Player Matchup

Kuzenbo
Kuzenbo
Daltzzy
Kuzenbo
Level 40
God Stats
3W - 2L
1,531 SR
Queue Stats
5W - 7L
1,491 Elo+
Party 2
Hachiman
Hachiman
FlippyWippy69
Hachiman
Level 41
God Stats
4W - 3L
1,678 SR
Queue Stats
8W - 8L
1,619 Elo+
Party 2
Pele
Pele
PhantomBX
Pele
Level 87
God Stats
3W - 3L
1,582 SR
Queue Stats
14W - 9L
1,499 Elo+
Party 3
Kukulkan
Kukulkan
TheChadSimp420
Kukulkan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,318 Elo+
Party 2
Gilgamesh
Gilgamesh
lucky277
Gilgamesh
Level 29
God Stats
2W - 0L
1,686 SR
Queue Stats
14W - 9L
1,499 Elo+
Party 3
Team Averages
Level 41
1,595 SR
1,485 Elo+

VS

Team Averages
Level 49
1,456 SR
1,482 Elo+
Kukulkan
Kukulkan
Awtty
Kukulkan
Level 5
God Stats
0W - 1L
1,279 SR
Queue Stats
3W - 6L
1,533 Elo+
Party 1
Sobek
Sobek
SmugSmiles
Sobek
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 122L
1,555 Elo+
Party 1
Odin
Odin
TheeParzival
Odin
Level 87
God Stats
12W - 7L
1,500 SR
Queue Stats
165W - 131L
1,555 Elo+
Party 1
Izanami
Izanami
Threadn
Izanami
Level 8
God Stats
12W - 11L
1,500 SR
Queue Stats
205W - 180L
1,573 Elo+
Party 1
Mercury
Mercury
xVegeta23
Mercury
Level 33
God Stats
2W - 4L
1,500 SR
Queue Stats
16W - 16L
1,191 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Daltzzy
Kuzenbo
13
2 / 0 / 2
8,264
551
3,862
7,274
7,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
FlippyWippy69
Hachiman
14
2 / 1 / 3
8,469
565
5,877
6,003
2,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
16
7 / 0 / 2
9,187
612
9,129
11,319
5,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
14
4 / 1 / 4
8,915
594
6,402
4,587
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
lucky277
Gilgamesh
14
5 / 2 / 3
9,073
605
10,560
14,254
12,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Awtty
Kukulkan
10
0 / 7 / 0
6,108
407
641
7,032
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sobek
12
2 / 3 / 1
8,072
538
3,721
12,575
12,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 4 / 1
7,404
494
7,275
12,926
13,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Threadn
Izanami
12
1 / 3 / 0
7,107
474
1,765
7,775
2,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
xVegeta23
Mercury
14
0 / 3 / 2
7,296
486
5,006
12,742
6,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
20
Kills
4
4
Deaths
20
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Awtty
Kukulkan
0
7
0
0
W
Kuzenbo
Daltzzy
Kuzenbo
2
0
2
3
W
Hachiman
FlippyWippy69
Hachiman
2
1
3
3.5
W
Pele
7
0
2
8
L
Sobek
2
3
1
0.83
W
Kukulkan
4
1
4
6
L
1
4
1
0.38
L
Izanami
Threadn
Izanami
1
3
0
0.33
W
Gilgamesh
lucky277
Gilgamesh
5
2
3
3.25
L
Mercury
xVegeta23
Mercury
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,830
Damage
18,408
43,437
Taken
53,050
29,872
Mitigated
37,454
10,335
Healing
9,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Awtty
Kukulkan
641
407
0
250
7,032
2,659
0
1,619
5,413
20,725
0
W
Kuzenbo
Daltzzy
Kuzenbo
3,862
1,824
0
2,757
7,274
7,011
406
1,215
6,059
19,996
1,593
W
Hachiman
FlippyWippy69
Hachiman
5,877
2,993
0
2,991
6,003
2,464
1,933
736
5,267
0
85,444
W
Pele
9,129
2,094
0
881
11,319
5,729
252
590
10,611
0
84,988
L
Sobek
3,721
406
0
3,342
12,575
12,182
0
3,553
8,975
27,921
680
W
Kukulkan
6,402
478
0
498
4,587
1,897
1,372
1,543
3,004
60,635
1,036
L
7,275
1,339
0
3,459
12,926
13,655
0
0
12,115
0
45,725
L
Izanami
Threadn
Izanami
1,765
1,458
0
1,532
7,775
2,884
0
3,231
4,544
0
41,145
W
Gilgamesh
lucky277
Gilgamesh
10,560
4,030
0
3,208
14,254
12,771
313
486
12,918
0
51,495
L
Mercury
xVegeta23
Mercury
5,006
2,469
0
750
12,742
6,074
554
1,622
11,079
0
68,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,908
Gold Earned
35,987
477
Minions Killed
348
0
Camps Cleared
0
1,471,354
Distance Traveled
1,323,317
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,108
407
48
3
0
174,679
0
W
Kuzenbo
8,264
551
26
2
0
297,771
1
W
Hachiman
8,469
565
131
9
0
271,021
3
W
Pele
9,187
612
136
9
0
360,479
0
L
Sobek
8,072
538
28
2
0
280,431
0
W
Kukulkan
8,915
594
92
6
0
288,587
0
L
Odin
7,404
494
68
5
0
280,066
0
L
Izanami
7,107
474
90
6
0
257,196
0
W
Gilgamesh
9,073
605
92
6
0
253,496
0
L
Mercury
7,296
486
114
8
0
330,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role