Player Matchup

Maui
Maui
Broke Jawl
Maui
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 43L
1,016 Elo+
Party 1
Danzaburou
Danzaburou
TTVclayber18
Danzaburou
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 58L
1,016 Elo+
Party 1
Cthulhu
Cthulhu
ThatRichard
Cthulhu
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 48L
1,016 Elo+
Party 1
Discordia
Discordia
Utah9811
Discordia
Level 88
God Stats
14W - 3L
1,500 SR
Queue Stats
313W - 344L
1,404 Elo+
Solo
Sylvanus
Sylvanus
danialoz
Sylvanus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 88L
1,274 Elo+
Solo
Team Averages
Level 72
1,500 SR
1,145 Elo+

VS

Team Averages
Level 66
1,539 SR
1,472 Elo+
Fenrir
Fenrir
 
Fenrir
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Cannabi5Man420
Cerberus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,566 Elo+
Party 2
Terra
Terra
KaTiEds00
Terra
Level 50
God Stats
1W - 3L
1,694 SR
Queue Stats
341W - 328L
1,361 Elo+
Solo
Apollo
Apollo
SiCk GaMiNg GoD
Apollo
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 67L
1,590 Elo+
Party 2
Sol
Sol
TrainingAI
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 11
7,958
796
5,002
9,343
5,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
TTVclayber18
Danzaburou
14
4 / 2 / 7
8,373
837
13,191
8,959
4,677
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
ThatRichard
Cthulhu
15
2 / 3 / 11
8,047
805
12,507
10,527
7,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Utah9811
Discordia
15
5 / 1 / 8
8,470
847
10,368
4,684
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
danialoz
Sylvanus
15
3 / 3 / 11
8,606
861
6,872
14,077
13,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 4 / 2
6,570
657
4,805
8,780
4,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
13
1 / 3 / 7
7,359
736
6,016
13,141
12,275
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
KaTiEds00
Terra
14
2 / 3 / 7
7,144
714
7,439
11,613
8,067
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 4 / 3
7,765
777
5,133
9,850
5,349
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 3 / 7
7,974
797
14,864
10,199
4,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
36
17
Kills
10
11
Deaths
17
48
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
2
0.75
W
3
2
11
4.25
L
Cerberus
1
3
7
1.5
L
Terra
KaTiEds00
Terra
2
3
7
1.83
L
3
4
3
1.13
W
Danzaburou
TTVclayber18
Danzaburou
4
2
7
3.75
W
Cthulhu
ThatRichard
Cthulhu
2
3
11
2.5
L
2
3
7
1.83
W
Discordia
Utah9811
Discordia
5
1
8
9
W
Sylvanus
danialoz
Sylvanus
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,940
Damage
38,257
47,590
Taken
53,583
33,322
Mitigated
35,103
20,847
Healing
20,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,805
1,228
887
1,191
8,780
4,423
0
5,283
3,497
0
7,851
W
5,002
657
512
313
9,343
5,287
108
6,267
3,076
7,002
1,343
L
Cerberus
6,016
335
1,924
4,894
13,141
12,275
0
7,962
5,179
11,863
0
L
Terra
KaTiEds00
Terra
7,439
1,399
2,195
2,607
11,613
8,067
0
8,159
3,454
9,340
0
L
5,133
1,873
2,222
886
9,850
5,349
0
5,561
4,287
0
17,317
W
Danzaburou
TTVclayber18
Danzaburou
13,191
6,829
1,811
1,846
8,959
4,677
189
4,662
4,297
0
26,313
W
Cthulhu
ThatRichard
Cthulhu
12,507
879
1,555
1,301
10,527
7,722
0
5,061
5,466
21,732
753
L
14,864
3,681
505
2,830
10,199
4,989
0
6,898
3,300
31,821
0
W
Discordia
Utah9811
Discordia
10,368
708
1,441
954
4,684
2,557
0
3,249
1,435
25,596
44
W
Sylvanus
danialoz
Sylvanus
6,872
1,092
6,664
4,450
14,077
13,079
196
9,080
4,997
10,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,454
Gold Earned
36,812
116
Minions Killed
120
0
Camps Cleared
0
872,837
Distance Traveled
876,616
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,570
657
9
1
0
172,086
0
W
Maui
7,958
796
9
1
0
184,991
0
L
Cerberus
7,359
736
22
2
0
176,958
0
L
Terra
7,144
714
8
1
0
180,244
0
L
Apollo
7,765
777
26
3
0
174,775
0
W
Danzaburou
8,373
837
38
4
0
165,438
0
W
Cthulhu
8,047
805
26
3
0
170,551
0
L
Sol
7,974
797
55
6
0
172,553
0
W
Discordia
8,470
847
36
4
0
192,062
0
W
Sylvanus
8,606
861
7
1
0
159,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role