Player Matchup

Janus
Janus
AetherTheBandit
Janus
Level 105
God Stats
17W - 15L
1,500 SR
Queue Stats
161W - 133L
1,567 Elo+
Party 1
Bastet
Bastet
FakeFlounder135
Bastet
Level 97
God Stats
25W - 10L
1,744 SR
Queue Stats
85W - 66L
1,567 Elo+
Party 1
Chaac
Chaac
Kamuir3ek0
Chaac
Level 89
God Stats
36W - 13L
1,715 SR
Queue Stats
136W - 104L
1,602 Elo+
Solo
Atlas
Atlas
SirBuckingtn
Atlas
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
myadave
Neith
Level 124
God Stats
10W - 13L
1,526 SR
Queue Stats
50W - 60L
1,444 Elo+
Solo
Team Averages
Level 106
1,597 SR
1,536 Elo+

VS

Team Averages
Level 68
1,502 SR
1,545 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Goateesimone
Janus
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,515 Elo+
Solo
Odin
Odin
Noclaf18
Odin
Level 68
God Stats
4W - 3L
1,177 SR
Queue Stats
96W - 85L
1,498 Elo+
Solo
Bellona
Bellona
Royal_Arm0
Bellona
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,687 Elo+
Solo
Vamana
Vamana
shrisu
Vamana
Level 103
God Stats
13W - 4L
1,835 SR
Queue Stats
161W - 150L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
6,993
636
7,179
3,970
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 0 / 1
5,867
533
2,866
9,397
4,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chaac
11
4 / 1 / 0
6,992
636
3,562
9,495
6,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

4
0 / 2 / 0
4,005
364
1,324
3,558
2,846
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
myadave
Neith
10
1 / 0 / 0
5,728
521
1,992
2,166
803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 0 / 1
5,527
502
2,535
4,626
1,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 5 / 0
4,900
445
2,880
8,141
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Odin
10
1 / 1 / 1
5,848
532
3,681
7,909
5,163
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Royal_Arm0
Bellona
6
1 / 2 / 0
5,062
460
3,722
5,428
5,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vamana
shrisu
Vamana
1
0 / 0 / 0
2,079
189
0
0
0

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
8
Kills
3
3
Deaths
8
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
0
1
1.5
L
3
0
3
4.5
L
0
0
1
0.5
W
0
5
0
0
L
Chaac
4
1
0
4
W
Odin
1
1
1
1.5
W
Bellona
Royal_Arm0
Bellona
1
2
0
0.5
L
0
2
0
0
L
Neith
myadave
Neith
1
0
0
1
W
Vamana
shrisu
Vamana
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,923
Damage
12,818
28,586
Taken
26,104
15,303
Mitigated
15,504
9,717
Healing
7,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
2,535
1,240
0
2,251
4,626
1,940
0
847
3,779
0
33,922
L
7,179
293
0
908
3,970
1,427
513
2,165
1,547
47,203
1,568
L
2,866
1,354
0
3,233
9,397
4,103
0
0
9,319
0
57,521
W
2,880
35
0
1,284
8,141
2,926
0
5,255
2,886
21,136
959
L
Chaac
3,562
1,000
0
2,751
9,495
6,124
0
381
8,709
0
47,681
W
Odin
3,681
1,235
0
2,054
7,909
5,163
0
2,392
5,517
0
28,843
W
Bellona
Royal_Arm0
Bellona
3,722
1,406
0
1,787
5,428
5,475
0
0
5,428
0
20,815
L
1,324
462
0
1,040
3,558
2,846
0
0
3,558
8,018
607
L
Neith
myadave
Neith
1,992
720
78
1,707
2,166
803
0
0
2,166
0
32,811
W
Vamana
shrisu
Vamana
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,585
Gold Earned
23,416
337
Minions Killed
189
0
Camps Cleared
0
911,960
Distance Traveled
697,973
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,527
502
65
6
0
209,496
1
L
Janus
6,993
636
79
7
0
211,179
0
L
Bastet
5,867
533
94
9
0
277,792
0
W
Janus
4,900
445
38
3
0
181,114
0
L
Chaac
6,992
636
85
8
0
209,787
0
W
Odin
5,848
532
52
5
0
214,769
0
W
Bellona
5,062
460
34
3
0
92,594
0
L
Atlas
4,005
364
12
1
0
83,036
0
L
Neith
5,728
521
67
6
0
130,166
1
W
Vamana
2,079
189
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role