Player Matchup

Janus
Janus
Silver IV
 
Janus
Silver IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Silver I
Charger x 704
Anhur
Silver I
Level 159
God Stats
4W - 4L
1,500 SR
Queue Stats
198W - 189L
1,385 MMR
Solo
Hun Batz
Hun Batz
Silver III
DataLoKo2
Hun Batz
Silver III
Level 62
God Stats
4W - 2L
1,500 SR
Queue Stats
171W - 177L
1,455 MMR
Party 1
Geb
Geb
Gold IV
Desperado-RVG
Geb
Gold IV
Level 191
God Stats
2W - 2L
1,717 SR
Queue Stats
89W - 106L
1,386 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
crowblue13
Sun Wukong
Gold V
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
533W - 562L
1,382 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,543 SR
1,422 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 110
1,516 SR
1,385 MMR
Poseidon
Poseidon
Bronze III
Cmill106
Poseidon
Bronze III
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,416 MMR
Party 2
Bellona
Bellona
Gold V
Dawlph
Bellona
Gold V
Level 172
God Stats
12W - 11L
1,579 SR
Queue Stats
218W - 209L
1,385 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
Goat10_843
Ao Kuang
Bronze III
Level 100
God Stats
1W - 5L
1,500 SR
Queue Stats
23W - 54L
1,361 MMR
Party 2
Tyr
Tyr
Bronze III
Kayophobia
Tyr
Bronze III
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,454 MMR
Party 3
Chiron
Chiron
Silver I
walkingXP_
Chiron
Silver I
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
223W - 236L
1,311 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
5 / 3 / 3
8,972
598
9,173
8,312
3,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 0 / 0
9,963
664
9,422
8,551
4,017
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
DataLoKo2
Hun Batz
13
2 / 1 / 4
7,493
500
7,894
10,568
4,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 1 / 7
7,912
527
5,892
11,764
8,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
crowblue13
Sun Wukong
15
1 / 0 / 3
9,294
620
10,584
12,268
11,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
ThothAthenaThanatosAwilix

VS

Bans
Bake KujiraBastetAnubisAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Cmill106
Poseidon
13
1 / 4 / 1
7,562
504
3,912
10,320
3,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Dawlph
Bellona
14
2 / 2 / 0
8,515
568
9,718
16,752
23,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
Goat10_843
Ao Kuang
12
1 / 4 / 1
6,876
458
5,563
19,119
7,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 2 / 1
6,558
437
4,305
11,475
7,983
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
walkingXP_
Chiron
14
0 / 3 / 0
7,553
504
3,762
12,308
3,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
15
Kills
5
5
Deaths
15
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
3
3
2.17
W
5
0
0
5
L
Poseidon
Cmill106
Poseidon
1
4
1
0.38
W
Hun Batz
DataLoKo2
Hun Batz
2
1
4
4
L
Bellona
Dawlph
Bellona
2
2
0
1
W
2
1
7
5.5
L
Ao Kuang
Goat10_843
Ao Kuang
1
4
1
0.38
L
1
2
1
0.75
W
Sun Wukong
crowblue13
Sun Wukong
1
0
3
2.5
L
Chiron
walkingXP_
Chiron
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,965
Damage
27,260
51,463
Taken
69,974
31,502
Mitigated
46,242
15,796
Healing
23,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,173
718
0
1,208
8,312
3,463
21
2,285
5,980
68,202
490
W
9,422
6,084
0
5,824
8,551
4,017
510
514
8,037
0
94,042
L
Poseidon
Cmill106
Poseidon
3,912
279
0
2,617
10,320
3,319
423
3,422
6,714
49,926
1,436
W
Hun Batz
DataLoKo2
Hun Batz
7,894
1,874
0
4,434
10,568
4,281
0
3,730
6,838
0
54,306
L
Bellona
Dawlph
Bellona
9,718
2,589
0
4,222
16,752
23,826
0
3,288
13,332
476
78,380
W
5,892
626
0
2,413
11,764
8,739
0
2,481
9,140
19,305
2,010
L
Ao Kuang
Goat10_843
Ao Kuang
5,563
1,282
0
9,812
19,119
7,199
0
2,621
16,422
54,669
1,307
L
4,305
218
0
2,281
11,475
7,983
0
3,762
7,587
0
18,961
W
Sun Wukong
crowblue13
Sun Wukong
10,584
1,271
0
1,917
12,268
11,002
0
1,026
10,056
0
76,930
L
Chiron
walkingXP_
Chiron
3,762
1,547
105
3,989
12,308
3,915
0
1,150
11,117
0
67,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,634
Gold Earned
37,064
504
Minions Killed
455
0
Camps Cleared
0
1,685,741
Distance Traveled
1,522,689
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,972
598
120
8
0
324,972
4
W
Anhur
9,963
664
144
10
0
296,513
5
L
Poseidon
7,562
504
82
5
0
256,459
0
W
Hun Batz
7,493
500
77
5
0
366,512
0
L
Bellona
8,515
568
139
9
0
295,036
0
W
Geb
7,912
527
19
1
0
375,302
3
L
Ao Kuang
6,876
458
88
6
0
320,336
0
L
Tyr
6,558
437
24
2
0
357,022
2
W
Sun Wukong
9,294
620
144
10
0
322,442
2
L
Chiron
7,553
504
122
8
0
293,836
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role