Player Matchup

Fenrir
Fenrir
Sacredge_
Fenrir
Level 131
God Stats
3W - 2L
1,514 SR
Queue Stats
10W - 12L
1,521 Elo+
Party 1
Danzaburou
Danzaburou
SavageCyborg
Danzaburou
Level 136
God Stats
2W - 3L
1,706 SR
Queue Stats
83W - 78L
1,591 Elo+
Party 2
Ra
Ra
SeedheMaut
Ra
Level 159
God Stats
1W - 5L
1,369 SR
Queue Stats
21W - 25L
1,321 Elo+
Party 2
Aphrodite
Aphrodite
Varguk
Aphrodite
Level 68
God Stats
2W - 1L
1,486 SR
Queue Stats
9W - 12L
1,521 Elo+
Party 1
Achilles
Achilles
snakevenom12
Achilles
Level 96
God Stats
9W - 10L
1,571 SR
Queue Stats
136W - 110L
1,619 Elo+
Party 2
Team Averages
Level 118
1,529 SR
1,515 Elo+

VS

Team Averages
Level 142
1,554 SR
1,542 Elo+
Thanatos
Thanatos
JokerNoseExtrem
Thanatos
Level 179
God Stats
170W - 144L
1,520 SR
Queue Stats
575W - 547L
1,472 Elo+
Solo
Zeus
Zeus
NassassinX
Zeus
Level 124
God Stats
4W - 5L
1,500 SR
Queue Stats
228W - 214L
1,558 Elo+
Solo
Ares
Ares
SpartanBeaver
Ares
Level 156
God Stats
4W - 2L
1,715 SR
Queue Stats
296W - 299L
1,472 Elo+
Solo
Sylvanus
Sylvanus
nahkainen_komeus
Sylvanus
Level 144
God Stats
3W - 2L
1,532 SR
Queue Stats
80W - 72L
1,500 Elo+
Solo
Neith
Neith
pantellmon
Neith
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Sacredge_
Fenrir
11
4 / 1 / 2
5,726
636
5,325
8,733
3,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
SavageCyborg
Danzaburou
12
2 / 0 / 3
6,484
720
4,238
5,354
2,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 1 / 3
5,491
610
2,571
5,252
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Varguk
Aphrodite
9
2 / 1 / 4
5,885
654
3,211
4,432
2,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Achilles
snakevenom12
Achilles
11
3 / 0 / 2
5,620
624
4,447
7,495
5,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
1 / 3 / 1
5,393
599
4,687
8,595
3,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 1
4,848
539
1,346
3,756
834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
2 / 1 / 1
5,823
647
2,937
6,540
4,285
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 0
5,739
638
4,416
7,879
5,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
8
0 / 3 / 0
4,532
504
2,208
6,248
1,839
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
12
Kills
3
3
Deaths
12
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
1
3
1
0.5
L
0
3
1
0.17
W
Fenrir
Sacredge_
Fenrir
4
1
2
5
W
Danzaburou
SavageCyborg
Danzaburou
2
0
3
3.5
W
1
1
3
2.5
L
2
1
1
2.5
W
Aphrodite
Varguk
Aphrodite
2
1
4
4
L
0
2
0
0
L
Neith
0
3
0
0
W
Achilles
snakevenom12
Achilles
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,792
Damage
15,594
31,266
Taken
33,018
15,693
Mitigated
16,139
12,056
Healing
10,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
4,687
1,045
0
5,334
8,595
3,695
0
1,533
6,975
0
39,390
L
1,346
193
0
250
3,756
834
0
451
3,305
27,993
1,069
W
Fenrir
Sacredge_
Fenrir
5,325
1,567
0
679
8,733
3,984
0
2,957
5,776
0
36,839
W
Danzaburou
SavageCyborg
Danzaburou
4,238
1,777
0
2,147
5,354
2,250
426
474
4,880
0
56,466
W
2,571
364
154
1,358
5,252
1,727
0
684
4,568
37,764
0
L
2,937
196
0
1,580
6,540
4,285
0
2,363
4,040
18,341
0
W
Aphrodite
Varguk
Aphrodite
3,211
1,008
2,023
2,499
4,432
2,343
0
836
3,596
15,531
0
L
4,416
1,811
84
2,728
7,879
5,486
0
136
7,076
28,511
14,417
L
Neith
2,208
871
83
483
6,248
1,839
0
1,207
5,041
0
20,960
W
Achilles
snakevenom12
Achilles
4,447
591
0
3,196
7,495
5,389
0
2,892
4,603
0
29,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,206
Gold Earned
26,335
280
Minions Killed
246
0
Camps Cleared
0
986,348
Distance Traveled
870,663
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,393
599
61
7
0
225,345
0
L
Zeus
4,848
539
58
6
0
136,244
0
W
Fenrir
5,726
636
60
7
0
212,534
0
W
Danzaburou
6,484
720
97
11
0
192,518
0
W
Ra
5,491
610
67
7
0
189,232
0
L
Ares
5,823
647
32
4
0
175,049
3
W
Aphrodite
5,885
654
17
2
0
185,321
0
L
Sylvanus
5,739
638
68
8
0
143,981
1
L
Neith
4,532
504
27
3
0
190,044
0
W
Achilles
5,620
624
39
4
0
206,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role