Player Matchup

Baron Samedi
Baron Samedi
Gold III
DerGunz
Baron Samedi
Gold III
Level 125
God Stats
3W - 3L
1,486 SR
Queue Stats
51W - 52L
1,544 MMR
Solo
Ares
Ares
Silver I
Mõth
Ares
Silver I
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 25L
1,633 MMR
Party 1
Hachiman
Hachiman
Bronze III
Stevenazo
Hachiman
Bronze III
Level 185
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 17L
1,545 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 152
1,495 SR
1,574 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 113
1,605 SR
1,530 MMR
Ne Zha
Ne Zha
Gold III
IAmJuniorMx
Ne Zha
Gold III
Level 111
God Stats
5W - 3L
1,651 SR
Queue Stats
38W - 33L
1,557 MMR
Party 2
Kuzenbo
Kuzenbo
Gold II
MeadosDeToro
Kuzenbo
Gold II
Level 107
God Stats
2W - 2L
1,866 SR
Queue Stats
47W - 42L
1,541 MMR
Party 2
Ix Chel
Ix Chel
Gold IV
MeadosdeStorm
Ix Chel
Gold IV
Level 120
God Stats
0W - 2L
1,296 SR
Queue Stats
35W - 26L
1,491 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DerGunz
Baron Samedi
19
5 / 0 / 4
11,732
733
15,918
10,501
6,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
Mõth
Ares
16
0 / 1 / 9
10,547
659
11,376
15,476
18,423
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Stevenazo
Hachiman
18
4 / 4 / 3
11,740
734
14,434
13,112
5,953
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Sun WukongAthenaThothBake KujiraAchilles

VS

Bans
BastetMorgan Le FayKukulkanRaijinPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
1 / 5 / 4
9,781
611
9,291
17,972
16,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
MeadosDeToro
Kuzenbo
16
1 / 2 / 4
9,885
618
13,411
18,091
30,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
17
3 / 2 / 2
11,397
712
9,556
11,198
6,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
9
Kills
5
5
Deaths
9
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DerGunz
Baron Samedi
5
0
4
7
L
Ne Zha
1
5
4
0.6
L
Kuzenbo
MeadosDeToro
Kuzenbo
1
2
4
1.5
L
Ix Chel
3
2
2
2
W
Ares
Mõth
Ares
0
1
9
4.5
W
Hachiman
Stevenazo
Hachiman
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,728
Damage
32,258
39,089
Taken
47,261
30,817
Mitigated
52,901
10,346
Healing
12,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DerGunz
Baron Samedi
15,918
1,085
3,204
3,362
10,501
6,441
1,055
6,079
3,794
75,686
596
L
Ne Zha
9,291
1,116
0
4,488
17,972
16,491
0
7,870
9,744
0
34,796
L
Kuzenbo
MeadosDeToro
Kuzenbo
13,411
4,053
0
2,759
18,091
30,153
0
9,900
7,777
25,764
746
L
Ix Chel
9,556
825
2,783
2,881
11,198
6,257
204
5,909
5,056
64,967
720
W
Ares
Mõth
Ares
11,376
376
0
2,331
15,476
18,423
479
8,863
5,428
18,380
7,304
W
Hachiman
Stevenazo
Hachiman
14,434
9,389
0
1,449
13,112
5,953
837
5,773
6,550
0
57,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,019
Gold Earned
31,063
231
Minions Killed
208
0
Camps Cleared
0
886,458
Distance Traveled
904,372
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,732
733
118
7
0
282,738
0
L
Ne Zha
9,781
611
54
3
0
315,203
0
L
Kuzenbo
9,885
618
23
1
0
294,788
0
L
Ix Chel
11,397
712
131
8
0
294,381
0
W
Ares
10,547
659
25
2
0
339,253
1
W
Hachiman
11,740
734
88
6
0
264,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role