Player Matchup

Mercury
Mercury
BotAwp125
Mercury
Level 133
God Stats
5W - 6L
1,548 SR
Queue Stats
109W - 88L
1,570 Elo+
Solo
Hera
Hera
Kawlinn
Hera
Level 167
God Stats
2W - 3L
1,500 SR
Queue Stats
489W - 467L
1,367 Elo+
Solo
Odin
Odin
Rockstour
Odin
Level 104
God Stats
5W - 2L
1,694 SR
Queue Stats
18W - 19L
1,431 Elo+
Party 2
Sobek
Sobek
TGCs-CmV29415
Sobek
Level 105
God Stats
26W - 17L
1,733 SR
Queue Stats
488W - 504L
1,548 Elo+
Solo
Danzaburou
Danzaburou
TheMellowMood69
Danzaburou
Level 49
God Stats
3W - 3L
1,341 SR
Queue Stats
16W - 17L
1,319 Elo+
Party 2
Team Averages
Level 112
1,563 SR
1,447 Elo+

VS

Team Averages
Level 138
1,462 SR
1,463 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Budi Hoal
Arachne
Level 77
God Stats
18W - 14L
1,516 SR
Queue Stats
222W - 202L
1,544 Elo+
Solo
Ra
Ra
Kirkmanator2
Ra
Level 151
God Stats
29W - 35L
1,295 SR
Queue Stats
912W - 854L
1,308 Elo+
Solo
Izanami
Izanami
no_disassembIe
Izanami
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
222W - 198L
1,418 Elo+
Party 1
Fafnir
Fafnir
ulogila
Fafnir
Level 157
God Stats
9W - 13L
1,500 SR
Queue Stats
431W - 407L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BotAwp125
Mercury
15
4 / 1 / 3
8,623
539
5,452
11,327
5,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
Kawlinn
Hera
15
1 / 1 / 4
8,442
528
7,923
5,923
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
15
2 / 1 / 5
9,674
605
9,386
12,127
11,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 3 / 4
6,895
431
3,555
11,007
10,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Danzaburou
TheMellowMood69
Danzaburou
14
1 / 2 / 2
7,764
485
5,457
10,948
4,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
0 / 1 / 0
6,837
427
4,309
10,335
5,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arachne
Budi Hoal
Arachne
12
0 / 3 / 1
6,587
412
2,373
12,272
5,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 1
7,585
474
6,626
8,494
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 1 / 3
8,590
537
11,189
9,913
4,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
ulogila
Fafnir
13
3 / 3 / 3
8,925
558
6,165
16,263
20,434
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
10
Kills
8
8
Deaths
10
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
1
0
0
W
Mercury
BotAwp125
Mercury
4
1
3
5.5
L
Arachne
Budi Hoal
Arachne
0
3
1
0.17
W
Hera
Kawlinn
Hera
1
1
4
3
L
2
2
1
1.25
W
Odin
2
1
5
4.5
W
2
3
4
1.33
W
Danzaburou
TheMellowMood69
Danzaburou
1
2
2
1
L
3
1
3
4.5
L
Fafnir
ulogila
Fafnir
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,773
Damage
30,662
51,332
Taken
57,277
33,926
Mitigated
39,643
10,224
Healing
14,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,309
1,515
0
4,246
10,335
5,296
0
0
10,335
0
44,131
W
Mercury
BotAwp125
Mercury
5,452
2,154
0
1,404
11,327
5,273
0
3,003
8,102
0
77,995
L
Arachne
Budi Hoal
Arachne
2,373
817
0
2,569
12,272
5,848
0
3,189
8,951
0
44,793
W
Hera
Kawlinn
Hera
7,923
1,608
0
796
5,923
2,251
485
2,177
3,556
65,120
861
L
6,626
469
588
2,271
8,494
3,724
0
3,144
5,020
47,677
0
W
Odin
9,386
2,087
0
2,000
12,127
11,268
39
2,473
9,562
0
74,697
W
3,555
494
0
3,114
11,007
10,238
34
1,977
8,974
19,196
0
W
Danzaburou
TheMellowMood69
Danzaburou
5,457
2,370
0
2,910
10,948
4,896
0
2,049
8,859
0
55,358
L
11,189
8,680
0
989
9,913
4,341
361
1,468
8,445
0
90,028
L
Fafnir
ulogila
Fafnir
6,165
1,956
0
4,273
16,263
20,434
55
3,143
13,048
17,707
2,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,398
Gold Earned
38,524
515
Minions Killed
433
0
Camps Cleared
0
1,610,140
Distance Traveled
1,564,033
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,837
427
78
5
0
241,798
1
W
Mercury
8,623
539
116
7
0
368,217
1
L
Arachne
6,587
412
74
5
0
368,867
0
W
Hera
8,442
528
136
9
0
309,773
0
L
Ra
7,585
474
112
7
0
346,683
2
W
Odin
9,674
605
139
9
0
303,743
0
W
Sobek
6,895
431
30
2
0
327,782
2
W
Danzaburou
7,764
485
94
6
0
300,625
0
L
Izanami
8,590
537
149
9
0
304,646
0
L
Fafnir
8,925
558
20
1
0
302,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role