Player Matchup

Hachiman
Hachiman
Silver III
Arvad
Hachiman
Silver III
Level 156
God Stats
16W - 25L
1,221 SR
Queue Stats
188W - 191L
1,314 MMR
Solo
Pele
Pele
Silver II
BitterMedal653
Pele
Silver II
Level 129
God Stats
6W - 5L
1,731 SR
Queue Stats
199W - 210L
1,298 MMR
Solo
Ymir
Ymir
Silver II
IAponte019
Ymir
Silver II
Level 128
God Stats
5W - 7L
1,696 SR
Queue Stats
80W - 98L
1,309 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
JojoBongadas
Sun Wukong
Silver I
Level 153
God Stats
3W - 4L
1,518 SR
Queue Stats
576W - 600L
1,285 MMR
Solo
Ra
Ra
Bronze IV
Keep_Talking97
Ra
Bronze IV
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 57L
1,316 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 138
1,533 SR
1,305 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,483 SR
1,304 MMR
Thoth
Thoth
Silver I
DeathSt1nger
Thoth
Silver I
Level 142
God Stats
3W - 3L
1,476 SR
Queue Stats
118W - 131L
1,295 MMR
Solo
Cthulhu
Cthulhu
Silver II
JSGS_Honcho
Cthulhu
Silver II
Level 159
God Stats
89W - 72L
1,549 SR
Queue Stats
165W - 155L
1,316 MMR
Solo
Apollo
Apollo
Gold V
TheOTP
Apollo
Gold V
Level 81
God Stats
16W - 9L
1,144 SR
Queue Stats
33W - 29L
1,315 MMR
Solo
Loki
Loki
Bronze IV
chuckito16
Loki
Bronze IV
Level 50
God Stats
8W - 4L
1,531 SR
Queue Stats
39W - 53L
1,318 MMR
Solo
Hel
Hel
Gold V
mycroftzenex
Hel
Gold V
Level 121
God Stats
1W - 0L
1,715 SR
Queue Stats
129W - 125L
1,279 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Arvad
Hachiman
13
0 / 5 / 1
7,897
494
8,913
12,502
4,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 0
7,446
465
7,061
14,938
5,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 1
6,077
380
3,453
15,831
11,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
JojoBongadas
Sun Wukong
13
0 / 3 / 0
7,298
456
5,468
14,045
11,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 0 / 0
7,210
451
2,719
7,056
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bans
Bake KujiraAo KuangHadesThanatos

VS

Bans
BakasuraMaman BrigitteThorMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 2
9,045
565
8,034
5,062
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
JSGS_Honcho
Cthulhu
16
5 / 0 / 2
9,913
620
12,726
12,020
13,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
TheOTP
Apollo
17
6 / 1 / 3
10,296
644
10,701
12,701
5,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 1 / 6
8,949
559
7,282
13,609
5,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 0 / 5
8,977
561
5,653
9,846
7,902
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
15
15
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Arvad
Hachiman
0
5
1
0.1
L
2
3
0
0.67
W
0
1
2
1
L
0
4
1
0.13
W
Cthulhu
JSGS_Honcho
Cthulhu
5
0
2
6
L
Sun Wukong
JojoBongadas
Sun Wukong
0
3
0
0
L
0
0
0
0
W
Apollo
TheOTP
Apollo
6
1
3
7.5
W
2
1
6
5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,614
Damage
44,396
64,372
Taken
53,238
35,454
Mitigated
34,143
18,044
Healing
24,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Arvad
Hachiman
8,913
5,776
0
3,273
12,502
4,111
0
1,378
11,092
0
66,722
L
7,061
1,437
0
5,981
14,938
5,181
0
3,068
11,762
0
64,455
W
8,034
156
0
1,071
5,062
1,932
0
3,230
1,832
74,676
0
L
3,453
954
0
1,969
15,831
11,931
0
7,351
8,340
14,907
0
W
Cthulhu
JSGS_Honcho
Cthulhu
12,726
901
131
1,910
12,020
13,418
58
526
10,841
62,337
4,871
L
Sun Wukong
JojoBongadas
Sun Wukong
5,468
1,450
0
2,865
14,045
11,465
0
7,810
5,629
0
54,177
L
2,719
239
444
3,512
7,056
2,766
0
4,572
2,484
54,133
1,379
W
Apollo
TheOTP
Apollo
10,701
7,158
0
5,562
12,701
5,431
2,260
360
12,341
0
83,053
W
7,282
2,348
0
5,581
13,609
5,460
264
466
13,098
0
75,246
W
5,653
908
4,732
5,427
9,846
7,902
154
2,082
7,764
41,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,928
Gold Earned
47,180
449
Minions Killed
528
0
Camps Cleared
0
1,469,348
Distance Traveled
1,648,993
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,897
494
112
7
0
264,556
3
L
Pele
7,446
465
104
7
0
357,476
0
W
Thoth
9,045
565
127
8
0
299,563
2
L
Ymir
6,077
380
19
1
0
306,909
6
W
Cthulhu
9,913
620
120
8
0
329,943
2
L
Sun Wukong
7,298
456
107
7
0
255,219
5
L
Ra
7,210
451
107
7
0
285,188
1
W
Apollo
10,296
644
130
8
0
302,995
0
W
Loki
8,949
559
116
7
0
390,331
0
W
Hel
8,977
561
35
2
0
326,161
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role