Player Matchup

Hercules
Hercules
Gold IV
 
Hercules
Gold IV
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Shiva
Shiva
Silver I
Abyssus_CR
Shiva
Silver I
Level 178
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 77L
1,502 MMR
Party 1
Hachiman
Hachiman
Gold IV
Bläckwell
Hachiman
Gold IV
Level 138
God Stats
26W - 21L
1,674 SR
Queue Stats
66W - 69L
1,482 MMR
Solo
Serqet
Serqet
Gold II
MioCosaa
Serqet
Gold II
Level 144
God Stats
10W - 4L
1,879 SR
Queue Stats
184W - 174L
1,561 MMR
Party 2
Ix Chel
Ix Chel
Gold III
YoooWater
Ix Chel
Gold III
Level 110
God Stats
46W - 34L
1,649 SR
Queue Stats
312W - 310L
1,423 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 150
1,640 SR
1,494 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,504 SR
1,489 MMR
Surtr
Surtr
Silver I
Adieu Amayu
Surtr
Silver I
Level 158
God Stats
7W - 7L
1,500 SR
Queue Stats
55W - 53L
1,492 MMR
Solo
Ravana
Ravana
Gold V
Apo-Ismael23
Ravana
Gold V
Level 128
God Stats
6W - 7L
1,476 SR
Queue Stats
71W - 69L
1,487 MMR
Solo
Agni
Agni
Gold IV
Ragel3ss
Agni
Gold IV
Level 125
God Stats
9W - 13L
1,494 SR
Queue Stats
46W - 50L
1,492 MMR
Solo
Anhur
Anhur
Gold III
x II Gotay II x
Anhur
Gold III
Level 157
God Stats
2W - 9L
1,393 SR
Queue Stats
305W - 309L
1,491 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold IV
xMR_IM_GAYx
Kumbhakarna
Gold IV
Level 128
God Stats
49W - 65L
1,660 SR
Queue Stats
255W - 258L
1,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
2 / 0 / 0
3,969
567
2,234
3,713
1,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shiva
7
0 / 1 / 1
4,023
575
1,667
4,304
2,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Bläckwell
Hachiman
7
0 / 0 / 2
3,967
567
3,417
4,215
1,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Serqet
MioCosaa
Serqet
8
1 / 0 / 1
4,209
601
2,254
4,546
1,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
YoooWater
Ix Chel
8
1 / 1 / 0
4,344
621
1,027
1,884
555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
LokiBake KujiraFreyaThor

VS

Bans
VamanaThanatosAthenaCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,753
536
2,365
4,056
1,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ravana
8
1 / 0 / 1
4,348
621
1,145
2,102
825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Agni
8
1 / 1 / 1
4,534
648
789
2,640
737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 1 / 0
3,836
548
2,938
3,148
790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kumbhakarna
xMR_IM_GAYx
Kumbhakarna
7
0 / 1 / 0
3,998
571
950
5,619
2,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
4
Kills
2
2
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
0
2
W
Shiva
0
1
1
0.5
L
0
1
0
0
L
Ravana
1
0
1
1.5
W
Hachiman
Bläckwell
Hachiman
0
0
2
1
W
Serqet
MioCosaa
Serqet
1
0
1
1.5
L
Agni
1
1
1
1.5
W
Ix Chel
YoooWater
Ix Chel
1
1
0
1
L
0
1
0
0
L
Kumbhakarna
xMR_IM_GAYx
Kumbhakarna
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,599
Damage
8,187
18,662
Taken
17,565
7,916
Mitigated
6,920
7,056
Healing
6,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,234
856
0
1,374
3,713
1,929
0
218
3,495
0
15,401
W
Shiva
1,667
522
0
1,406
4,304
2,455
0
86
3,955
0
22,716
L
2,365
790
0
1,673
4,056
1,996
0
0
3,844
457
18,361
L
Ravana
1,145
227
0
802
2,102
825
0
433
1,484
0
25,901
W
Hachiman
Bläckwell
Hachiman
3,417
2,193
0
2,621
4,215
1,061
0
732
3,483
0
28,051
W
Serqet
MioCosaa
Serqet
2,254
478
0
870
4,546
1,916
0
445
4,101
0
29,107
L
Agni
789
83
0
538
2,640
737
0
594
1,938
22,640
85
W
Ix Chel
YoooWater
Ix Chel
1,027
103
259
526
1,884
555
0
278
1,606
24,932
0
L
2,938
2,155
0
1,052
3,148
790
0
0
3,004
0
29,570
L
Kumbhakarna
xMR_IM_GAYx
Kumbhakarna
950
253
0
2,156
5,619
2,572
0
0
5,441
6,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,512
Gold Earned
20,469
221
Minions Killed
203
0
Camps Cleared
0
711,987
Distance Traveled
636,672
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
3,969
567
40
6
0
137,033
1
W
Shiva
4,023
575
37
5
0
141,032
0
L
Surtr
3,753
536
34
5
0
93,129
0
L
Ravana
4,348
621
51
7
0
144,068
0
W
Hachiman
3,967
567
44
6
0
123,365
1
W
Serqet
4,209
601
59
8
0
174,635
0
L
Agni
4,534
648
52
7
0
133,081
0
W
Ix Chel
4,344
621
41
6
0
135,922
0
L
Anhur
3,836
548
58
8
0
124,655
0
L
Kumbhakarna
3,998
571
8
1
0
141,739
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role