Player Matchup

Horus
Horus
Adarì
Horus
Level 65
God Stats
1W - 2L
1,269 SR
Queue Stats
22W - 26L
1,610 Elo+
Party 3
Cthulhu
Cthulhu
IethaIl
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,390 Elo+
Party 1
Charybdis
Charybdis
MajorsMend
Charybdis
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
171W - 133L
1,506 Elo+
Solo
Thanatos
Thanatos
Mìni
Thanatos
Level 100
God Stats
2W - 1L
1,632 SR
Queue Stats
20W - 24L
1,587 Elo+
Party 3
Chronos
Chronos
derpypanther09
Chronos
Level 62
God Stats
1W - 0L
1,287 SR
Queue Stats
22W - 14L
1,466 Elo+
Party 1
Team Averages
Level 66
1,437 SR
1,512 Elo+

VS

Team Averages
Level 89
1,500 SR
1,419 Elo+
Ra
Ra
 
Ra
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
AB-StRaXT
Hera
Level 30
God Stats
3W - 3L
1,500 SR
Queue Stats
116W - 110L
1,239 Elo+
Party 2
Maui
Maui
jakjak4444
Maui
Level 154
God Stats
8W - 6L
1,500 SR
Queue Stats
184W - 192L
1,394 Elo+
Party 2
Bellona
Bellona
supersayaingabe
Bellona
Level 109
God Stats
1W - 5L
1,500 SR
Queue Stats
219W - 237L
1,347 Elo+
Party 2
Anhur
Anhur
zcaner
Anhur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Adarì
Horus
17
0 / 2 / 23
10,336
861
2,388
13,381
11,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
IethaIl
Cthulhu
16
6 / 4 / 20
10,013
834
8,876
14,489
13,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
MajorsMend
Charybdis
16
6 / 3 / 24
10,259
855
10,927
10,280
5,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Mìni
Thanatos
16
9 / 3 / 17
10,641
887
14,253
10,905
5,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
10 / 2 / 19
11,416
951
16,172
10,376
5,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
2
0 / 1 / 1
3,037
253
0
824
91
Hera
16
2 / 5 / 5
8,787
732
9,800
8,815
3,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
5 / 7 / 6
10,261
855
8,539
14,794
11,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
1 / 9 / 3
7,830
653
7,072
16,359
16,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
zcaner
Anhur
16
4 / 9 / 4
9,206
767
9,030
15,359
5,631
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
31
31
Kills
12
14
Deaths
31
103
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
1
0.5
L
Hera
2
5
5
0.9
W
Horus
Adarì
Horus
0
2
23
5.75
W
Cthulhu
IethaIl
Cthulhu
6
4
20
4
W
Charybdis
MajorsMend
Charybdis
6
3
24
6
W
Thanatos
Mìni
Thanatos
9
3
17
5.83
W
10
2
19
9.75
L
5
7
6
1.14
L
1
9
3
0.28
L
Anhur
zcaner
Anhur
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,616
Damage
34,441
59,431
Taken
56,151
40,781
Mitigated
37,761
25,611
Healing
4,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
0
0
0
0
824
91
0
271
553
0
0
L
Hera
9,800
3,026
80
843
8,815
3,956
0
3,099
5,716
21,868
0
W
Horus
Adarì
Horus
2,388
905
4,184
6,437
13,381
11,952
670
2,079
11,302
640
7,029
W
Cthulhu
IethaIl
Cthulhu
8,876
575
610
1,137
14,489
13,350
553
6,152
8,337
17,321
435
W
Charybdis
MajorsMend
Charybdis
10,927
5,778
2,046
2,524
10,280
5,053
1,126
3,638
6,642
0
24,457
W
Thanatos
Mìni
Thanatos
14,253
1,505
0
5,562
10,905
5,113
1,313
2,823
8,082
33
26,015
W
16,172
6,023
898
2,213
10,376
5,313
3,117
3,292
7,084
40,337
1,677
L
8,539
883
218
1,065
14,794
11,842
0
8,563
6,231
14,905
1,028
L
7,072
1,634
248
877
16,359
16,241
0
8,086
8,273
0
16,090
L
Anhur
zcaner
Anhur
9,030
3,397
249
672
15,359
5,631
0
4,703
10,656
0
21,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,665
Gold Earned
39,121
131
Minions Killed
89
0
Camps Cleared
0
1,161,842
Distance Traveled
704,634
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
3,037
253
0
0
0
0
0
L
Hera
8,787
732
30
3
0
192,008
0
W
Horus
10,336
861
7
1
0
259,314
0
W
Cthulhu
10,013
834
14
1
0
231,936
0
W
Charybdis
10,259
855
25
2
0
211,153
0
W
Thanatos
10,641
887
24
2
0
242,599
0
W
Chronos
11,416
951
61
5
0
216,840
0
L
Maui
10,261
855
19
2
0
176,014
0
L
Bellona
7,830
653
11
1
0
184,329
0
L
Anhur
9,206
767
29
2
0
152,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role