Player Matchup

Nox
Nox
Helosziaa
Nox
Level 63
God Stats
3W - 1L
1,611 SR
Queue Stats
8W - 6L
1,443 Elo+
Solo
Tyr
Tyr
Miksú
Tyr
Level 135
God Stats
8W - 5L
1,549 SR
Queue Stats
73W - 78L
1,492 Elo+
Solo
Sol
Sol
Ojczul
Sol
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 140L
1,505 Elo+
Solo
Fenrir
Fenrir
Trein_07
Fenrir
Level 64
God Stats
115W - 104L
1,497 SR
Queue Stats
182W - 187L
1,406 Elo+
Solo
Anhur
Anhur
xx_viper_isback
Anhur
Level 149
God Stats
9W - 14L
1,516 SR
Queue Stats
350W - 398L
1,455 Elo+
Solo
Team Averages
Level 107
1,535 SR
1,460 Elo+

VS

Team Averages
Level 70
1,336 SR
1,498 Elo+
Nemesis
Nemesis
 
Nemesis
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
GrandmaBill_
Hera
Level 122
God Stats
1W - 3L
1,295 SR
Queue Stats
15W - 20L
1,560 Elo+
Solo
Skadi
Skadi
Makimas
Skadi
Level 51
God Stats
0W - 3L
1,500 SR
Queue Stats
148W - 149L
1,496 Elo+
Party 1
Guan Yu
Guan Yu
Xpekxion
Guan Yu
Level 45
God Stats
0W - 4L
1,217 SR
Queue Stats
189W - 178L
1,479 Elo+
Party 1
Ares
Ares
pyrite_Games
Ares
Level 72
God Stats
11W - 4L
1,166 SR
Queue Stats
443W - 426L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
6,398
492
2,606
7,667
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tyr
Miksú
Tyr
12
2 / 2 / 2
7,364
566
9,903
13,241
6,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Ojczul
Sol
13
8 / 2 / 3
8,208
631
12,564
7,814
2,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
Trein_07
Fenrir
11
1 / 4 / 5
5,941
457
2,419
10,496
4,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 3 / 8
8,030
618
5,660
11,008
8,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
3 / 1 / 7
7,202
554
4,077
9,262
4,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 1 / 4
8,640
665
6,869
4,261
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
Makimas
Skadi
9
1 / 7 / 3
5,531
425
6,216
10,633
3,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Xpekxion
Guan Yu
12
2 / 3 / 0
7,103
546
4,777
12,048
7,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 5 / 2
6,905
531
3,830
11,689
8,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
30
17
Kills
14
14
Deaths
17
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
1
7
6.5
L
4
1
4
6
W
2
3
3
1.17
L
Skadi
Makimas
Skadi
1
7
3
0.36
W
Tyr
Miksú
Tyr
2
2
2
1.5
W
Sol
Ojczul
Sol
8
2
3
4.75
W
Fenrir
Trein_07
Fenrir
1
4
5
0.88
L
Guan Yu
Xpekxion
Guan Yu
2
3
0
0.67
L
4
5
2
1
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,152
Damage
25,769
50,226
Taken
47,893
25,507
Mitigated
24,974
15,966
Healing
13,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,077
2,347
0
5,478
9,262
4,001
316
1,614
7,648
0
52,025
L
6,869
1,376
0
1,250
4,261
1,709
242
1,552
2,709
69,427
1,388
W
2,606
130
0
2,268
7,667
2,868
484
2,309
5,358
34,063
0
L
Skadi
Makimas
Skadi
6,216
2,314
0
980
10,633
3,578
0
5,559
5,074
0
29,877
W
Tyr
Miksú
Tyr
9,903
1,239
0
5,638
13,241
6,775
35
1,587
10,991
0
52,968
W
Sol
Ojczul
Sol
12,564
7,225
0
4,226
7,814
2,652
424
1,185
6,629
58,870
12,811
W
Fenrir
Trein_07
Fenrir
2,419
800
0
1,383
10,496
4,732
0
2,421
7,987
0
30,060
L
Guan Yu
Xpekxion
Guan Yu
4,777
1,086
34
4,004
12,048
7,538
0
861
11,187
0
38,526
L
3,830
758
0
2,056
11,689
8,148
84
5,167
6,522
17,283
0
W
5,660
2,875
0
2,451
11,008
8,480
12
3,197
7,811
0
23,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,941
Gold Earned
35,381
338
Minions Killed
343
0
Camps Cleared
0
1,333,984
Distance Traveled
1,307,248
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,202
554
92
7
0
320,490
0
L
Hera
8,640
665
116
9
0
267,291
0
W
Nox
6,398
492
64
5
0
278,959
3
L
Skadi
5,531
425
42
3
0
217,057
0
W
Tyr
7,364
566
85
7
0
291,598
0
W
Sol
8,208
631
109
8
0
237,190
0
W
Fenrir
5,941
457
51
4
0
293,076
0
L
Guan Yu
7,103
546
75
6
0
239,430
0
L
Ares
6,905
531
18
1
0
262,980
1
W
Anhur
8,030
618
29
2
0
233,161
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role