Player Matchup

Horus
Horus
 
Horus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Browner_x
Cernunnos
Level 106
God Stats
5W - 2L
1,771 SR
Queue Stats
55W - 38L
1,608 Elo+
Solo
Ymir
Ymir
IlILoyeralIl
Ymir
Level 68
God Stats
122W - 114L
1,590 SR
Queue Stats
148W - 150L
1,580 Elo+
Party 1
Hera
Hera
ItzKxrhan
Hera
Level 119
God Stats
10W - 5L
1,194 SR
Queue Stats
454W - 428L
1,588 Elo+
Solo
Hun Batz
Hun Batz
gonzagamer2000
Hun Batz
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 49L
1,547 Elo+
Party 1
Team Averages
Level 106
1,511 SR
1,564 Elo+

VS

Team Averages
Level 101
1,499 SR
1,491 Elo+
Artemis
Artemis
 
Artemis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Fl4kk0
Achilles
Level 89
God Stats
3W - 2L
1,497 SR
Queue Stats
238W - 248L
1,432 Elo+
Party 2
Cernunnos
Cernunnos
NassassinX
Cernunnos
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
231W - 218L
1,522 Elo+
Solo
Bellona
Bellona
xMemphis
Bellona
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 1 / 2
6,479
648
4,209
6,236
3,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
Browner_x
Cernunnos
10
0 / 0 / 0
5,250
525
3,394
5,476
1,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 1
4,959
496
2,010
7,892
4,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
10
3 / 0 / 2
5,641
564
5,088
3,475
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
10
5 / 1 / 3
5,690
569
4,234
9,169
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
1 / 2 / 0
5,314
531
2,784
4,692
1,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morgan Le Fay
 
Morgan Le Fay
9
0 / 2 / 1
4,780
478
3,870
6,704
2,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Fl4kk0
Achilles
6
0 / 2 / 2
4,684
468
3,242
8,641
5,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
NassassinX
Cernunnos
9
1 / 1 / 1
5,022
502
2,656
6,549
2,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
xMemphis
Bellona
9
1 / 3 / 0
4,996
500
2,882
7,662
5,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
3
3
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
2
3
L
Artemis
 
Artemis
1
2
0
0.5
L
Morgan Le Fay
 
Morgan Le Fay
0
2
1
0.25
W
Cernunnos
Browner_x
Cernunnos
0
0
0
0
L
Achilles
Fl4kk0
Achilles
0
2
2
0.5
W
0
1
1
0.5
W
Hera
3
0
2
4
L
Cernunnos
NassassinX
Cernunnos
1
1
1
1.5
W
Hun Batz
5
1
3
6.5
L
Bellona
xMemphis
Bellona
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,935
Damage
15,434
32,248
Taken
34,248
14,640
Mitigated
17,883
10,119
Healing
8,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,209
2,002
0
2,002
6,236
3,338
0
0
5,780
0
45,825
L
Artemis
 
Artemis
2,784
1,286
0
1,266
4,692
1,556
0
313
4,379
0
30,515
L
Morgan Le Fay
 
Morgan Le Fay
3,870
696
0
807
6,704
2,517
0
3,309
3,395
27,764
3,236
W
Cernunnos
Browner_x
Cernunnos
3,394
1,741
0
2,547
5,476
1,824
0
0
5,476
0
44,403
L
Achilles
Fl4kk0
Achilles
3,242
800
0
2,460
8,641
5,835
0
2,389
6,252
0
12,457
W
2,010
616
0
1,936
7,892
4,968
0
756
7,136
11,366
0
W
Hera
5,088
1,191
0
750
3,475
1,192
0
1,533
1,942
37,724
1,297
L
Cernunnos
NassassinX
Cernunnos
2,656
1,062
0
2,511
6,549
2,237
0
999
5,550
0
30,466
W
Hun Batz
4,234
500
0
2,884
9,169
3,318
0
1,480
7,645
0
33,933
L
Bellona
xMemphis
Bellona
2,882
750
0
1,666
7,662
5,738
0
0
7,212
0
20,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,019
Gold Earned
24,796
293
Minions Killed
183
0
Camps Cleared
0
964,011
Distance Traveled
946,030
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,479
648
91
9
0
185,779
0
L
Artemis
5,314
531
47
5
0
166,653
0
L
Morgan Le Fay
4,780
478
36
4
0
186,504
1
W
Cernunnos
5,250
525
69
7
0
162,365
0
L
Achilles
4,684
468
15
2
0
208,335
1
W
Ymir
4,959
496
17
2
0
199,681
0
W
Hera
5,641
564
64
6
0
203,557
5
L
Cernunnos
5,022
502
51
5
0
177,446
0
W
Hun Batz
5,690
569
52
5
0
212,629
0
L
Bellona
4,996
500
34
3
0
207,092
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role