Player Matchup

King Arthur
King Arthur
Bronze III
 
King Arthur
Bronze III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
MissingEmotions-
Baron Samedi
Silver I
Level 136
God Stats
4W - 1L
1,900 SR
Queue Stats
19W - 35L
1,363 MMR
Solo
Ares
Ares
Bronze III
RealDesired
Ares
Bronze III
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,359 MMR
Solo
Charybdis
Charybdis
Bronze III
Vinsmoke Jones
Charybdis
Bronze III
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 132L
1,361 MMR
Solo
Fenrir
Fenrir
Gold V
oni cult 1
Fenrir
Gold V
Level 240
God Stats
8W - 5L
1,290 SR
Queue Stats
388W - 379L
1,367 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 136
1,538 SR
1,390 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 136
1,413 SR
1,363 MMR
Bake Kujira
Bake Kujira
Silver III
DZ REAPPER
Bake Kujira
Silver III
Level 156
God Stats
4W - 1L
1,544 SR
Queue Stats
31W - 36L
1,389 MMR
Party 1
Geb
Geb
Silver IV
FaintFoal128729
Geb
Silver IV
Level 129
God Stats
7W - 8L
1,341 SR
Queue Stats
24W - 28L
1,359 MMR
Solo
Hachiman
Hachiman
Silver V
GOON PLAT0ON
Hachiman
Silver V
Level 141
God Stats
7W - 5L
1,530 SR
Queue Stats
32W - 33L
1,343 MMR
Party 1
Nemesis
Nemesis
Silver II
WoolierStorm573
Nemesis
Silver II
Level 128
God Stats
1W - 1L
1,408 SR
Queue Stats
120W - 99L
1,362 MMR
Solo
Anubis
Anubis
Bronze III
babyj3nkz22
Anubis
Bronze III
Level 126
God Stats
12W - 15L
1,242 SR
Queue Stats
209W - 225L
1,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 3 / 0
6,799
425
5,569
12,744
7,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
MissingEmotions-
Baron Samedi
13
1 / 3 / 4
7,259
454
5,317
8,252
4,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 2 / 4
8,851
553
7,914
14,422
13,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
Vinsmoke Jones
Charybdis
15
1 / 3 / 3
8,682
543
7,769
15,302
7,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
oni cult 1
Fenrir
15
5 / 4 / 2
8,561
535
7,482
16,980
9,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bans
OsirisMaman BrigitteSurtr

VS

Bans
AthenaThanatosThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
DZ REAPPER
Bake Kujira
17
3 / 1 / 1
10,919
682
10,109
12,756
14,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
4 / 2 / 3
8,672
542
5,882
14,991
13,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
GOON PLAT0ON
Hachiman
17
2 / 2 / 2
9,754
610
5,626
8,159
2,916
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 2 / 4
9,378
586
15,170
16,334
7,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
14
0 / 3 / 4
8,308
519
6,377
8,855
4,966
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
10
Kills
14
15
Deaths
10
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
W
Bake Kujira
DZ REAPPER
Bake Kujira
3
1
1
3.5
W
4
2
3
2.75
W
Hachiman
GOON PLAT0ON
Hachiman
2
2
2
1.5
L
Baron Samedi
MissingEmotions-
Baron Samedi
1
3
4
1
L
3
2
4
2.5
L
Charybdis
Vinsmoke Jones
Charybdis
1
3
3
0.83
W
5
2
4
3.5
W
Anubis
0
3
4
0.67
L
Fenrir
oni cult 1
Fenrir
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,051
Damage
43,164
67,700
Taken
61,095
41,673
Mitigated
44,265
19,878
Healing
21,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,569
1,056
0
3,447
12,744
7,147
0
6,614
5,564
0
41,081
W
Bake Kujira
DZ REAPPER
Bake Kujira
10,109
3,643
0
4,681
12,756
14,860
0
1,694
11,062
94,771
3,802
W
5,882
302
0
2,925
14,991
13,748
0
4,767
10,224
24,747
0
W
Hachiman
GOON PLAT0ON
Hachiman
5,626
2,920
0
3,790
8,159
2,916
1,535
349
7,810
0
90,959
L
Baron Samedi
MissingEmotions-
Baron Samedi
5,317
284
1,019
1,575
8,252
4,247
0
4,259
3,941
43,912
0
L
7,914
856
0
3,031
14,422
13,499
40
7,458
6,812
27,838
0
L
Charybdis
Vinsmoke Jones
Charybdis
7,769
4,310
0
7,704
15,302
7,119
626
1,135
14,115
0
82,302
W
15,170
9,050
0
7,185
16,334
7,775
0
2,133
14,201
0
87,280
W
Anubis
6,377
581
296
3,049
8,855
4,966
449
4,886
3,969
59,111
2,323
L
Fenrir
oni cult 1
Fenrir
7,482
1,256
0
3,102
16,980
9,661
0
1,733
15,247
0
63,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,152
Gold Earned
47,031
395
Minions Killed
538
0
Camps Cleared
0
1,418,861
Distance Traveled
1,548,225
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,799
425
64
4
0
181,167
0
W
Bake Kujira
10,919
682
171
11
0
274,060
1
W
Geb
8,672
542
28
2
0
317,887
7
W
Hachiman
9,754
610
144
9
0
312,936
0
L
Baron Samedi
7,259
454
73
5
0
282,780
4
L
Ares
8,851
553
34
2
0
327,132
0
L
Charybdis
8,682
543
126
8
0
282,990
0
W
Nemesis
9,378
586
104
7
0
364,679
1
W
Anubis
8,308
519
91
6
0
278,663
0
L
Fenrir
8,561
535
98
6
0
344,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role