Player Matchup

Tyr
Tyr
MossyBank6
Tyr
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 61L
1,450 Elo+
Solo
Sobek
Sobek
TMG SCARFACE69
Sobek
Level 155
God Stats
2W - 3L
1,500 SR
Queue Stats
530W - 562L
1,323 Elo+
Solo
Merlin
Merlin
WesMay69Her
Merlin
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 79L
1,426 Elo+
Solo
Artio
Artio
alecit8gg
Artio
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,322 Elo+
Solo
Ullr
Ullr
stevennJR
Ullr
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,239 Elo+
Solo
Team Averages
Level 75
1,500 SR
1,352 Elo+

VS

Team Averages
Level 94
1,500 SR
1,463 Elo+
Janus
Janus
BenFlowers
Janus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,319 Elo+
Solo
Maui
Maui
Cash Carti4373
Maui
Level 85
God Stats
3W - 4L
1,285 SR
Queue Stats
320W - 304L
1,559 Elo+
Party 1
Sol
Sol
EL RATON 93
Sol
Level 147
God Stats
16W - 29L
1,500 SR
Queue Stats
1,074W - 1,099L
1,557 Elo+
Party 1
Zhong Kui
Zhong Kui
ElChxma
Zhong Kui
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,320 Elo+
Solo
Eset
Eset
KingPpaas
Eset
Level 64
God Stats
2W - 5L
1,715 SR
Queue Stats
230W - 219L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 4
7,974
797
7,291
12,574
15,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 3 / 5
7,545
755
5,119
13,207
17,625
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
14
1 / 3 / 1
7,784
778
9,837
5,687
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
alecit8gg
Artio
9
0 / 5 / 3
6,295
630
1,415
8,466
3,927
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ullr
14
2 / 1 / 4
7,322
732
3,599
7,122
2,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
3 / 1 / 10
8,419
842
9,786
4,726
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 1 / 8
7,850
785
3,842
9,881
10,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 1 / 9
7,969
797
11,667
7,951
3,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
ElChxma
Zhong Kui
14
4 / 2 / 9
8,354
835
12,145
8,836
7,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eset
14
3 / 1 / 5
7,855
786
4,196
6,735
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
56
6
Kills
15
15
Deaths
6
17
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Janus
3
1
10
8
W
2
1
8
6
W
3
1
9
7.5
W
Zhong Kui
ElChxma
Zhong Kui
4
2
9
4.25
W
Eset
3
1
5
5.5
L
2
3
4
1.33
L
1
3
5
1.17
L
Merlin
1
3
1
0.5
L
Artio
alecit8gg
Artio
0
5
3
0.3
L
Ullr
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,261
Damage
41,636
47,056
Taken
38,129
42,081
Mitigated
26,931
15,335
Healing
13,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
9,786
473
2,136
1,399
4,726
2,258
0
1,731
2,995
30,282
712
W
3,842
593
144
1,178
9,881
10,758
25
4,297
5,584
6,542
0
W
11,667
3,322
469
2,306
7,951
3,583
1,662
3,001
4,950
18,261
1,296
W
Zhong Kui
ElChxma
Zhong Kui
12,145
901
1,164
2,123
8,836
7,448
224
3,676
5,160
16,340
1,631
W
Eset
4,196
480
1,422
1,348
6,735
2,884
126
3,014
3,721
12,877
0
L
7,291
395
1,388
3,952
12,574
15,538
0
9,405
2,827
0
17,215
L
5,119
62
333
3,988
13,207
17,625
0
9,937
2,550
9,703
2,082
L
Merlin
9,837
539
404
314
5,687
2,239
0
4,622
933
24,495
0
L
Artio
alecit8gg
Artio
1,415
271
210
738
8,466
3,927
0
7,673
613
3,179
0
L
Ullr
3,599
1,419
1,290
2,718
7,122
2,752
0
6,605
331
0
13,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,920
Gold Earned
40,447
100
Minions Killed
118
0
Camps Cleared
0
858,247
Distance Traveled
975,721
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,419
842
45
5
0
214,899
0
W
Maui
7,850
785
8
1
0
192,035
0
W
Sol
7,969
797
19
2
0
178,473
0
W
Zhong Kui
8,354
835
26
3
0
192,520
0
W
Eset
7,855
786
20
2
0
197,794
0
L
Tyr
7,974
797
18
2
0
239,192
0
L
Sobek
7,545
755
6
1
0
150,284
0
L
Merlin
7,784
778
36
4
0
145,760
0
L
Artio
6,295
630
14
1
0
120,138
0
L
Ullr
7,322
732
26
3
0
202,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role