Player Matchup

Cerberus
Cerberus
IV Haven VI
Cerberus
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,569 Elo+
Party 1
Ra
Ra
K1774FUN
Ra
Level 100
God Stats
1W - 2L
1,242 SR
Queue Stats
4W - 4L
1,319 Elo+
Solo
Izanami
Izanami
Twistedd Evill
Izanami
Level 80
God Stats
7W - 5L
1,500 SR
Queue Stats
155W - 164L
1,433 Elo+
Party 1
Team Averages
Level 75
1,414 SR
1,440 Elo+

VS

Team Averages
Level 92
1,412 SR
1,472 Elo+
Anubis
Anubis
EsotericGang86
Anubis
Level 91
God Stats
28W - 26L
1,444 SR
Queue Stats
298W - 282L
1,429 Elo+
Solo
Mulan
Mulan
im ratthew
Mulan
Level 49
God Stats
3W - 8L
1,292 SR
Queue Stats
37W - 43L
1,400 Elo+
Party 2
Medusa
Medusa
l InDaFace l
Medusa
Level 137
God Stats
17W - 9L
1,500 SR
Queue Stats
54W - 47L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IV Haven VI
Cerberus
13
1 / 5 / 4
8,730
728
4,946
16,427
15,568
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
4 / 2 / 2
9,730
811
11,887
8,310
3,992
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 5
8,680
723
8,489
10,432
4,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 4
9,139
762
8,339
8,847
4,493
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
12
0 / 3 / 10
8,055
671
7,385
14,160
14,764
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
14
6 / 2 / 3
9,273
773
10,747
11,193
4,723
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
6
Kills
11
11
Deaths
6
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
1
4
7
W
Cerberus
IV Haven VI
Cerberus
1
5
4
0.6
W
4
2
2
2.5
W
1
4
5
0.88
L
Mulan
0
3
10
1.67
L
Medusa
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,322
Damage
26,471
35,169
Taken
34,200
24,157
Mitigated
23,980
7,537
Healing
3,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,339
686
0
2,447
8,847
4,493
546
3,869
4,793
33,591
0
W
Cerberus
IV Haven VI
Cerberus
4,946
414
0
1,915
16,427
15,568
309
4,499
11,928
15,207
816
W
11,887
1,040
1,405
2,672
8,310
3,992
828
1,658
6,638
48,854
1,616
W
8,489
5,299
0
1,545
10,432
4,597
1,073
2,211
8,207
0
30,571
L
Mulan
7,385
623
0
544
14,160
14,764
596
6,507
7,428
0
15,470
L
Medusa
10,747
4,757
142
686
11,193
4,723
728
5,193
5,907
0
45,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,140
Gold Earned
26,467
161
Minions Killed
139
0
Camps Cleared
0
627,443
Distance Traveled
618,975
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,139
762
46
4
0
215,907
0
W
Cerberus
8,730
728
35
3
0
217,980
2
W
Ra
9,730
811
82
7
0
213,097
0
W
Izanami
8,680
723
44
4
0
196,366
0
L
Mulan
8,055
671
18
2
0
206,314
0
L
Medusa
9,273
773
75
6
0
196,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role