Player Matchup

Hachiman
Hachiman
Gold V
Musāshi
Hachiman
Gold V
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 17L
1,711 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
Spaghettoooo
Sun Wukong
Gold V
Level 118
God Stats
2W - 2L
1,334 SR
Queue Stats
32W - 21L
1,662 MMR
Party 2
Chang'e
Chang'e
Gold V
raulbadalona
Chang'e
Gold V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 25L
1,662 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 94
1,445 SR
1,678 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,680 SR
1,680 MMR
Thor
Thor
Gold III
FatFingerEvasion
Thor
Gold III
Level 126
God Stats
3W - 0L
1,802 SR
Queue Stats
23W - 11L
1,669 MMR
Party 1
Ne Zha
Ne Zha
Gold II
Sh1Su1Uch1ha
Ne Zha
Gold II
Level 80
God Stats
52W - 48L
1,737 SR
Queue Stats
379W - 485L
1,675 MMR
Solo
Zeus
Zeus
Gold III
Šαsuke
Zeus
Gold III
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 22L
1,694 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Musāshi
Hachiman
19
7 / 5 / 3
12,463
779
17,892
18,378
6,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Spaghettoooo
Sun Wukong
17
3 / 6 / 3
10,637
665
14,507
21,095
19,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
raulbadalona
Chang'e
15
1 / 9 / 6
10,750
672
8,179
18,028
10,006
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
AresMorgan Le FayAchillesBake KujiraKuzenbo

VS

Bans
BacchusHou YiSobekXbalanqueGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 9
13,781
861
20,401
20,021
12,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ne Zha
16
2 / 5 / 14
11,312
707
14,360
20,376
23,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
18
9 / 4 / 9
12,815
801
15,136
13,367
5,850
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
11
Kills
20
20
Deaths
11
12
Assists
32
Player
Kills
Deaths
Assists
KDA
W
9
2
9
6.75
L
Hachiman
Musāshi
Hachiman
7
5
3
1.7
W
Ne Zha
2
5
14
1.8
L
Sun Wukong
Spaghettoooo
Sun Wukong
3
6
3
0.75
L
Chang'e
raulbadalona
Chang'e
1
9
6
0.44
W
Zeus
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,578
Damage
49,897
57,501
Taken
53,764
36,330
Mitigated
41,153
14,420
Healing
16,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,401
5,050
0
7,508
20,021
12,091
886
3,763
15,217
0
63,210
L
Hachiman
Musāshi
Hachiman
17,892
10,982
0
7,290
18,378
6,815
0
3,167
14,118
0
64,641
W
Ne Zha
14,360
3,169
0
5,576
20,376
23,212
434
2,435
17,223
0
41,181
L
Sun Wukong
Spaghettoooo
Sun Wukong
14,507
2,826
0
3,408
21,095
19,509
0
4,955
14,725
0
39,145
L
Chang'e
raulbadalona
Chang'e
8,179
301
595
3,127
18,028
10,006
0
7,083
10,192
32,536
0
W
Zeus
15,136
2,150
0
3,067
13,367
5,850
1,337
1,251
11,522
66,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,850
Gold Earned
37,908
178
Minions Killed
202
0
Camps Cleared
0
826,190
Distance Traveled
820,537
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,781
861
66
4
0
294,189
0
L
Hachiman
12,463
779
78
5
0
280,535
0
W
Ne Zha
11,312
707
42
3
0
282,237
0
L
Sun Wukong
10,637
665
49
3
0
303,532
0
L
Chang'e
10,750
672
51
3
0
242,123
0
W
Zeus
12,815
801
94
6
0
244,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role