Player Matchup

Arachne
Arachne
Gold V
Bihhh PLEASE
Arachne
Gold V
Level 125
God Stats
167W - 123L
1,535 SR
Queue Stats
777W - 810L
1,285 MMR
Party 2
Kuzenbo
Kuzenbo
Gold III
Limp Grandpa
Kuzenbo
Gold III
Level 141
God Stats
99W - 80L
1,711 SR
Queue Stats
439W - 396L
1,829 MMR
Party 2
Scylla
Scylla
Gold IV
SosukeKyoka
Scylla
Gold IV
Level 171
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 26L
1,739 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,582 SR
1,618 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 197
1,772 SR
1,620 MMR
Janus
Janus
Silver I
BrayanXZ2
Janus
Silver I
Level 159
God Stats
2W - 1L
1,693 SR
Queue Stats
20W - 11L
1,612 MMR
Solo
Ares
Ares
Silver I
JoelDaAzzhole
Ares
Silver I
Level 274
God Stats
19W - 16L
1,527 SR
Queue Stats
162W - 143L
1,625 MMR
Party 1
Kali
Kali
Gold V
XxMercurexX
Kali
Gold V
Level 159
God Stats
6W - 0L
2,096 SR
Queue Stats
6W - 0L
1,624 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bihhh PLEASE
Arachne
14
3 / 4 / 2
9,743
650
9,679
14,272
7,808
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kuzenbo
Limp Grandpa
Kuzenbo
14
1 / 2 / 3
9,256
617
9,947
14,648
20,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
15
1 / 3 / 3
9,775
652
7,194
9,239
3,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AchillesNe ZhaThothBaron SamediBake Kujira

VS

Bans
NoxPersephoneHou YiAgniAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BrayanXZ2
Janus
16
1 / 2 / 5
10,583
706
10,971
9,035
4,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 1 / 5
10,548
703
12,750
14,889
17,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
5 / 2 / 1
11,278
752
8,874
16,147
8,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
5
Kills
9
9
Deaths
5
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
Bihhh PLEASE
Arachne
3
4
2
1
W
Janus
BrayanXZ2
Janus
1
2
5
1.75
W
3
1
5
5.5
L
Kuzenbo
Limp Grandpa
Kuzenbo
1
2
3
1.25
L
Scylla
1
3
3
0.83
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,820
Damage
32,595
38,159
Taken
40,071
31,734
Mitigated
31,039
6,093
Healing
11,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Bihhh PLEASE
Arachne
9,679
7,652
0
2,121
14,272
7,808
12
8,874
4,968
0
31,194
W
Janus
BrayanXZ2
Janus
10,971
253
0
3,185
9,035
4,507
1,300
4,606
4,408
66,989
0
W
12,750
154
0
1,950
14,889
17,752
738
6,005
8,837
30,402
3,479
L
Kuzenbo
Limp Grandpa
Kuzenbo
9,947
4,507
0
1,972
14,648
20,166
136
8,497
5,321
28,696
807
L
Scylla
7,194
899
0
2,000
9,239
3,760
110
4,499
4,473
47,744
0
W
8,874
3,597
0
6,672
16,147
8,780
870
6,444
9,688
0
51,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,774
Gold Earned
32,409
180
Minions Killed
222
0
Camps Cleared
0
824,586
Distance Traveled
882,055
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,743
650
40
3
0
269,539
0
W
Janus
10,583
706
115
8
0
258,436
6
W
Ares
10,548
703
34
2
0
313,520
0
L
Kuzenbo
9,256
617
32
2
0
292,316
0
L
Scylla
9,775
652
108
7
0
262,731
2
W
Kali
11,278
752
73
5
0
310,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role