Player Matchup

Chaac
Chaac
DonkeySnatch81
Chaac
Level 180
God Stats
0W - 4L
1,082 SR
Queue Stats
31W - 29L
1,535 Elo+
Solo
Hachiman
Hachiman
King IReus
Hachiman
Level 89
God Stats
3W - 5L
1,375 SR
Queue Stats
31W - 22L
1,626 Elo+
Solo
Nu Wa
Nu Wa
Saikuree
Nu Wa
Level 28
God Stats
1W - 6L
1,157 SR
Queue Stats
25W - 51L
1,261 Elo+
Party 1
Ratatoskr
Ratatoskr
Une-mon
Ratatoskr
Level 48
God Stats
1W - 3L
1,134 SR
Queue Stats
116W - 127L
1,317 Elo+
Party 1
Cthulhu
Cthulhu
taiyakikun
Cthulhu
Level 13
God Stats
2W - 6L
1,311 SR
Queue Stats
2W - 9L
1,273 Elo+
Party 1
Team Averages
Level 72
1,212 SR
1,403 Elo+

VS

Team Averages
Level 119
1,502 SR
1,429 Elo+
Tsukuyomi
Tsukuyomi
FatMoistMeaT
Tsukuyomi
Level 107
God Stats
4W - 4L
1,500 SR
Queue Stats
99W - 105L
1,427 Elo+
Party 2
Surtr
Surtr
OGganGSta1247
Surtr
Level 108
God Stats
42W - 41L
1,396 SR
Queue Stats
116W - 110L
1,427 Elo+
Party 2
Ganesha
Ganesha
SFB_Stix
Ganesha
Level 152
God Stats
3W - 3L
1,697 SR
Queue Stats
437W - 432L
1,502 Elo+
Solo
Yu Huang
Yu Huang
captainsilver65
Yu Huang
Level 107
God Stats
10W - 12L
1,419 SR
Queue Stats
47W - 51L
1,290 Elo+
Party 2
Heimdallr
Heimdallr
polluelo17
Heimdallr
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 0
8,933
496
13,486
18,650
20,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
King IReus
Hachiman
15
0 / 3 / 1
8,225
457
6,488
11,934
4,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Saikuree
Nu Wa
16
0 / 3 / 2
9,196
511
4,711
12,978
4,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
Une-mon
Ratatoskr
15
3 / 4 / 1
8,550
475
5,606
16,381
8,265
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
taiyakikun
Cthulhu
13
1 / 2 / 1
8,229
457
6,399
16,481
13,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FatMoistMeaT
Tsukuyomi
17
4 / 1 / 8
9,947
553
6,202
13,394
5,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

17
4 / 2 / 4
10,570
587
14,879
20,695
20,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
SFB_Stix
Ganesha
15
0 / 0 / 4
9,264
515
8,087
13,127
13,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yu Huang
15
2 / 1 / 6
9,421
523
13,741
8,796
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
polluelo17
Heimdallr
17
7 / 2 / 2
10,067
559
13,117
11,646
6,045
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
6
Kills
17
18
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
Tsukuyomi
FatMoistMeaT
Tsukuyomi
4
1
8
8
L
Hachiman
King IReus
Hachiman
0
3
1
0.17
W
4
2
4
3
W
Ganesha
SFB_Stix
Ganesha
0
0
4
2
L
Nu Wa
Saikuree
Nu Wa
0
3
2
0.33
L
Ratatoskr
Une-mon
Ratatoskr
3
4
1
0.88
W
Yu Huang
2
1
6
5
W
Heimdallr
polluelo17
Heimdallr
7
2
2
4
L
Cthulhu
taiyakikun
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,690
Damage
56,026
76,424
Taken
67,658
51,398
Mitigated
49,056
15,210
Healing
25,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,486
1,287
0
3,183
18,650
20,494
0
1,844
15,484
0
83,008
W
Tsukuyomi
FatMoistMeaT
Tsukuyomi
6,202
1,469
0
7,695
13,394
5,901
912
701
12,693
0
78,818
L
Hachiman
King IReus
Hachiman
6,488
3,877
0
3,436
11,934
4,048
0
2,476
9,404
0
67,654
W
14,879
5,275
0
6,810
20,695
20,288
194
956
19,739
3,744
72,212
W
Ganesha
SFB_Stix
Ganesha
8,087
502
0
4,423
13,127
13,245
115
3,862
9,265
46,543
4,512
L
Nu Wa
Saikuree
Nu Wa
4,711
1,798
0
2,613
12,978
4,833
714
9,805
3,173
68,121
898
L
Ratatoskr
Une-mon
Ratatoskr
5,606
1,711
0
1,740
16,381
8,265
0
2,119
14,055
0
78,822
W
Yu Huang
13,741
456
0
1,680
8,796
3,577
1,014
2,573
6,223
70,861
1,647
W
Heimdallr
polluelo17
Heimdallr
13,117
5,486
0
4,438
11,646
6,045
3,407
2,970
8,676
0
82,364
L
Cthulhu
taiyakikun
Cthulhu
6,399
818
2,012
2,226
16,481
13,758
0
6,483
9,944
25,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,133
Gold Earned
49,269
512
Minions Killed
533
0
Camps Cleared
0
1,836,427
Distance Traveled
1,746,208
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,933
496
136
8
0
333,778
2
W
Tsukuyomi
9,947
553
125
7
0
379,861
6
L
Hachiman
8,225
457
109
6
0
337,808
3
W
Surtr
10,570
587
127
7
0
322,475
1
W
Ganesha
9,264
515
22
1
0
379,649
0
L
Nu Wa
9,196
511
132
7
0
332,418
0
L
Ratatoskr
8,550
475
103
6
0
450,809
0
W
Yu Huang
9,421
523
112
6
0
345,935
2
W
Heimdallr
10,067
559
147
8
0
318,288
0
L
Cthulhu
8,229
457
32
2
0
381,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role