Player Matchup

Serqet
Serqet
APJAY
Serqet
Level 143
God Stats
2W - 5L
1,527 SR
Queue Stats
268W - 258L
1,437 Elo+
Solo
Izanami
Izanami
Bianca4687
Izanami
Level 120
God Stats
48W - 45L
1,900 SR
Queue Stats
232W - 202L
1,572 Elo+
Solo
Ra
Ra
KingJulian1993
Ra
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 49L
1,550 Elo+
Party 2
Maui
Maui
Meatpurse
Maui
Level 128
God Stats
0W - 3L
1,173 SR
Queue Stats
73W - 58L
1,475 Elo+
Party 2
Surtr
Surtr
Meowsterbation
Surtr
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 11L
1,667 Elo+
Party 2
Team Averages
Level 94
1,520 SR
1,540 Elo+

VS

Team Averages
Level 172
1,500 SR
1,546 Elo+
Achilles
Achilles
 
Achilles
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
BobJenk
Da Ji
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
227W - 197L
1,616 Elo+
Solo
Nike
Nike
Lantitus
Nike
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 8L
1,465 Elo+
Party 1
Zeus
Zeus
Scrody
Zeus
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 6L
1,629 Elo+
Party 1
Danzaburou
Danzaburou
Waking Kumba
Danzaburou
Level 279
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
APJAY
Serqet
3
0 / 0 / 0
2,957
493
1,090
1,645
433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Bianca4687
Izanami
7
0 / 0 / 1
3,874
646
2,688
3,173
899
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
0 / 2 / 0
3,895
649
707
3,058
1,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maui
7
1 / 0 / 0
4,274
712
1,862
3,441
2,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 0 / 0
4,309
718
3,942
6,174
2,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
0 / 0 / 0
3,797
633
1,772
4,304
2,866
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Da Ji
BobJenk
Da Ji
7
0 / 1 / 1
3,918
653
1,981
5,153
1,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nike
8
0 / 1 / 0
4,372
729
3,049
5,560
3,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
Scrody
Zeus
9
2 / 0 / 0
5,055
843
2,218
3,489
913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Waking Kumba
Danzaburou
6
0 / 1 / 0
3,839
640
2,058
3,674
1,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
2
2
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
0
0
0
L
Serqet
APJAY
Serqet
0
0
0
0
L
Izanami
Bianca4687
Izanami
0
0
1
0.5
W
Da Ji
BobJenk
Da Ji
0
1
1
0.5
L
0
2
0
0
W
Nike
0
1
0
0
L
Maui
1
0
0
1
L
2
0
0
2
W
Zeus
Scrody
Zeus
2
0
0
2
W
Danzaburou
Waking Kumba
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,289
Damage
11,078
17,491
Taken
22,180
7,355
Mitigated
10,624
6,677
Healing
8,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
1,772
257
116
1,762
4,304
2,866
0
564
3,740
0
10,738
L
Serqet
APJAY
Serqet
1,090
307
0
597
1,645
433
0
492
1,153
0
3,410
L
Izanami
Bianca4687
Izanami
2,688
1,727
0
1,482
3,173
899
52
0
3,096
0
32,115
W
Da Ji
BobJenk
Da Ji
1,981
502
0
2,759
5,153
1,605
0
272
4,798
0
19,071
L
707
74
180
783
3,058
1,020
0
1,654
1,404
20,801
0
W
Nike
3,049
325
0
1,334
5,560
3,670
0
190
5,044
0
32,505
L
Maui
1,862
319
197
1,780
3,441
2,008
0
0
3,164
8,256
0
L
3,942
1,612
0
1,658
6,174
2,995
0
0
5,789
489
21,191
W
Zeus
Scrody
Zeus
2,218
286
0
1,566
3,489
913
0
590
2,867
30,707
2,400
W
Danzaburou
Waking Kumba
Danzaburou
2,058
533
0
952
3,674
1,570
0
1,101
2,573
0
24,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,309
Gold Earned
20,981
136
Minions Killed
230
0
Camps Cleared
0
586,509
Distance Traveled
662,098
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
3,797
633
12
2
0
147,651
0
L
Serqet
2,957
493
9
2
0
37,208
0
L
Izanami
3,874
646
48
8
0
121,388
2
W
Da Ji
3,918
653
33
6
0
156,295
0
L
Ra
3,895
649
36
6
0
133,174
0
W
Nike
4,372
729
64
11
0
111,971
0
L
Maui
4,274
712
12
2
0
150,321
0
L
Surtr
4,309
718
31
5
0
144,418
0
W
Zeus
5,055
843
72
12
0
121,014
0
W
Danzaburou
3,839
640
49
8
0
125,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role