Player Matchup

Xing Tian
Xing Tian
JustChrista
Xing Tian
Level 141
God Stats
1W - 1L
1,316 SR
Queue Stats
47W - 67L
1,402 Elo+
Party 1
Scylla
Scylla
Masushii
Scylla
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,500 Elo+
Party 1
Lancelot
Lancelot
dragonforg3r
Lancelot
Level 66
God Stats
4W - 3L
1,748 SR
Queue Stats
25W - 31L
1,388 Elo+
Party 1
Jing Wei
Jing Wei
jamiilx
Jing Wei
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
40W - 50L
1,446 Elo+
Party 1
Gilgamesh
Gilgamesh
offparole
Gilgamesh
Level 28
God Stats
6W - 8L
1,399 SR
Queue Stats
22W - 29L
1,354 Elo+
Party 1
Team Averages
Level 78
1,493 SR
1,418 Elo+

VS

Team Averages
Level 125
1,639 SR
1,626 Elo+
Amaterasu
Amaterasu
Giqgle
Amaterasu
Level 156
God Stats
4W - 3L
1,845 SR
Queue Stats
100W - 81L
1,646 Elo+
Party 2
Sobek
Sobek
Solo_Lobo04
Sobek
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
160W - 175L
1,740 Elo+
Solo
Ix Chel
Ix Chel
Vinyper
Ix Chel
Level 155
God Stats
3W - 8L
1,500 SR
Queue Stats
223W - 240L
1,601 Elo+
Party 3
Ullr
Ullr
louvadoeres
Ullr
Level 29
God Stats
9W - 11L
1,500 SR
Queue Stats
129W - 122L
1,543 Elo+
Party 3
Bakasura
Bakasura
thirstyforfame14
Bakasura
Level 157
God Stats
3W - 4L
1,851 SR
Queue Stats
96W - 83L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JustChrista
Xing Tian
15
2 / 2 / 9
10,037
478
11,432
23,010
21,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
Masushii
Scylla
18
6 / 2 / 6
11,597
552
14,910
7,217
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lancelot
dragonforg3r
Lancelot
20
6 / 1 / 6
11,330
540
10,673
18,420
17,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jing Wei
jamiilx
Jing Wei
18
4 / 4 / 3
11,231
535
13,597
16,418
7,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
offparole
Gilgamesh
16
1 / 2 / 2
9,943
473
13,541
22,387
26,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Giqgle
Amaterasu
18
0 / 2 / 3
11,642
554
15,931
25,763
32,953
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

6
0 / 3 / 2
6,914
329
3,352
9,129
5,728
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
Vinyper
Ix Chel
14
0 / 6 / 2
9,040
430
5,951
15,146
5,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 4 / 2
10,134
483
7,733
17,082
7,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
9 / 4 / 2
12,575
599
19,064
20,530
12,162
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
19
Kills
11
11
Deaths
19
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Giqgle
Amaterasu
0
2
3
0.75
W
Xing Tian
JustChrista
Xing Tian
2
2
9
3.25
W
Scylla
Masushii
Scylla
6
2
6
4.5
L
0
3
2
0.33
L
Ix Chel
Vinyper
Ix Chel
0
6
2
0.17
W
Lancelot
dragonforg3r
Lancelot
6
1
6
9
W
Jing Wei
jamiilx
Jing Wei
4
4
3
1.38
L
2
4
2
0.75
W
Gilgamesh
offparole
Gilgamesh
1
2
2
1
L
9
4
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,153
Damage
52,031
87,452
Taken
87,650
75,473
Mitigated
64,559
17,884
Healing
28,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Giqgle
Amaterasu
15,931
8,046
0
14,527
25,763
32,953
63
4,428
19,380
0
107,037
W
Xing Tian
JustChrista
Xing Tian
11,432
1,010
2,803
3,527
23,010
21,224
190
4,096
17,920
33,825
1,783
W
Scylla
Masushii
Scylla
14,910
1,290
0
1,661
7,217
2,766
1,092
2,485
4,325
83,191
0
L
3,352
646
0
2,062
9,129
5,728
0
3,272
5,857
10,847
0
L
Ix Chel
Vinyper
Ix Chel
5,951
57
808
2,361
15,146
5,987
0
10,204
4,942
58,374
2,225
W
Lancelot
dragonforg3r
Lancelot
10,673
2,629
0
884
18,420
17,381
0
573
16,270
1,116
122,832
W
Jing Wei
jamiilx
Jing Wei
13,597
11,324
0
3,729
16,418
7,123
2,425
1,541
14,233
0
88,377
L
7,733
2,414
0
1,614
17,082
7,729
0
2,085
14,943
0
71,082
W
Gilgamesh
offparole
Gilgamesh
13,541
4,412
0
5,280
22,387
26,979
0
1,099
20,408
0
70,302
L
19,064
9,566
0
6,856
20,530
12,162
644
6,675
13,763
0
119,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,138
Gold Earned
50,305
586
Minions Killed
593
0
Camps Cleared
0
2,150,636
Distance Traveled
1,838,948
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
11,642
554
168
8
0
386,573
2
W
Xing Tian
10,037
478
23
1
0
436,613
9
W
Scylla
11,597
552
139
7
0
400,549
3
L
Sobek
6,914
329
12
1
0
200,437
2
L
Ix Chel
9,040
430
104
5
0
359,801
6
W
Lancelot
11,330
540
159
8
0
507,848
0
W
Jing Wei
11,231
535
134
6
0
385,658
4
L
Ullr
10,134
483
109
5
0
422,691
0
W
Gilgamesh
9,943
473
131
6
0
419,968
0
L
Bakasura
12,575
599
200
10
0
469,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role