Player Matchup

Vamana
Vamana
 
Vamana
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
PureCottonSon
Vulcan
Level 164
God Stats
9W - 8L
1,500 SR
Queue Stats
476W - 421L
1,632 Elo+
Solo
Charon
Charon
Rate Nose
Charon
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,496 Elo+
Party 1
Arachne
Arachne
iFeaR Trigga
Arachne
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 87L
1,570 Elo+
Party 1
Hachiman
Hachiman
notZIRC
Hachiman
Level 144
God Stats
10W - 4L
1,731 SR
Queue Stats
556W - 509L
1,568 Elo+
Solo
Team Averages
Level 127
1,546 SR
1,553 Elo+

VS

Team Averages
Level 114
1,568 SR
1,482 Elo+
Mercury
Mercury
ApaTT
Mercury
Level 157
God Stats
7W - 3L
1,500 SR
Queue Stats
142W - 119L
1,660 Elo+
Solo
Artio
Artio
Bob Babylon
Artio
Level 56
God Stats
1W - 0L
1,763 SR
Queue Stats
6W - 8L
1,218 Elo+
Solo
Ix Chel
Ix Chel
Oshinowo
Ix Chel
Level 132
God Stats
1W - 0L
1,478 SR
Queue Stats
38W - 27L
1,503 Elo+
Solo
Danzaburou
Danzaburou
PopGeauxsYaTop
Danzaburou
Level 106
God Stats
17W - 10L
1,601 SR
Queue Stats
243W - 238L
1,566 Elo+
Solo
Bacchus
Bacchus
brutalrogue
Bacchus
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 13L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
0 / 1 / 0
5,238
524
5,017
8,485
6,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 4 / 0
4,725
473
3,683
6,157
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Charon
Rate Nose
Charon
8
0 / 3 / 0
4,686
469
1,689
6,940
4,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
iFeaR Trigga
Arachne
9
0 / 1 / 0
4,508
451
2,121
8,665
3,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Hachiman
notZIRC
Hachiman
9
0 / 1 / 0
4,820
482
2,439
5,479
1,764
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ApaTT
Mercury
11
2 / 0 / 2
5,703
570
5,512
7,972
3,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 0 / 3
6,060
606
4,898
8,342
6,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ix Chel
Oshinowo
Ix Chel
10
2 / 0 / 1
5,503
550
3,161
5,395
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
PopGeauxsYaTop
Danzaburou
12
3 / 0 / 1
6,667
667
3,545
3,244
1,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bacchus
brutalrogue
Bacchus
10
2 / 0 / 5
6,020
602
5,396
5,794
5,389
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
10
10
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
1
0
0
W
Mercury
ApaTT
Mercury
2
0
2
3
W
1
0
3
2.5
W
Ix Chel
Oshinowo
Ix Chel
2
0
1
2.5
W
Danzaburou
PopGeauxsYaTop
Danzaburou
3
0
1
3.5
L
0
4
0
0
L
Charon
Rate Nose
Charon
0
3
0
0
W
Bacchus
brutalrogue
Bacchus
2
0
5
4.5
L
Arachne
iFeaR Trigga
Arachne
0
1
0
0
L
Hachiman
notZIRC
Hachiman
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,949
Damage
22,512
35,726
Taken
30,747
19,239
Mitigated
18,448
7,461
Healing
13,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,017
2,775
0
2,060
8,485
6,687
0
3,819
4,666
0
37,815
W
Mercury
ApaTT
Mercury
5,512
2,358
0
1,664
7,972
3,302
0
1,503
6,393
0
53,647
W
4,898
413
333
5,014
8,342
6,359
0
522
7,236
40,678
1,816
W
Ix Chel
Oshinowo
Ix Chel
3,161
425
289
1,443
5,395
1,991
0
1,872
3,523
38,854
0
W
Danzaburou
PopGeauxsYaTop
Danzaburou
3,545
1,343
0
2,551
3,244
1,407
0
366
2,878
0
56,794
L
3,683
1,116
0
510
6,157
2,418
0
2,911
3,239
29,585
380
L
Charon
Rate Nose
Charon
1,689
163
0
877
6,940
4,771
0
2,432
4,505
12,547
0
W
Bacchus
brutalrogue
Bacchus
5,396
1,242
0
2,090
5,794
5,389
0
1,087
4,668
18,430
2,062
L
Arachne
iFeaR Trigga
Arachne
2,121
1,711
0
1,834
8,665
3,599
0
2,359
6,306
0
30,837
L
Hachiman
notZIRC
Hachiman
2,439
1,187
0
2,180
5,479
1,764
0
1,658
3,821
0
35,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,977
Gold Earned
29,953
272
Minions Killed
352
0
Camps Cleared
0
966,760
Distance Traveled
1,034,904
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,238
524
78
8
0
186,848
4
W
Mercury
5,703
570
83
8
0
238,669
0
W
Artio
6,060
606
71
7
0
201,269
0
W
Ix Chel
5,503
550
79
8
0
206,432
2
W
Danzaburou
6,667
667
95
10
0
184,894
2
L
Vulcan
4,725
473
50
5
0
186,328
0
L
Charon
4,686
469
19
2
0
190,839
0
W
Bacchus
6,020
602
24
2
0
203,640
2
L
Arachne
4,508
451
46
5
0
228,980
0
L
Hachiman
4,820
482
79
8
0
173,765
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role