Player Matchup

Chaac
Chaac
Bronze III
AGamerNerd
Chaac
Bronze III
Level 148
God Stats
1W - 0L
1,504 SR
Queue Stats
13W - 12L
1,407 MMR
Party 1
Nemesis
Nemesis
Gold III
Itz SuNs
Nemesis
Gold III
Level 141
God Stats
5W - 6L
1,627 SR
Queue Stats
244W - 240L
1,424 MMR
Solo
Hachiman
Hachiman
Bronze III
SomeGuy96
Hachiman
Bronze III
Level 143
God Stats
2W - 1L
1,536 SR
Queue Stats
3W - 5L
1,452 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
fernando2008446
Sylvanus
Gold IV
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
202W - 222L
1,427 MMR
Solo
Kukulkan
Kukulkan
Gold V
frostfirejay
Kukulkan
Gold V
Level 158
God Stats
11W - 11L
1,528 SR
Queue Stats
146W - 119L
1,438 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 143
1,539 SR
1,430 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 179
1,539 SR
1,440 MMR
Jormungandr
Jormungandr
Silver II
 
Jormungandr
Silver II
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
AD_MG18
Ao Kuang
Gold V
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 40L
1,435 MMR
Solo
Raijin
Raijin
Silver III
Chief Michelin
Raijin
Silver III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 63L
1,450 MMR
Solo
Neith
Neith
Bronze III
H0osier
Neith
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,378 MMR
Solo
Nike
Nike
Gold IV
VampireJulah
Nike
Gold IV
Level 309
God Stats
1W - 2L
1,696 SR
Queue Stats
80W - 92L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
2 / 1 / 4
8,602
573
9,279
12,085
9,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Itz SuNs
Nemesis
16
6 / 1 / 7
8,645
576
10,137
9,223
4,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
SomeGuy96
Hachiman
16
3 / 1 / 2
9,091
606
8,944
12,172
4,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
12
1 / 1 / 5
7,638
509
4,136
12,175
8,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
frostfirejay
Kukulkan
16
6 / 0 / 6
9,895
660
10,179
7,790
3,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AwilixAresHun Batz

VS

Bans
Bake KujiraAthenaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 2 / 1
7,510
501
9,037
14,769
14,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
AD_MG18
Ao Kuang
12
1 / 3 / 1
6,854
457
4,167
13,696
5,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
0 / 5 / 1
7,179
479
5,211
10,214
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
H0osier
Neith
15
2 / 3 / 0
8,355
557
9,156
10,878
4,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 5 / 1
6,471
431
5,596
14,930
9,861
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
18
Kills
4
4
Deaths
18
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
2
1
0.25
L
Ao Kuang
AD_MG18
Ao Kuang
1
3
1
0.5
W
Chaac
2
1
4
4
L
0
5
1
0.1
L
Neith
H0osier
Neith
2
3
0
0.67
W
Nemesis
Itz SuNs
Nemesis
6
1
7
9.5
W
Hachiman
SomeGuy96
Hachiman
3
1
2
4
L
1
5
1
0.3
W
Sylvanus
1
1
5
3.5
W
Kukulkan
frostfirejay
Kukulkan
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,675
Damage
33,167
53,445
Taken
64,487
30,232
Mitigated
37,381
22,690
Healing
18,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
9,037
2,332
0
3,019
14,769
14,423
0
1,740
12,272
62,314
2,694
L
Ao Kuang
AD_MG18
Ao Kuang
4,167
1,130
0
6,972
13,696
5,157
0
2,713
10,819
40,778
4,680
W
Chaac
9,279
1,501
0
7,321
12,085
9,486
0
6,592
5,493
0
66,775
L
5,211
468
0
1,000
10,214
3,878
0
5,359
4,631
60,694
0
L
Neith
H0osier
Neith
9,156
2,886
0
3,999
10,878
4,062
0
474
10,404
0
74,461
W
Nemesis
Itz SuNs
Nemesis
10,137
5,274
0
1,168
9,223
4,559
0
1,708
7,515
0
75,563
W
Hachiman
SomeGuy96
Hachiman
8,944
5,825
0
6,315
12,172
4,392
714
83
12,089
0
81,646
L
5,596
872
0
3,274
14,930
9,861
171
3,424
11,253
0
22,938
W
Sylvanus
4,136
1,564
3,013
4,623
12,175
8,059
0
5,608
6,567
21,973
0
W
Kukulkan
frostfirejay
Kukulkan
10,179
1,523
0
250
7,790
3,736
0
2,985
4,805
92,573
1,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,871
Gold Earned
36,369
541
Minions Killed
483
0
Camps Cleared
0
1,500,450
Distance Traveled
1,362,408
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,510
501
122
8
0
255,458
1
L
Ao Kuang
6,854
457
84
6
0
308,356
0
W
Chaac
8,602
573
120
8
0
322,470
3
L
Raijin
7,179
479
132
9
0
245,120
1
L
Neith
8,355
557
126
8
0
246,692
0
W
Nemesis
8,645
576
107
7
0
361,298
1
W
Hachiman
9,091
606
119
8
0
241,646
2
L
Nike
6,471
431
19
1
0
306,782
2
W
Sylvanus
7,638
509
32
2
0
291,188
0
W
Kukulkan
9,895
660
163
11
0
283,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role