Player Matchup

Mercury
Mercury
GlobalMagma
Mercury
Level 79
God Stats
3W - 5L
1,500 SR
Queue Stats
159W - 138L
1,537 Elo+
Party 4
Raijin
Raijin
GooosemeisteR
Raijin
Level 34
God Stats
3W - 4L
1,323 SR
Queue Stats
232W - 262L
1,397 Elo+
Party 3
Sun Wukong
Sun Wukong
IMNOTGOOD101
Sun Wukong
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
154W - 148L
1,477 Elo+
Party 4
Ymir
Ymir
Sorbara25
Ymir
Level 28
God Stats
2W - 3L
1,877 SR
Queue Stats
157W - 184L
1,441 Elo+
Party 3
Anhur
Anhur
facexdown
Anhur
Level 65
God Stats
21W - 11L
1,583 SR
Queue Stats
276W - 313L
1,443 Elo+
Party 3
Team Averages
Level 48
1,556 SR
1,459 Elo+

VS

Team Averages
Level 44
1,682 SR
1,538 Elo+
Chang'e
Chang'e
AhriBlayd
Chang'e
Level 88
God Stats
1W - 1L
1,753 SR
Queue Stats
15W - 9L
1,671 Elo+
Party 2
Hun Batz
Hun Batz
BombaZR
Hun Batz
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,337 Elo+
Party 1
Nemesis
Nemesis
Hekawizzie
Nemesis
Level 23
God Stats
8W - 2L
1,854 SR
Queue Stats
13W - 6L
1,671 Elo+
Party 2
Bacchus
Bacchus
Kinnco
Bacchus
Level 5
God Stats
3W - 2L
1,572 SR
Queue Stats
4W - 6L
1,337 Elo+
Party 1
Hou Yi
Hou Yi
OgaBoogaHooga
Hou Yi
Level 35
God Stats
1W - 1L
1,732 SR
Queue Stats
35W - 20L
1,676 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GlobalMagma
Mercury
16
6 / 4 / 5
10,563
528
11,846
15,371
6,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
7 / 4 / 7
12,005
600
13,776
13,259
5,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
IMNOTGOOD101
Sun Wukong
16
1 / 2 / 9
10,517
526
10,047
16,893
14,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
15
0 / 0 / 12
10,445
522
5,580
17,274
21,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
facexdown
Anhur
19
8 / 2 / 4
11,933
597
14,160
11,305
5,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AhriBlayd
Chang'e
13
4 / 6 / 5
9,243
462
12,205
16,095
5,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
BombaZR
Hun Batz
16
4 / 5 / 3
9,668
483
5,377
18,269
7,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Hekawizzie
Nemesis
17
2 / 5 / 4
10,523
526
10,576
16,825
8,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Kinnco
Bacchus
10
0 / 4 / 1
7,566
378
2,361
15,056
10,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 2 / 1
9,340
467
8,301
11,634
4,085
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
26
22
Kills
12
12
Deaths
22
37
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AhriBlayd
Chang'e
4
6
5
1.08
L
Hun Batz
BombaZR
Hun Batz
4
5
3
1.1
W
Mercury
GlobalMagma
Mercury
6
4
5
2.13
W
7
4
7
2.63
L
Nemesis
Hekawizzie
Nemesis
2
5
4
0.8
W
Sun Wukong
IMNOTGOOD101
Sun Wukong
1
2
9
2.75
L
Bacchus
Kinnco
Bacchus
0
4
1
0.13
L
2
2
1
1.25
W
Ymir
0
0
12
6
W
Anhur
facexdown
Anhur
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,409
Damage
38,820
74,102
Taken
77,879
52,876
Mitigated
35,459
17,407
Healing
12,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AhriBlayd
Chang'e
12,205
1,198
1,296
3,425
16,095
5,022
55
6,227
9,375
47,602
865
L
Hun Batz
BombaZR
Hun Batz
5,377
626
0
730
18,269
7,618
0
4,452
13,521
0
71,791
W
Mercury
GlobalMagma
Mercury
11,846
4,406
0
4,853
15,371
6,325
756
3,668
11,511
0
69,689
W
13,776
795
0
606
13,259
5,857
59
3,595
9,478
107,930
1,331
L
Nemesis
Hekawizzie
Nemesis
10,576
4,380
0
3,746
16,825
8,362
248
2,245
13,696
0
77,881
W
Sun Wukong
IMNOTGOOD101
Sun Wukong
10,047
782
0
3,626
16,893
14,446
1,108
4,884
11,467
127
60,641
L
Bacchus
Kinnco
Bacchus
2,361
227
0
1,722
15,056
10,372
0
4,131
10,752
8,599
2,505
L
8,301
2,581
0
1,789
11,634
4,085
0
1,571
9,987
0
69,939
W
Ymir
5,580
1,300
466
3,983
17,274
21,114
312
2,748
14,424
48,587
0
W
Anhur
facexdown
Anhur
14,160
9,101
0
3,873
11,305
5,134
1,690
1,836
9,469
0
105,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,463
Gold Earned
46,340
546
Minions Killed
427
0
Camps Cleared
0
1,958,330
Distance Traveled
1,714,007
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,243
462
72
4
0
319,951
1
L
Hun Batz
9,668
483
105
5
0
362,322
0
W
Mercury
10,563
528
96
5
0
466,385
0
W
Raijin
12,005
600
165
8
0
352,613
0
L
Nemesis
10,523
526
124
6
0
398,580
2
W
Sun Wukong
10,517
526
105
5
0
417,429
0
L
Bacchus
7,566
378
20
1
0
267,757
0
L
Hou Yi
9,340
467
106
5
0
365,397
0
W
Ymir
10,445
522
36
2
0
361,181
4
W
Anhur
11,933
597
144
7
0
360,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role