Player Matchup

Bacchus
Bacchus
Platinum V
 
Bacchus
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold III
AngryFoal953526
Hachiman
Gold III
Level 129
God Stats
14W - 10L
1,576 SR
Queue Stats
137W - 135L
1,622 MMR
Party 1
Agni
Agni
Platinum II
ShawnnnFrost
Agni
Platinum II
Level 206
God Stats
1W - 7L
1,212 SR
Queue Stats
61W - 56L
1,892 MMR
Solo
Ravana
Ravana
Gold II
Xaby GB
Ravana
Gold II
Level 149
God Stats
0W - 5L
1,318 SR
Queue Stats
241W - 242L
1,670 MMR
Party 1
Odin
Odin
Platinum IV
白日幻想家
Odin
Platinum IV
Level 144
God Stats
1W - 2L
1,300 SR
Queue Stats
67W - 72L
1,967 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 157
1,381 SR
1,730 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 175
1,505 SR
1,536 MMR
Anhur
Anhur
Platinum II
 
Anhur
Platinum II
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Vamana
Vamana
Gold III
 
Vamana
Gold III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Platinum I
 
The Morrigan
Platinum I
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Gold IV
Destieeel
Da Ji
Gold IV
Level 126
God Stats
11W - 11L
1,523 SR
Queue Stats
327W - 310L
1,589 MMR
Solo
Artio
Artio
Silver I
N0Numbers
Artio
Silver I
Level 224
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 97L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 1 / 1
5,008
501
3,829
7,099
4,529
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
11
0 / 0 / 1
5,654
565
2,704
4,908
1,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 0 / 0
5,507
551
3,150
3,102
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
Xaby GB
Ravana
9
1 / 2 / 0
4,878
488
2,204
6,150
1,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
1 / 4 / 0
4,838
484
2,997
10,212
8,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
LokiBake KujiraChaac

VS

Bans
AthenaThanatosAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
5 / 1 / 0
7,232
723
7,903
6,300
2,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
 
Vamana
11
0 / 1 / 0
6,483
648
3,224
5,863
4,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Morrigan
 
The Morrigan
12
0 / 0 / 1
5,980
598
3,140
4,367
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Destieeel
Da Ji
12
2 / 0 / 2
6,179
618
3,721
6,930
3,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
N0Numbers
Artio
10
0 / 0 / 3
5,669
567
2,924
6,864
5,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
7
7
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
1
0.5
W
Anhur
 
Anhur
5
1
0
5
W
Vamana
 
Vamana
0
1
0
0
W
The Morrigan
 
The Morrigan
0
0
1
0.5
L
Hachiman
0
0
1
0.5
W
Da Ji
Destieeel
Da Ji
2
0
2
3
W
Artio
N0Numbers
Artio
0
0
3
1.5
L
0
0
0
0
L
Ravana
Xaby GB
Ravana
1
2
0
0.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,884
Damage
20,912
31,471
Taken
30,324
17,186
Mitigated
16,551
10,027
Healing
10,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,829
28
0
2,545
7,099
4,529
0
2,158
4,941
15,161
1,820
W
Anhur
 
Anhur
7,903
6,098
0
2,673
6,300
2,252
0
1,010
5,248
0
60,953
W
Vamana
 
Vamana
3,224
936
0
2,006
5,863
4,388
0
0
5,460
0
50,644
W
The Morrigan
 
The Morrigan
3,140
951
0
844
4,367
1,667
0
1,837
2,492
55,155
612
L
Hachiman
2,704
1,512
0
1,537
4,908
1,506
0
367
4,541
0
50,245
W
Da Ji
Destieeel
Da Ji
3,721
928
0
646
6,930
3,204
0
1,277
5,583
0
49,642
W
Artio
N0Numbers
Artio
2,924
605
598
3,311
6,864
5,040
0
2,335
4,493
15,448
1,991
L
3,150
335
0
525
3,102
1,071
0
2,063
1,039
41,188
0
L
Ravana
Xaby GB
Ravana
2,204
475
0
3,144
6,150
1,990
0
933
5,129
0
28,555
L
2,997
409
0
2,276
10,212
8,090
0
0
9,785
0
24,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,885
Gold Earned
31,543
293
Minions Killed
379
0
Camps Cleared
0
1,004,027
Distance Traveled
1,049,539
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,008
501
15
2
0
221,781
4
W
Anhur
7,232
723
99
10
0
194,011
3
W
Vamana
6,483
648
77
8
0
167,930
0
W
The Morrigan
5,980
598
100
10
0
210,649
2
L
Hachiman
5,654
565
87
9
0
186,880
0
W
Da Ji
6,179
618
81
8
0
270,867
0
W
Artio
5,669
567
22
2
0
206,082
1
L
Agni
5,507
551
88
9
0
211,449
0
L
Ravana
4,878
488
55
6
0
200,372
0
L
Odin
4,838
484
48
5
0
183,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role