Player Matchup

Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Ellie105637
He Bo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,291 Elo+
Solo
Zeus
Zeus
HephaestusDelta
Zeus
Level 120
God Stats
3W - 3L
1,743 SR
Queue Stats
189W - 168L
1,553 Elo+
Solo
Hou Yi
Hou Yi
SmenxRapt
Hou Yi
Level 180
God Stats
5W - 5L
1,500 SR
Queue Stats
216W - 224L
1,492 Elo+
Solo
Neith
Neith
dmiddie10
Neith
Level 130
God Stats
5W - 3L
1,796 SR
Queue Stats
195W - 207L
1,478 Elo+
Solo
Team Averages
Level 123
1,608 SR
1,463 Elo+

VS

Team Averages
Level 167
1,484 SR
1,560 Elo+
Shiva
Shiva
 
Shiva
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
ElRatchet
Hera
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 65L
1,602 Elo+
Party 1
Poseidon
Poseidon
Michilada
Poseidon
Level 198
God Stats
5W - 4L
1,186 SR
Queue Stats
212W - 213L
1,565 Elo+
Solo
Bakasura
Bakasura
SomeBadgers
Bakasura
Level 153
God Stats
3W - 1L
1,733 SR
Queue Stats
74W - 72L
1,419 Elo+
Solo
Jormungandr
Jormungandr
WARRIΦR
Jormungandr
Level 162
God Stats
5W - 5L
1,500 SR
Queue Stats
684W - 726L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
0 / 5 / 6
7,478
680
10,968
15,070
14,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 7 / 4
7,199
654
2,236
9,071
3,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 4 / 1
7,645
695
12,760
6,872
2,666
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
SmenxRapt
Hou Yi
12
3 / 2 / 1
7,731
703
6,127
5,360
2,275
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
dmiddie10
Neith
14
0 / 4 / 4
7,476
680
12,056
11,028
5,118
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
11 / 1 / 11
10,351
941
15,071
20,059
16,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hera
16
4 / 2 / 16
9,583
871
8,284
8,061
4,539
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
Michilada
Poseidon
15
2 / 1 / 13
8,914
810
7,506
5,883
2,126
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bakasura
SomeBadgers
Bakasura
16
3 / 2 / 13
9,420
856
4,302
17,651
16,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
WARRIΦR
Jormungandr
15
2 / 2 / 15
8,961
815
9,268
11,597
14,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
90
5
Kills
22
22
Deaths
8
16
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
5
6
0.6
W
Shiva
 
Shiva
11
1
11
16.5
W
Hera
4
2
16
6
L
0
7
4
0.29
L
2
4
1
0.63
W
Poseidon
Michilada
Poseidon
2
1
13
8.5
L
Hou Yi
SmenxRapt
Hou Yi
3
2
1
1.75
W
Bakasura
SomeBadgers
Bakasura
3
2
13
4.75
W
Jormungandr
WARRIΦR
Jormungandr
2
2
15
4.75
L
Neith
dmiddie10
Neith
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,147
Damage
44,431
47,401
Taken
63,251
27,828
Mitigated
53,687
11,747
Healing
29,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,968
765
688
4,571
15,070
14,402
0
8,524
6,291
0
28,377
W
Shiva
 
Shiva
15,071
1,920
3,477
9,856
20,059
16,925
817
5,469
14,590
373
23,302
W
Hera
8,284
1,168
661
897
8,061
4,539
2,513
2,941
5,120
19,657
0
L
2,236
89
0
0
9,071
3,367
0
5,060
3,966
6,719
0
L
12,760
691
490
682
6,872
2,666
0
3,079
3,691
24,902
0
W
Poseidon
Michilada
Poseidon
7,506
685
55
695
5,883
2,126
2,026
1,336
4,547
20,084
0
L
Hou Yi
SmenxRapt
Hou Yi
6,127
3,495
470
1,005
5,360
2,275
0
2,656
2,444
0
13,477
W
Bakasura
SomeBadgers
Bakasura
4,302
2,868
707
7,030
17,651
16,070
1,469
3,716
13,935
1,580
8,031
W
Jormungandr
WARRIΦR
Jormungandr
9,268
837
2,775
3,274
11,597
14,027
642
1,534
10,063
20,849
427
L
Neith
dmiddie10
Neith
12,056
3,615
626
3,215
11,028
5,118
0
5,575
5,118
0
27,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,529
Gold Earned
47,229
111
Minions Killed
140
0
Camps Cleared
0
845,961
Distance Traveled
1,209,203
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,478
680
19
2
0
202,005
0
W
Shiva
10,351
941
20
2
0
257,541
0
W
Hera
9,583
871
15
1
0
244,266
0
L
He Bo
7,199
654
5
0
0
141,212
0
L
Zeus
7,645
695
35
3
0
185,400
0
W
Poseidon
8,914
810
27
2
0
227,297
0
L
Hou Yi
7,731
703
19
2
0
144,269
0
W
Bakasura
9,420
856
57
5
0
253,853
0
W
Jormungandr
8,961
815
21
2
0
226,246
0
L
Neith
7,476
680
33
3
0
173,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role