Player Matchup

Thanatos
Thanatos
Bearholdinsnake
Thanatos
Level 100
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 12L
1,243 Elo+
Party 2
Neith
Neith
DakotaG00
Neith
Level 77
God Stats
0W - 3L
1,578 SR
Queue Stats
4W - 13L
1,243 Elo+
Party 2
Chaac
Chaac
KCMO Slay
Chaac
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,243 Elo+
Party 2
Kukulkan
Kukulkan
KD873
Kukulkan
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,243 Elo+
Party 2
Cthulhu
Cthulhu
Kid x Yolo
Cthulhu
Level 24
God Stats
1W - 3L
1,275 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Team Averages
Level 53
1,470 SR
1,294 Elo+

VS

Team Averages
Level 63
1,673 SR
1,552 Elo+
Agni
Agni
GHOSTCATALPHA
Agni
Level 48
God Stats
4W - 2L
1,729 SR
Queue Stats
33W - 34L
1,464 Elo+
Party 3
Chaac
Chaac
Gameconqueror525
Chaac
Level 83
God Stats
4W - 2L
1,500 SR
Queue Stats
86W - 76L
1,637 Elo+
Solo
Arachne
Arachne
GridironHawk401
Arachne
Level 88
God Stats
7W - 1L
1,807 SR
Queue Stats
86W - 78L
1,502 Elo+
Party 3
Achilles
Achilles
Thawiz2005
Achilles
Level 59
God Stats
4W - 3L
1,624 SR
Queue Stats
185W - 190L
1,516 Elo+
Party 1
Hachiman
Hachiman
TheMessiah3757
Hachiman
Level 35
God Stats
6W - 4L
1,706 SR
Queue Stats
36W - 35L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
4 / 5 / 1
7,030
469
9,292
13,437
6,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Neith
DakotaG00
Neith
8
0 / 6 / 2
5,586
372
6,304
12,082
3,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
KCMO Slay
Chaac
12
0 / 2 / 0
6,405
427
4,624
12,901
14,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
KD873
Kukulkan
10
1 / 3 / 2
6,709
447
3,639
5,370
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Kid x Yolo
Cthulhu
9
1 / 2 / 1
6,288
419
4,596
12,314
8,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 4
7,116
474
6,350
8,281
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
5 / 0 / 0
9,885
659
9,528
10,497
7,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
4 / 1 / 6
7,300
487
8,869
13,087
4,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Thawiz2005
Achilles
12
6 / 0 / 5
7,866
524
9,755
10,490
8,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
12
1 / 1 / 6
7,316
488
8,410
7,337
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
6
Kills
18
18
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thanatos
4
5
1
0.9
L
Neith
DakotaG00
Neith
0
6
2
0.17
W
2
4
4
1
W
5
0
0
5
W
4
1
6
7
L
Chaac
KCMO Slay
Chaac
0
2
0
0
L
Kukulkan
KD873
Kukulkan
1
3
2
0.67
L
Cthulhu
Kid x Yolo
Cthulhu
1
2
1
0.75
W
Achilles
Thawiz2005
Achilles
6
0
5
8.5
W
Hachiman
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,455
Damage
42,912
56,104
Taken
49,692
34,655
Mitigated
25,424
15,188
Healing
13,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
9,292
2,036
0
6,570
13,437
6,195
0
2,970
10,331
0
26,895
L
Neith
DakotaG00
Neith
6,304
2,616
0
1,483
12,082
3,471
0
391
11,255
0
29,952
W
6,350
513
0
1,128
8,281
2,577
94
2,702
5,579
32,924
1,380
W
9,528
1,157
0
2,852
10,497
7,619
56
0
10,497
0
85,984
W
8,869
6,581
0
4,436
13,087
4,311
793
1,617
11,470
0
33,638
L
Chaac
KCMO Slay
Chaac
4,624
427
0
3,016
12,901
14,106
0
607
12,198
0
43,608
L
Kukulkan
KD873
Kukulkan
3,639
477
0
178
5,370
1,993
415
1,483
3,842
35,178
0
L
Cthulhu
Kid x Yolo
Cthulhu
4,596
367
1,249
2,692
12,314
8,890
0
969
11,138
21,244
376
W
Achilles
Thawiz2005
Achilles
9,755
2,258
0
2,848
10,490
8,176
465
2,035
8,455
105
41,486
W
Hachiman
8,410
5,679
0
2,266
7,337
2,741
508
1,505
5,832
0
41,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,018
Gold Earned
39,483
241
Minions Killed
338
0
Camps Cleared
0
1,304,177
Distance Traveled
1,485,410
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,030
469
42
3
0
305,161
4
L
Neith
5,586
372
41
3
0
278,042
1
W
Agni
7,116
474
49
3
0
267,254
3
W
Chaac
9,885
659
135
9
0
289,641
0
W
Arachne
7,300
487
48
3
0
338,650
3
L
Chaac
6,405
427
65
4
0
301,303
2
L
Kukulkan
6,709
447
70
5
0
176,599
0
L
Cthulhu
6,288
419
23
2
0
243,072
0
W
Achilles
7,866
524
53
4
0
316,253
2
W
Hachiman
7,316
488
53
4
0
273,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role