Player Matchup

Charon
Charon
CptnKurgi
Charon
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 5L
1,690 Elo+
Party 1
Erlang Shen
Erlang Shen
DrJackal974
Erlang Shen
Level 120
God Stats
4W - 3L
1,603 SR
Queue Stats
254W - 250L
1,507 Elo+
Solo
Artemis
Artemis
gabrielle10
Artemis
Level 66
God Stats
56W - 42L
1,594 SR
Queue Stats
179W - 177L
1,233 Elo+
Solo
Jing Wei
Jing Wei
hkthekid
Jing Wei
Level 103
God Stats
1W - 0L
1,738 SR
Queue Stats
18W - 9L
1,638 Elo+
Party 1
Baron Samedi
Baron Samedi
markyboy117
Baron Samedi
Level 156
God Stats
88W - 75L
1,522 SR
Queue Stats
475W - 504L
1,522 Elo+
Solo
Team Averages
Level 115
1,591 SR
1,518 Elo+

VS

Team Averages
Level 96
1,500 SR
1,481 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
OhashiYoshimitsu
Achilles
Level 97
God Stats
11W - 13L
1,500 SR
Queue Stats
312W - 293L
1,507 Elo+
Solo
Chernobog
Chernobog
Somethingmore
Chernobog
Level 59
God Stats
1W - 3L
1,500 SR
Queue Stats
71W - 70L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
CptnKurgi
Charon
14
1 / 0 / 8
9,409
1,176
5,439
3,777
4,498
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
DrJackal974
Erlang Shen
14
1 / 2 / 5
8,052
1,007
2,988
6,177
3,630
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artemis
gabrielle10
Artemis
14
2 / 2 / 6
8,839
1,105
6,831
7,103
3,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
hkthekid
Jing Wei
14
4 / 0 / 5
9,028
1,129
10,103
4,021
1,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
markyboy117
Baron Samedi
14
1 / 1 / 5
8,202
1,025
4,128
7,870
3,471
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Team 1 Tickets

306

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
1 / 2 / 3
8,606
1,076
11,000
7,316
3,700
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
 
Cabrakan
13
1 / 3 / 4
7,925
991
3,179
8,562
11,539
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
 
Arachne
12
0 / 1 / 0
7,045
881
374
1,426
648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 2 / 3
7,987
998
3,225
8,553
12,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
Somethingmore
Chernobog
14
2 / 1 / 3
8,562
1,070
7,908
5,992
3,149
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
9
Kills
5
5
Deaths
9
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
2
3
1.25
L
Cabrakan
 
Cabrakan
1
3
4
1
L
Arachne
 
Arachne
0
1
0
0
W
Charon
CptnKurgi
Charon
1
0
8
5
W
Erlang Shen
DrJackal974
Erlang Shen
1
2
5
1.75
L
1
2
3
1.25
L
Chernobog
Somethingmore
Chernobog
2
1
3
3.5
W
Artemis
gabrielle10
Artemis
2
2
6
2.5
W
Jing Wei
hkthekid
Jing Wei
4
0
5
6.5
W
Baron Samedi
markyboy117
Baron Samedi
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,489
Damage
25,686
28,948
Taken
31,849
16,374
Mitigated
31,817
6,713
Healing
726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
11,000
209
0
0
7,316
3,700
0
1,528
5,788
48,043
645
L
Cabrakan
 
Cabrakan
3,179
188
0
0
8,562
11,539
0
3,462
5,100
5,133
251
L
Arachne
 
Arachne
374
241
0
16
1,426
648
0
446
980
0
1,544
W
Charon
CptnKurgi
Charon
5,439
1,326
0
612
3,777
4,498
0
1,106
2,630
16,622
440
W
Erlang Shen
DrJackal974
Erlang Shen
2,988
1,227
0
800
6,177
3,630
0
2,823
3,185
50
11,780
L
3,225
962
0
710
8,553
12,781
0
2,247
6,306
0
8,864
L
Chernobog
Somethingmore
Chernobog
7,908
3,040
0
0
5,992
3,149
0
1,444
4,548
0
22,354
W
Artemis
gabrielle10
Artemis
6,831
2,564
0
1,276
7,103
3,007
0
2,990
4,066
0
36,942
W
Jing Wei
hkthekid
Jing Wei
10,103
8,410
0
750
4,021
1,768
0
1,282
2,595
0
23,012
W
Baron Samedi
markyboy117
Baron Samedi
4,128
310
1,070
2,205
7,870
3,471
0
5,441
2,391
11,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,530
Gold Earned
40,125
182
Minions Killed
157
7
Camps Cleared
4
783,150
Distance Traveled
625,422
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,606
1,076
96
12
1
158,253
4
L
Cabrakan
7,925
991
2
0
0
123,834
0
L
Arachne
7,045
881
1
0
1
33,374
0
W
Charon
9,409
1,176
20
3
3
167,277
0
W
Erlang Shen
8,052
1,007
24
3
0
138,105
0
L
Achilles
7,987
998
18
2
1
153,227
0
L
Chernobog
8,562
1,070
40
5
1
156,734
0
W
Artemis
8,839
1,105
84
11
0
149,852
0
W
Jing Wei
9,028
1,129
41
5
1
170,312
0
W
Baron Samedi
8,202
1,025
13
2
3
157,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role