
0
792
8,066
0
55,967
W
Baron Samedi
Golyad
Baron Samedi
8,512
854
554
2,201
6,313
3,222
182
3,979
2,334
50,990
1,268
W
Aphrodite
4,024
438
3,735
5,687
10,613
7,127
0
4,526
6,087
22,256
0
W
6,289
3,191
527
3,723
11,446
4,484
0
1,575
9,871
0
60,159
L
Amaterasu
TrashCanJr_69
Amaterasu
5,731
2,301
0
4,148
15,887
14,745
0
1,072
14,815
0
37,431
L
7,247
111
0
3,460
12,197
10,123
0
3,966
8,231
30,055
0
L
5,025
367
0
1,000
7,422
2,602
0
4,722
2,700
33,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,069
Gold Earned
35,847
296
Minions Killed
377
0
Camps Cleared
0
1,242,318
Distance Traveled
1,240,651
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,231
633
92
7
0
236,324
0
L
Serqet
5,903
454
47
4
0
294,529
0
W
Thanatos
6,517
501
70
5
0
275,825
0
L
Martichoras
6,779
521
103
8
0
236,750
1
W
Baron Samedi
7,289
561
83
6
0
245,402
6
W
Aphrodite
6,496
500
28
2
0
240,683
0
W
Chiron
7,314
563
104
8
0
242,417
0
L
Amaterasu
6,726
517
66
5
0
228,081
4
L
Geb
6,268
482
26
2
0
250,287
1
L
Scylla
5,393
415
54
4
0
232,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role