Player Matchup

Thor
Thor
Silver II
 
Thor
Silver II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Silver III
IonutSusca98
Discordia
Silver III
Level 58
God Stats
1W - 1L
1,503 SR
Queue Stats
3W - 4L
1,452 MMR
Party 1
Charybdis
Charybdis
Bronze III
Long-__-Face
Charybdis
Bronze III
Level 105
God Stats
1W - 0L
1,529 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Kali
Kali
Silver I
OCBHaarpy
Kali
Silver I
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,544 MMR
Party 1
Ganesha
Ganesha
Silver I
bellodimamma
Ganesha
Silver I
Level 158
God Stats
8W - 4L
1,842 SR
Queue Stats
57W - 49L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,575 SR
1,499 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 136
1,497 SR
1,500 MMR
Mercury
Mercury
Gold V
 
Mercury
Gold V
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Bronze III
Flare97
Hercules
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze III
Giorgio94
Chang'e
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
Jormungandr
Jormungandr
Bronze III
Rexionador
Jormungandr
Bronze III
Level 155
God Stats
1W - 2L
1,486 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
Chronos
Chronos
Silver II
TWProstatafix
Chronos
Silver II
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
3 / 2 / 2
7,515
578
5,788
10,969
6,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
IonutSusca98
Discordia
14
3 / 1 / 3
7,391
569
4,827
5,635
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
Long-__-Face
Charybdis
13
4 / 2 / 2
7,499
577
7,747
8,574
3,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kali
16
4 / 0 / 3
8,552
658
6,892
12,594
5,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
bellodimamma
Ganesha
11
0 / 2 / 8
6,961
535
5,948
10,455
8,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
SusanoAgniAchillesJanusBake Kujira

VS

Bans
FenrirThanatosRavanaAthenaChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 3 / 3
7,611
585
3,255
11,065
5,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hercules
Flare97
Hercules
10
0 / 4 / 4
6,370
490
4,511
13,278
12,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
Giorgio94
Chang'e
12
0 / 1 / 0
6,747
519
3,439
6,679
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Rexionador
Jormungandr
13
1 / 2 / 1
8,228
633
7,948
10,610
11,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
12
2 / 4 / 1
7,277
560
5,532
10,989
4,157
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
14
Kills
6
7
Deaths
14
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
2
2
2
L
Mercury
 
Mercury
3
3
3
1.5
L
Hercules
Flare97
Hercules
0
4
4
0.5
L
Chang'e
Giorgio94
Chang'e
0
1
0
0
W
Discordia
IonutSusca98
Discordia
3
1
3
4.5
W
Charybdis
Long-__-Face
Charybdis
4
2
2
2.5
W
Kali
4
0
3
5.5
L
Jormungandr
Rexionador
Jormungandr
1
2
1
0.75
L
Chronos
2
4
1
0.63
W
Ganesha
bellodimamma
Ganesha
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,202
Damage
24,685
48,227
Taken
52,621
26,633
Mitigated
34,949
16,803
Healing
13,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,788
881
0
3,245
10,969
6,010
136
4,919
5,297
0
45,561
L
Mercury
 
Mercury
3,255
2,007
0
500
11,065
5,141
180
720
10,345
0
62,464
L
Hercules
Flare97
Hercules
4,511
1,649
0
2,795
13,278
12,023
73
4,492
8,786
0
20,046
L
Chang'e
Giorgio94
Chang'e
3,439
170
306
2,799
6,679
2,457
0
2,775
3,904
41,007
1,996
W
Discordia
IonutSusca98
Discordia
4,827
392
0
1,380
5,635
2,442
444
999
4,500
58,213
0
W
Charybdis
Long-__-Face
Charybdis
7,747
3,430
0
2,634
8,574
3,334
513
3,246
5,314
0
63,618
W
Kali
6,892
3,351
0
6,611
12,594
5,856
0
2,562
9,778
0
77,628
L
Jormungandr
Rexionador
Jormungandr
7,948
1,581
0
2,969
10,610
11,171
639
831
9,779
66,820
2,022
L
Chronos
5,532
1,957
0
3,849
10,989
4,157
931
1,841
9,148
53,179
6,747
W
Ganesha
bellodimamma
Ganesha
5,948
1,329
0
2,933
10,455
8,991
68
3,402
6,981
20,580
512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,918
Gold Earned
36,233
431
Minions Killed
431
0
Camps Cleared
0
1,355,157
Distance Traveled
1,293,026
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,515
578
72
6
0
257,829
0
L
Mercury
7,611
585
92
7
0
323,884
0
L
Hercules
6,370
490
27
2
0
254,141
1
L
Chang'e
6,747
519
96
7
0
226,751
2
W
Discordia
7,391
569
107
8
0
280,403
0
W
Charybdis
7,499
577
130
10
0
251,089
1
W
Kali
8,552
658
119
9
0
323,653
0
L
Jormungandr
8,228
633
116
9
0
242,986
0
L
Chronos
7,277
560
100
8
0
245,264
0
W
Ganesha
6,961
535
3
0
0
242,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role