Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
ArionsSolTTV
Nike
Level 111
God Stats
0W - 1L
1,848 SR
Queue Stats
6W - 10L
1,710 Elo+
Solo
Poseidon
Poseidon
RekklusLeroy
Poseidon
Level 85
God Stats
3W - 4L
1,495 SR
Queue Stats
371W - 372L
1,584 Elo+
Solo
Merlin
Merlin
ReplicantJoi
Merlin
Level 83
God Stats
6W - 9L
1,611 SR
Queue Stats
192W - 202L
1,523 Elo+
Solo
Team Averages
Level 77
1,591 SR
1,563 Elo+

VS

Team Averages
Level 90
1,422 SR
1,631 Elo+
Lancelot
Lancelot
Badgnome
Lancelot
Level 27
God Stats
1W - 0L
1,311 SR
Queue Stats
7W - 7L
1,195 Elo+
Solo
Sobek
Sobek
BlastingMyNips
Sobek
Level 197
God Stats
4W - 4L
1,297 SR
Queue Stats
245W - 84L
2,072 Elo+
Party 1
Agni
Agni
Cheesed10
Agni
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 72L
1,504 Elo+
Solo
Charon
Charon
JellyrollKing
Charon
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 54L
1,335 Elo+
Solo
Chaac
Chaac
JustGamerThings
Chaac
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 3L
2,046 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
7 / 4 / 6
7,994
999
8,146
9,550
7,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Xing Tian
 
Xing Tian
5
0 / 1 / 0
5,140
643
0
1,479
595
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 5 / 10
7,308
914
11,442
13,016
11,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Poseidon
RekklusLeroy
Poseidon
14
5 / 3 / 1
7,470
934
5,628
6,761
2,926
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
14
0 / 3 / 8
7,215
902
5,975
6,867
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Badgnome
Lancelot
11
0 / 4 / 5
6,315
789
1,994
9,221
4,057
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 1 / 8
9,318
1,165
7,830
11,900
12,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
13
4 / 4 / 4
7,759
970
6,944
5,654
2,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
1 / 2 / 9
7,335
917
3,479
5,749
6,114
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
6 / 2 / 7
8,691
1,086
10,600
11,696
13,787
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
49
13
Kills
16
16
Deaths
13
25
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
7
4
6
2.5
L
Xing Tian
 
Xing Tian
0
1
0
0
L
1
5
10
1.2
W
Lancelot
Badgnome
Lancelot
0
4
5
0.63
W
5
1
8
9
W
Agni
4
4
4
1.5
W
1
2
9
2.75
W
6
2
7
4.75
L
Poseidon
RekklusLeroy
Poseidon
5
3
1
1.83
L
Merlin
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,191
Damage
30,847
37,673
Taken
44,220
25,962
Mitigated
39,174
5,284
Healing
15,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
8,146
1,397
908
1,318
9,550
7,171
286
5,124
4,426
0
9,823
L
Xing Tian
 
Xing Tian
0
0
0
0
1,479
595
0
254
1,225
0
0
L
11,442
786
121
359
13,016
11,800
0
6,177
6,839
0
18,380
W
Lancelot
Badgnome
Lancelot
1,994
781
1,010
1,903
9,221
4,057
257
2,332
6,889
0
3,780
W
7,830
349
1,616
5,675
11,900
12,915
231
2,799
9,101
14,046
2,758
W
Agni
6,944
330
0
0
5,654
2,301
492
1,218
4,436
16,203
467
W
3,479
848
641
356
5,749
6,114
174
2,084
3,665
10,848
0
W
10,600
1,618
0
4,633
11,696
13,787
466
3,170
8,526
0
20,103
L
Poseidon
RekklusLeroy
Poseidon
5,628
1,105
0
850
6,761
2,926
95
2,483
4,278
15,977
0
L
Merlin
5,975
158
591
1,137
6,867
3,470
0
2,346
4,521
20,215
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,127
Gold Earned
39,418
81
Minions Killed
82
0
Camps Cleared
0
570,734
Distance Traveled
867,933
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,994
999
2
0
0
135,042
0
L
Xing Tian
5,140
643
0
0
0
19,683
0
L
Nike
7,308
914
22
3
0
156,690
0
W
Lancelot
6,315
789
6
1
0
176,990
0
W
Sobek
9,318
1,165
21
3
0
192,236
0
W
Agni
7,759
970
24
3
0
157,362
0
W
Charon
7,335
917
11
1
0
153,968
0
W
Chaac
8,691
1,086
20
3
0
187,377
0
L
Poseidon
7,470
934
24
3
0
134,803
0
L
Merlin
7,215
902
33
4
0
124,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role