Player Matchup

Sobek
Sobek
Bolkom
Sobek
Level 88
God Stats
5W - 5L
1,733 SR
Queue Stats
346W - 333L
1,533 Elo+
Solo
Susano
Susano
Madara_Uchiha776
Susano
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,249 Elo+
Solo
Yemoja
Yemoja
Pewdieliama
Yemoja
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,195 Elo+
Solo
Baba Yaga
Baba Yaga
anubis114
Baba Yaga
Level 100
God Stats
6W - 7L
1,500 SR
Queue Stats
373W - 356L
1,532 Elo+
Party 1
Medusa
Medusa
serag1997
Medusa
Level 65
God Stats
2W - 5L
1,500 SR
Queue Stats
315W - 306L
1,545 Elo+
Party 1
Team Averages
Level 86
1,547 SR
1,411 Elo+

VS

Team Averages
Level 115
1,504 SR
1,456 Elo+
Nemesis
Nemesis
MrNoxiTV
Nemesis
Level 25
God Stats
1W - 1L
1,280 SR
Queue Stats
63W - 61L
1,524 Elo+
Party 2
Cerberus
Cerberus
crizatu
Cerberus
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,293 Elo+
Solo
Aphrodite
Aphrodite
dhayo0oy
Aphrodite
Level 126
God Stats
1W - 0L
1,304 SR
Queue Stats
14W - 11L
1,500 Elo+
Solo
Vulcan
Vulcan
iordanel21
Vulcan
Level 157
God Stats
18W - 16L
1,702 SR
Queue Stats
610W - 650L
1,427 Elo+
Solo
Maman Brigitte
Maman Brigitte
zrom
Maman Brigitte
Level 103
God Stats
4W - 1L
1,733 SR
Queue Stats
202W - 170L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bolkom
Sobek
15
2 / 5 / 9
9,994
555
7,416
17,629
23,829
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 11 / 3
10,834
602
17,265
23,704
10,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Yemoja
20
4 / 2 / 8
11,630
646
8,774
15,602
11,372
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Baba Yaga
anubis114
Baba Yaga
20
2 / 1 / 14
12,901
717
42,013
19,257
9,762
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
serag1997
Medusa
16
4 / 10 / 8
10,813
601
21,254
21,583
8,821
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MrNoxiTV
Nemesis
20
6 / 3 / 19
12,243
680
15,145
21,196
19,932
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
crizatu
Cerberus
20
8 / 7 / 12
13,701
761
18,378
27,536
34,495
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
dhayo0oy
Aphrodite
19
4 / 4 / 17
11,908
662
11,246
23,111
13,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vulcan
iordanel21
Vulcan
20
5 / 3 / 20
12,652
703
25,288
20,902
10,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Maman Brigitte
zrom
Maman Brigitte
20
6 / 1 / 18
13,276
738
11,870
21,413
15,765
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
115
17
Kills
29
29
Deaths
18
42
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Sobek
Bolkom
Sobek
2
5
9
1.3
L
5
11
3
0.59
W
Nemesis
MrNoxiTV
Nemesis
6
3
19
5.17
L
Yemoja
4
2
8
4
L
Baba Yaga
anubis114
Baba Yaga
2
1
14
9
W
Cerberus
crizatu
Cerberus
8
7
12
2
W
Aphrodite
dhayo0oy
Aphrodite
4
4
17
3.13
W
Vulcan
iordanel21
Vulcan
5
3
20
5
L
Medusa
serag1997
Medusa
4
10
8
0.8
W
Maman Brigitte
zrom
Maman Brigitte
6
1
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,722
Damage
81,927
97,775
Taken
114,158
63,879
Mitigated
94,411
27,717
Healing
55,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Bolkom
Sobek
7,416
241
782
2,167
17,629
23,829
0
9,651
7,978
14,755
0
L
17,265
3,120
1,203
2,171
23,704
10,095
0
16,118
7,586
0
34,768
W
Nemesis
MrNoxiTV
Nemesis
15,145
4,413
2,899
5,031
21,196
19,932
2,474
10,932
10,264
0
28,354
L
Yemoja
8,774
2,246
8,593
2,751
15,602
11,372
290
11,042
4,560
28,277
751
L
Baba Yaga
anubis114
Baba Yaga
42,013
1,936
1,270
4,832
19,257
9,762
656
12,787
6,470
86,149
0
W
Cerberus
crizatu
Cerberus
18,378
762
2,101
6,348
27,536
34,495
108
11,717
15,819
41,123
0
W
Aphrodite
dhayo0oy
Aphrodite
11,246
1,093
13,834
13,095
23,111
13,613
1,640
11,922
11,189
25,568
2,472
W
Vulcan
iordanel21
Vulcan
25,288
11,563
2,104
3,064
20,902
10,606
1,617
12,657
8,245
55,169
403
L
Medusa
serag1997
Medusa
21,254
10,572
1,494
2,454
21,583
8,821
74
16,154
5,429
0
28,619
W
Maman Brigitte
zrom
Maman Brigitte
11,870
878
2,563
4,819
21,413
15,765
2,457
10,790
10,623
20,906
1,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,172
Gold Earned
63,780
210
Minions Killed
203
0
Camps Cleared
0
1,444,983
Distance Traveled
1,783,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,994
555
13
1
0
231,211
0
L
Susano
10,834
602
38
2
0
259,150
0
W
Nemesis
12,243
680
31
2
0
406,214
0
L
Yemoja
11,630
646
41
2
0
302,574
0
L
Baba Yaga
12,901
717
86
5
0
362,509
0
W
Cerberus
13,701
761
56
3
0
299,138
0
W
Aphrodite
11,908
662
40
2
0
333,744
0
W
Vulcan
12,652
703
53
3
0
340,329
0
L
Medusa
10,813
601
32
2
0
289,539
0
W
Maman Brigitte
13,276
738
23
1
0
404,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role