Player Matchup

Ra
Ra
JOJO-777-POPO
Ra
Level 188
God Stats
31W - 18L
1,514 SR
Queue Stats
231W - 182L
1,449 Elo+
Party 1
Horus
Horus
Msaru
Horus
Level 172
God Stats
2W - 2L
1,500 SR
Queue Stats
270W - 64L
1,709 Elo+
Party 1
Hun Batz
Hun Batz
Tora36
Hun Batz
Level 169
God Stats
7W - 0L
1,828 SR
Queue Stats
383W - 80L
1,854 Elo+
Party 1
Khepri
Khepri
mimi3
Khepri
Level 80
God Stats
3W - 2L
1,271 SR
Queue Stats
209W - 66L
1,660 Elo+
Party 1
Cernunnos
Cernunnos
warotas
Cernunnos
Level 173
God Stats
7W - 3L
1,521 SR
Queue Stats
484W - 102L
1,643 Elo+
Party 1
Team Averages
Level 156
1,527 SR
1,663 Elo+

VS

Team Averages
Level 93
1,623 SR
1,511 Elo+
Yu Huang
Yu Huang
CTGKID
Yu Huang
Level 196
God Stats
2W - 4L
1,500 SR
Queue Stats
100W - 126L
1,728 Elo+
Solo
Pele
Pele
FuknThree
Pele
Level 40
God Stats
3W - 2L
1,661 SR
Queue Stats
22W - 17L
1,550 Elo+
Solo
Kuzenbo
Kuzenbo
Lyonzdenlive
Kuzenbo
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,241 Elo+
Solo
Skadi
Skadi
SACRESHADOW444
Skadi
Level 67
God Stats
7W - 2L
1,956 SR
Queue Stats
19W - 16L
1,627 Elo+
Solo
Cernunnos
Cernunnos
rethalli
Cernunnos
Level 104
God Stats
12W - 16L
1,500 SR
Queue Stats
87W - 97L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 6
8,693
869
11,052
5,688
3,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Msaru
Horus
15
2 / 0 / 9
9,006
901
5,674
10,111
9,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Tora36
Hun Batz
16
8 / 3 / 6
9,463
946
12,646
9,533
5,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Khepri
mimi3
Khepri
13
0 / 0 / 7
8,267
827
2,260
7,269
8,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
warotas
Cernunnos
17
5 / 0 / 5
9,298
930
9,822
9,154
4,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
CTGKID
Yu Huang
14
1 / 1 / 1
8,051
805
7,802
5,411
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Pele
14
2 / 5 / 0
7,928
793
9,465
13,987
7,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
Lyonzdenlive
Kuzenbo
12
0 / 1 / 1
7,199
720
3,584
7,418
8,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
0 / 4 / 2
7,337
734
3,043
6,346
2,532
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cernunnos
rethalli
Cernunnos
12
0 / 6 / 0
6,953
695
3,770
12,381
5,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
17
Kills
3
3
Deaths
17
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
CTGKID
Yu Huang
1
1
1
1.5
L
Pele
2
5
0
0.4
W
2
0
6
5
L
Kuzenbo
Lyonzdenlive
Kuzenbo
0
1
1
0.5
W
Horus
Msaru
Horus
2
0
9
6.5
L
0
4
2
0.25
W
Hun Batz
Tora36
Hun Batz
8
3
6
3.67
W
Khepri
mimi3
Khepri
0
0
7
3.5
L
Cernunnos
rethalli
Cernunnos
0
6
0
0
W
Cernunnos
warotas
Cernunnos
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,454
Damage
27,664
41,755
Taken
45,543
31,598
Mitigated
26,386
16,693
Healing
3,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
CTGKID
Yu Huang
7,802
325
0
1,161
5,411
2,295
0
1,292
3,882
22,749
548
L
Pele
9,465
1,874
0
1,316
13,987
7,966
0
3,033
10,682
0
22,102
W
11,052
778
2,656
2,692
5,688
3,145
1,281
1,517
3,948
38,511
0
L
Kuzenbo
Lyonzdenlive
Kuzenbo
3,584
969
0
374
7,418
8,254
0
2,398
4,824
10,877
71
W
Horus
Msaru
Horus
5,674
2,444
1,850
3,163
10,111
9,780
617
2,458
7,277
0
15,962
L
3,043
793
0
105
6,346
2,532
0
1,339
4,957
0
13,758
W
Hun Batz
Tora36
Hun Batz
12,646
3,828
0
1,535
9,533
5,682
107
1,368
7,823
0
28,846
W
Khepri
mimi3
Khepri
2,260
48
1,377
1,412
7,269
8,247
156
1,833
5,237
4,595
0
L
Cernunnos
rethalli
Cernunnos
3,770
1,523
10
308
12,381
5,339
0
4,083
7,886
0
16,367
W
Cernunnos
warotas
Cernunnos
9,822
5,433
0
2,008
9,154
4,744
1,929
2,980
5,832
0
35,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,727
Gold Earned
37,468
227
Minions Killed
142
0
Camps Cleared
0
1,069,344
Distance Traveled
905,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
8,051
805
44
4
0
171,044
0
L
Pele
7,928
793
26
3
0
198,545
0
W
Ra
8,693
869
78
8
0
220,298
0
L
Kuzenbo
7,199
720
17
2
0
193,621
0
W
Horus
9,006
901
24
2
0
235,718
0
L
Skadi
7,337
734
27
3
0
187,235
0
W
Hun Batz
9,463
946
43
4
0
213,161
0
W
Khepri
8,267
827
7
1
0
181,043
0
L
Cernunnos
6,953
695
28
3
0
154,921
0
W
Cernunnos
9,298
930
75
8
0
219,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role