Player Matchup

Mulan
Mulan
AlexKUNGI
Mulan
Level 188
God Stats
13W - 15L
1,703 SR
Queue Stats
538W - 519L
1,500 Elo+
Solo
Janus
Janus
GTboss94
Janus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,491 Elo+
Solo
Artemis
Artemis
Houuligan
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Arachne
Arachne
JokesOffYou
Arachne
Level 67
God Stats
24W - 20L
1,551 SR
Queue Stats
119W - 115L
1,486 Elo+
Solo
Cthulhu
Cthulhu
bustinscrips
Cthulhu
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,149 Elo+
Party 1
Team Averages
Level 81
1,551 SR
1,425 Elo+

VS

Team Averages
Level 135
1,524 SR
1,475 Elo+
Achilles
Achilles
 
Achilles
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Jlrsnake
Ne Zha
Level 127
God Stats
78W - 67L
1,606 SR
Queue Stats
876W - 786L
1,585 Elo+
Solo
Maman Brigitte
Maman Brigitte
ShwiftyV2
Maman Brigitte
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 20L
1,445 Elo+
Solo
Danzaburou
Danzaburou
alphasquad178
Danzaburou
Level 109
God Stats
86W - 66L
1,517 SR
Queue Stats
155W - 142L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AlexKUNGI
Mulan
13
3 / 4 / 3
8,416
526
14,651
16,855
9,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
GTboss94
Janus
13
1 / 3 / 1
7,283
455
5,214
10,716
3,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Houuligan
Artemis
11
0 / 6 / 4
6,188
387
3,504
9,031
3,330
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
JokesOffYou
Arachne
12
3 / 2 / 1
7,092
443
5,485
12,357
5,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cthulhu
bustinscrips
Cthulhu
13
3 / 1 / 2
7,403
463
11,177
12,788
8,420
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
0 / 3 / 11
8,042
503
4,143
15,113
15,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
 
Tiamat
14
0 / 0 / 6
7,864
492
7,708
9,028
6,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
Jlrsnake
Ne Zha
14
3 / 4 / 4
8,166
510
12,335
16,427
8,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Maman Brigitte
ShwiftyV2
Maman Brigitte
13
6 / 3 / 2
7,668
479
6,171
14,731
6,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
alphasquad178
Danzaburou
15
7 / 0 / 3
9,242
578
11,786
9,634
4,311
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
10
Kills
16
16
Deaths
10
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
3
11
1.83
W
Tiamat
 
Tiamat
0
0
6
3
L
Mulan
AlexKUNGI
Mulan
3
4
3
1.13
L
Janus
GTboss94
Janus
1
3
1
0.5
L
Artemis
Houuligan
Artemis
0
6
4
0.33
W
Ne Zha
Jlrsnake
Ne Zha
3
4
4
1.25
L
Arachne
JokesOffYou
Arachne
3
2
1
1.75
W
Maman Brigitte
ShwiftyV2
Maman Brigitte
6
3
2
2.33
W
Danzaburou
alphasquad178
Danzaburou
7
0
3
8.5
L
Cthulhu
bustinscrips
Cthulhu
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,031
Damage
42,143
61,747
Taken
64,933
30,306
Mitigated
41,176
11,783
Healing
24,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,143
921
0
4,244
15,113
15,410
16
5,524
9,483
0
32,463
W
Tiamat
 
Tiamat
7,708
595
0
1,916
9,028
6,878
90
2,514
6,345
58,444
1,963
L
Mulan
AlexKUNGI
Mulan
14,651
2,326
0
3,006
16,855
9,777
45
3,722
13,133
535
64,689
L
Janus
GTboss94
Janus
5,214
269
0
750
10,716
3,717
0
3,125
7,591
53,179
0
L
Artemis
Houuligan
Artemis
3,504
1,984
0
130
9,031
3,330
0
1,589
7,442
0
21,499
W
Ne Zha
Jlrsnake
Ne Zha
12,335
3,538
0
7,565
16,427
8,345
0
1,369
15,010
0
65,511
L
Arachne
JokesOffYou
Arachne
5,485
3,396
0
3,075
12,357
5,062
0
3,816
8,541
0
39,640
W
Maman Brigitte
ShwiftyV2
Maman Brigitte
6,171
372
0
5,362
14,731
6,232
0
2,145
12,438
57,796
0
W
Danzaburou
alphasquad178
Danzaburou
11,786
4,291
446
5,179
9,634
4,311
504
4,873
4,731
0
68,136
L
Cthulhu
bustinscrips
Cthulhu
11,177
569
585
4,237
12,788
8,420
0
1,444
11,344
59,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,382
Gold Earned
40,982
367
Minions Killed
438
0
Camps Cleared
0
1,448,956
Distance Traveled
1,559,545
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,042
503
36
2
0
311,609
6
W
Tiamat
7,864
492
117
7
0
319,280
0
L
Mulan
8,416
526
94
6
0
278,777
0
L
Janus
7,283
455
91
6
0
282,165
0
L
Artemis
6,188
387
45
3
0
226,001
0
W
Ne Zha
8,166
510
101
6
0
321,714
6
L
Arachne
7,092
443
60
4
0
335,564
2
W
Maman Brigitte
7,668
479
79
5
0
320,665
0
W
Danzaburou
9,242
578
105
7
0
286,277
0
L
Cthulhu
7,403
463
77
5
0
326,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role